Jump to content

Recommended Posts

Posted (edited)

And the Hip gunner has the same kind of problem than the Huey gunner when aiming to his right (when aiming to his left, it is voluntary limited to avoid hurting the hardpoints.

hip.jpg

Edited by Flappie

---

  • 3 months later...
Posted (edited)

@Flappie i didnt know you did this much research on the huey door gun pintle swivel! 

so basically no additional range for the huey doorgun?

On 3/30/2024 at 7:12 AM, Flappie said:

And the Hip gunner has the same kind of problem than the Huey gunner when aiming to his right (when aiming to his left, it is voluntary limited to avoid hurting the hardpoints.

 

 

i dont even see the pilot / gunner body for the huey to even worry about passing hard points.. particularly in VR.. but yes, i do see the mi8 pilot/gunner body...

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
6 minutes ago, hannibal said:

so basically no additional range for the huey doorgun?

See my conclusion below:  the player-controlled gunner is missing 25° of movement authority compared to the AI gunner. I asked devs to fix this.

On 3/30/2024 at 9:35 AM, Flappie said:

To sum it up:

  • Player can only fire -27° / +27°
  • AI can fire -27° / +47° +52°, which seems correct when we look at the gunner character animation

I'll ask ED to give the same limits to the player (-27° / +52°) for both mouse and joystick axis. 👍

 

9 minutes ago, hannibal said:

i dont even see the pilot / gunner body for the huey to even worry about passing hard points.. particularly in VR.. but yes, i do see the mi8 pilot/gunner body...

Sure, but the 3D model of your gunner hits the metal pipe to his right when aiming aft. Press F2 and you'll see it. This means he physically cannot go further. We need another version of the Huey where the seats are removed, then the pipe will be no more. 😉

  • Thanks 2

---

Posted (edited)
On 7/12/2024 at 5:01 PM, Flappie said:

See my conclusion below:  the player-controlled gunner is missing 25° of movement authority compared to the AI gunner. I asked devs to fix this.

 

Sure, but the 3D model of your gunner hits the metal pipe to his right when aiming aft. Press F2 and you'll see it. This means he physically cannot go further. We need another version of the Huey where the seats are removed, then the pipe will be no more. 😉

ahh ok, understood

im more about the functionality than the gunner model. if Ai has a wider traverse limit, i would like to have as a player also, i fly with the pilot body off anyways.

but i guess its up to devs!

thank you for reply!

Edited by hannibal
  • Like 1

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...