Flappie Posted March 30, 2024 Posted March 30, 2024 (edited) And the Hip gunner has the same kind of problem than the Huey gunner when aiming to his right (when aiming to his left, it is voluntary limited to avoid hurting the hardpoints. Edited March 30, 2024 by Flappie ---
ED Team BIGNEWY Posted April 1, 2024 ED Team Posted April 1, 2024 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
hannibal Posted July 12, 2024 Posted July 12, 2024 (edited) @Flappie i didnt know you did this much research on the huey door gun pintle swivel! so basically no additional range for the huey doorgun? On 3/30/2024 at 7:12 AM, Flappie said: And the Hip gunner has the same kind of problem than the Huey gunner when aiming to his right (when aiming to his left, it is voluntary limited to avoid hurting the hardpoints. i dont even see the pilot / gunner body for the huey to even worry about passing hard points.. particularly in VR.. but yes, i do see the mi8 pilot/gunner body... Edited July 12, 2024 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Flappie Posted July 12, 2024 Posted July 12, 2024 6 minutes ago, hannibal said: so basically no additional range for the huey doorgun? See my conclusion below: the player-controlled gunner is missing 25° of movement authority compared to the AI gunner. I asked devs to fix this. On 3/30/2024 at 9:35 AM, Flappie said: To sum it up: Player can only fire -27° / +27° AI can fire -27° / +47° +52°, which seems correct when we look at the gunner character animation I'll ask ED to give the same limits to the player (-27° / +52°) for both mouse and joystick axis. 9 minutes ago, hannibal said: i dont even see the pilot / gunner body for the huey to even worry about passing hard points.. particularly in VR.. but yes, i do see the mi8 pilot/gunner body... Sure, but the 3D model of your gunner hits the metal pipe to his right when aiming aft. Press F2 and you'll see it. This means he physically cannot go further. We need another version of the Huey where the seats are removed, then the pipe will be no more. 2 ---
hannibal Posted July 13, 2024 Posted July 13, 2024 (edited) On 7/12/2024 at 5:01 PM, Flappie said: See my conclusion below: the player-controlled gunner is missing 25° of movement authority compared to the AI gunner. I asked devs to fix this. Sure, but the 3D model of your gunner hits the metal pipe to his right when aiming aft. Press F2 and you'll see it. This means he physically cannot go further. We need another version of the Huey where the seats are removed, then the pipe will be no more. ahh ok, understood im more about the functionality than the gunner model. if Ai has a wider traverse limit, i would like to have as a player also, i fly with the pilot body off anyways. but i guess its up to devs! thank you for reply! Edited July 21, 2024 by hannibal 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Recommended Posts