Jump to content

Recommended Posts

Posted

Greetings,

 

I don't think we know a lot about what kind of campaign DCS WW2 might offer. Is it too optimistic to hope for something better than the current DCS standard; just a series of missions with no interdependence?

 

My ultimate hope would be for a Falcon 4.0 style 24/7 war. The best thing about its design is that there is a seamless transition between a single player campaign and multiplayer. It's the same sandbox, just with more humans in it.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

Posted

The main thing i would like for DCS is a good Dynamic campaign but I very much doubt we will get one for DCS WW2. I assume we will get the same non interlinked series of missions for the foreseeable future.

PC:

 

6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.

 

Posted

+1 :thumbup:

 

Best would be of course dynamic one, with changing results depending how well we did, but well...even as far as each mission will never be the same one, i'd be happy :)

[sIGPIC][/sIGPIC]

Posted
Sadly I think single missions are all we can expect.

 

I can feel they really want to make the best ever ultimate WW2 simulation with Europe 1944...and that would be a stupid error from them to release a botched campaign within such high standarts IMO!

I even wouldn't mind to pay a bit more for a very good dynamic campaign :thumbup:

SP is by far the most played around the world, as always, so they can't forget and bypass this fact...if of course they really want to be THE future reference.

 

Anyway, thinking about it, there aren't hundreds factors for a stunning simulation to me.

- Very accurate FM

- Full fonctional cockpit

- Accurate DM

- Nice accurate map (large might be better)

- Enough environmental objects for immersion

- Good AIs flying with same player restrictions

- Good career/campaign if possible dynamic (some non dynamic can be very good too)

- Accurate sounds for all that can be heard

- Decent average FPS including no shimmers and good antialiasing

You miss one of those points, you miss THE stunning simulation in my opinion!

And still nowadays, no one flight simulation - that i've tried - reached all those 9 essentials points together. Very very few were pretty close, and DCS is probably the closest.

That's why i believe the DCS conceptors have the best points to reach the Graal :)

Hear hear devs, and fingers crossed!

[sIGPIC][/sIGPIC]

Posted

Fifi, the shimmers were intentional, representing the effects of the wind in game...I answered your comment over at the other place about that, I don't think you saw it

Posted
Fifi, the shimmers were intentional, representing the effects of the wind in game...I answered your comment over at the other place about that, I don't think you saw it

 

Ok, but wasn't pointing specialy at DCS for the shimmering stuff in the list above :)

I'm more than enough satisfied with DCS global graphical factor on my rig.

That's not the case for some others simulations.

[sIGPIC][/sIGPIC]

  • 2 weeks later...
Posted (edited)

I can only hope those campaigns aren't as messed up as the original one that came with CLOD was.

 

edit: besides: I have an idea (or two)of my own for this;

 

 

 

“Dogtail red leader to Horsetrack, requesting vector back to your control area.”

 

 

The other transmission from the second flight cut out the reply from the fighter controller. “ Red 2, Dogtail Blue lead. Do you see 'em?” I felt my head nodding but, for a brief couple of seconds, my mouth wasn't talking.

Edited by Sharpe
Posted (edited)

- Given the size of the proposed map (160x100 ?), any campaign would be limited to RAF and 9th AF, some early 8th AF ...

- The map size will severely limit any kind of 8th AF bomber campaign...

- We will have planes with a range that we can't fully use.....

-- Spitfire 175-250 miles

-- P-47 (without tanks) 230-250 miles

-- P-47 (with tanks) 375-400 miles

-- P-51 (with tanks) 700 miles

 

Given the track history of any recent flight sims, don't hold your breath hoping for a DC...

Unless ED provides the sim hooks for interaction with the game and you are prepared to build it yourself...., a DC won't exist.

Edited by Oscar

[sIGPIC][/sIGPIC]

  • ED Team
Posted
- Given the size of the proposed map (160x100 ?), any campaign would be limited to RAF and 9th AF, some early 8th AF ...

- The map size will severely limit any kind of 8th AF bomber campaign...

- We will have planes with a range that we can't fully use.....

-- Spitfire 175-250 miles

-- P-47 (without tanks) 230-250 miles

-- P-47 (with tanks) 375-400 miles

-- P-51 (with tanks) 700 miles

 

Well lets hope the map is the first of many, or better yet, a first chunk of a larger map. Lets remember this will be a map that is freely distribute with the sim, we could see some bigger better ones after release or even from the community...

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted
There is no reason we cant expect campaigns, we have campaigns in DCS World for other modules.

 

By single missions I mean a static campaign, a series of single missions strung together.

 

That's better than nothing, I had a lot of fun with the early IL2 fighter and bomber campaigns and some of the static campaigns for ROF are very good. A dynamic or semi dynamic squadron based campaign mode should be a long term goal though.

Posted

I might be wrong but I think Luthier's mentioned the intention of making some sort of dynamic campaign in the future.

 

I think the map will be just fine - back in the Il-2 days there were some mindblowing cross-Channel missions and the Normandy map was tiny too. Although the planes had the range, the most common mission for Allied fighters at the time was ground attack, and Axis ones intercepting them.

 

This of course is disregarding missions involving raids in Germany. For that, we need a map that goes all the way there and back - quite hard to do initially.

 

Realistically, most missions will be ground support of troops right after the invasion, or attacks in preparation of it. There's enough room for epic dogfights there, and regardless of the size of the map it'll be some good fun :)

Posted
I might be wrong but I think Luthier's mentioned the intention of making some sort of dynamic campaign in the future.

 

I think the map will be just fine - back in the Il-2 days there were some mindblowing cross-Channel missions and the Normandy map was tiny too. Although the planes had the range, the most common mission for Allied fighters at the time was ground attack, and Axis ones intercepting them.

 

This of course is disregarding missions involving raids in Germany. For that, we need a map that goes all the way there and back - quite hard to do initially.

 

Realistically, most missions will be ground support of troops right after the invasion, or attacks in preparation of it. There's enough room for epic dogfights there, and regardless of the size of the map it'll be some good fun :)

 

Full realistic 8hr missions in and out of 3rd Reich might be difficult for human players sitting in front of their computers. Huge maps are definitely doable. That's not the issue. The problem is people have RL needs to attend to: bathroom breaks, house chores, meals and even wives and kids. How many 8hr missions can you play one day. What I suggest is something similar to an old game called Aces of Pacific created by Dynamix. You press a button, the game enters stasis and player teleports to next waypoint or target area with appropriate amount of fuel deducted. If your flightpath is crossed with that of enemy and an encounter occurred, the stasis breaks and fight starts. For multi-player, the system can assign tp ability to squadron leader or flight leader. So after everyone takes off and forms up, squadron leader tp everybody to next point. If the leader gets killed, the system auto assign that ability to next highest ranking "officer" in the flight.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...