Mysticpuma Posted October 9, 2013 Share Posted October 9, 2013 Some stunning realtime cloud creation and they offer an SDK with it! Link to comment Share on other sites More sharing options...
Royraiden Posted October 9, 2013 Share Posted October 9, 2013 I can only wish it could be done.Imagine the immersion :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted October 10, 2013 Share Posted October 10, 2013 Wow, that would be cool. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
Cobra847 Posted October 10, 2013 Share Posted October 10, 2013 This is not something RRG has a hand in. It is something handled by engine programmers; especially ones who have an intimate knowledge of the current engine and shaders. DCS (Seemingally) already utilizes a basic form of a multiple-scattering shader; which looks fairly good. Cloud structure could however be improved for larger formations and structures. It's also not as easy as it seems to get middleware such as this looking as good as it does; and requires a lot of implementation time. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
SlipBall Posted October 10, 2013 Share Posted October 10, 2013 Its just so cool ! Link to comment Share on other sites More sharing options...
Furbs Posted October 10, 2013 Share Posted October 10, 2013 Some stunning realtime cloud creation and they offer an SDK with it! You didn't mention "flat bottomed clouds" MP :) That program is very cool though MP, we can only wish i think right now, but wouldn't it be just awesome. Link to comment Share on other sites More sharing options...
remon Posted October 10, 2013 Share Posted October 10, 2013 It's also not as easy as it seems to get middleware such as this looking as good as it does; and requires a lot of implementation time. So very true. Both Arma 3, Take on Helicopters and War Thunder use this middleware, and all three of them, while looking somewhat similar, have different approaches, even Arma 3 and Take on which are both made by BIS. Both BIS games btw have a weird effect where if you're above the clouds, theres a big circle below you where they don't render. Arma 3: Tokoh with Arma 2 map: War Thunder: Link to comment Share on other sites More sharing options...
White Owl Posted October 10, 2013 Share Posted October 10, 2013 I thought RRG was making airplanes, a map, some ground equipment, and the initial missions and campaigns for the airplanes. Luthier was very clear about this project being so doable because they don't have to invent anything new. How does changing the cloud render system fit into that? Aren't the clouds handled by ED and DCS World? Link to comment Share on other sites More sharing options...
SlipBall Posted October 10, 2013 Share Posted October 10, 2013 The impression I get from reading luthier posts, is that RRG will have some control on the weather. I could be very wrong on this and its certainly an unknown for us right now. On a related note, the weather forecast for the invasion day was wrong (what's new about that :P)...a lot of lives were lost because of the thick clouds that were encountered near the French coast. Aircraft were forced to increase their altitude, screwed things up a bit. Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted October 10, 2013 Share Posted October 10, 2013 (edited) btw, have you guys watched Wags last update regarding EDGE? we can expect really nice weather/cloud effects... Edited October 10, 2013 by 9./JG27 DavidRed Link to comment Share on other sites More sharing options...
Davis0079 Posted October 10, 2013 Share Posted October 10, 2013 ^....weather engine handled by ED and the new EDGE....no need to ask RRG to re-invent the weather..... It only takes two things to fly, Airspeed and Money. Link to comment Share on other sites More sharing options...
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