Boshar67 Posted December 22, 2013 Posted December 22, 2013 Is there any way to have the dynamic weather regenerate each time a ME created mission is played, thus giving a randomization for the weather each time it is run? Thanks
ENO Posted December 22, 2013 Posted December 22, 2013 There is a dynamic weather feature however at least in mp it has been unusable. It'll be great when it works but may take time. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
winz Posted December 28, 2013 Posted December 28, 2013 For SP you can try this little app I made: http://forums.eagle.ru/showthread.php?t=108409 The Valley A-10C Version Revanche for FC 3
9.JG27 DavidRed Posted January 23, 2014 Posted January 23, 2014 There is a dynamic weather feature however at least in mp it has been unusable. It'll be great when it works but may take time. why is it unusable in mp?
ENO Posted January 23, 2014 Posted January 23, 2014 Creates massive frames issues... warping... It's not bad for the host / someone right next to the server (in my case) but for anyone further away than next door it was constantly causing major issues for clients. If you used it in single player I think it worked reasonably well. To be really honest, dynamic weather changes the whole game... and what I saw from it was awesome. Simple, yet awesome. Some guys had gone into really great detail on how to manipulate the weather and made it easy to catch on. You'd lift off in the morning and there would be snow and heavy cloud... then as you flew south it would gradually lighten up and in patches be downright sunny. You could practically emulate local real time weather. But then every time you'd host everyone (but you) would complain about horrible frames and major latency issues... so much so that most (if not all) servers turned the function off. It's a big gap in the playability of the sim... but hopefully it'll get due attention soon enough. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
VapoR Posted January 23, 2014 Posted January 23, 2014 I'm not sure what you're talking about with the dynamic weather being unusable in MP. I've been on several servers that had it going and there was no issue. Every mission on the 314th uses it and we have none of the problems you describe. There is one problem with it but I'm pretty sure this applies to SP too (don't really play SP myself): there are some weird graphical oddities on water when dynamic weather is used. I personally can live with it for the immersion that you get with dynamic.
ENO Posted January 23, 2014 Posted January 23, 2014 (edited) Well clearly it's a "your experience may differ" situation so servers can try it out and keep an eye on it. It was definitely more pronounced when the weather was configured to generate stronger winds... which unless you were really sharp at it was difficult to predict in some locations. Edited January 23, 2014 by ENO "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
karambiatos Posted January 23, 2014 Posted January 23, 2014 (edited) the problem with dynamic weather is when there overcast, since the game just spams the sunny weather clouds all over the map, creating lots of lag, even if its 100% overcast it still does the same, and it doesnt switch to the thunderstorm could type that much less heavy, at least FPS visually wise, i dont know how much calculation the game does in the background. Edited January 23, 2014 by karambiatos A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
9.JG27 DavidRed Posted January 23, 2014 Posted January 23, 2014 mhh thx ENO and thx VapoR for your experience with DW in MP... i was just asking because right now i am building a mission with dynamic weather for our server...and ENO's post was quite frustrating to read after spending three hours on getting the weather right.. i have to agree with you ENO though, the dynamic weather is an awesome, really really awesome feature...it makes the world look soo much more immersive.
Roadrunner Posted January 23, 2014 Posted January 23, 2014 having another weather each time the same mission is loaded would be great, BUT i would then like to have a function, that reads the weather over the airfield(s), at the target and in between, generating something of a weather report, that will be included in a pre-defined field in the mission briefing. it would add to "real" airoperations, where a flight will almost never start without information about the weather. regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
ENO Posted January 23, 2014 Posted January 23, 2014 Wonder if someone "in the know" can comment about whether or not (pun totally intended) any efforts are being put into tweaking dynamic weather so it can be used a bit more liberally? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Exorcet Posted January 24, 2014 Posted January 24, 2014 I'd actually be quite OK with static weather that I could fully and easily define. I suppose this is sort of possible with manual editing of the dynamic weather, but it would be nice if we could change these things in the mission editor too. As for randomization of dynamic weather, if it happens don't overlook the ability of the player to place constraints on that randomization. Things like having a set start condition or limiting how cloudy/clear the map can become vs the initial setting. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
VapoR Posted January 24, 2014 Posted January 24, 2014 On the subject of limits it would be nice to be able to set a max wind speed, min cloud base, things like that. Right now the dynamic weather will generate some really nasty conditions more often than not.
VIMANAMAN Posted January 24, 2014 Posted January 24, 2014 I'd actually be quite OK with static weather that I could fully and easily define. I suppose this is sort of possible with manual editing of the dynamic weather, but it would be nice if we could change these things in the mission editor too. It would be really useful to be able to set exactly where the pressure highs and lows are, or fronts are, etc. - I'm no meteorologist but it wouldn't take long to work out what gave good variation. On the subject of limits it would be nice to be able to set a max wind speed, min cloud base, things like that. Right now the dynamic weather will generate some really nasty conditions more often than not. The Dynamic weather can produce some very nice results but in my testing have a tendency to often produce extremely windy conditions over wide areas - min / max parameters would be an excellent addition.
9.JG27 DavidRed Posted January 25, 2014 Posted January 25, 2014 ok, just to let you know ENO, yesterday we tried the mission im building currently with dynamic weather included, and everyone who joined reported about good performance... im just telling, because i dont know when you last tried to fly online in a mission with dynamic weather...maybe something has changed since? its running good for us
yallu Posted January 25, 2014 Posted January 25, 2014 (edited) I'd like to see METARs used in all weather creation. You could use real world METARs or specify your own. An algorithm would render the same METAR exactly same way in all clients. I'd implement support for METARs in phases: Phase 1: - One static METAR for the whole theater - to get started. Phase 2: - Static METARs for all airfields that have them publicly accessible in the internet. - Transition from one METAR to another (from airfield to another). Again, same algorithm, same result in all clients. Phase 3: - 60/30 min (?) changing METARs for all airfields. You could give like N METARs for each airfield as snapshots of progressing time (60/30 min intervals). - Local transition from one METAR to another. - You could use internet METAR history databases to replicate historical weather data (like the five day war, data is still available) - or create your own weather progress. Phase 4: - Optional real time weather from the internet. - Sync'ed download to all clients. - Smooth transition to latest real time weather. Any METAR based weather progress could also be started from random METAR with some intelligence in randomizing the next METAR snapshot. For example, right now Sochi Adler METAR is: URSS 250830Z 00000MPS 9999 FEW030 BKN300 09/03 Q1018 NOSIG RMK R06/00000MPS MT OBSC QFE762 02000070 06000070 Which means: Location: URSS Day of month: 25 Time: 08:30 UTC Wind: True direction = 000 degrees, Speed: 0 m/s Visibility: 10 km or more Clouds: A few , at 3000 feet above aerodrome level Clouds: Broken sky , at 30000 feet above aerodrome level Temperature: 09 degrees Celsius Dewpoint: 03 degrees Celsius QNH (Sea-level pressure): 1018 hPa No significant changes expected in the near future Runway state: Runway 02 (or 02 Left): clear and dry, deposit less than 1 mm deep, friction coefficient 0.70 Runway state: Runway 06 (or 06 Left): clear and dry, deposit less than 1 mm deep, friction coefficient 0.70 Edited January 25, 2014 by yallu
Dr_Arrow Posted January 25, 2014 Posted January 25, 2014 It would be nice to have the weather updated according to real-world weather similar like it is in FSX. I am usually using only the standard weather and set it to the weather I see outside the window :) I am not able to set the dynamic weather to reproduce some realistic weather, it is usually either clean sky or brutal winds :)
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