Jimbolya Posted January 10, 2014 Author Posted January 10, 2014 I don't use labels - I don't want to give myself too many handicaps. I've read that new players should use labels, but once you turn them off you run into the issues I'm having right now - so - I'd just simply solve and practice; and, have a gaggle of fun in the process lol.
Vedexent Posted January 10, 2014 Posted January 10, 2014 I've never played with labels - not even when I was just learning. It seemed to much like being a "psychic pilot". Starting out, I usually found things when they shot me :D
kontiuka Posted January 10, 2014 Posted January 10, 2014 I just finished the Su25T Campaign on the 31st of December. It was alot of fun, abit repetitive but fun, i think hardly 1 or 2 night missions, anyway what i always ended up doing is just load the plane with essentials for it to be as light as possible and when on my way to the danger zone , try targeting first the air defences if its too difficult (which it is) you can also give instructions to your wingman to clear air defences, he might do so but ends up killed in 80% of the times. By the way do all of you play with or without labels??Ya, I definitely play without labels. As far as my wingman is concerned, I tell him to hold a safe distance from the battle area until I've taken out some of the AD. Then I get him to help mop up what's left. Otherwise, he just gets himself killed.
Jimbolya Posted January 10, 2014 Author Posted January 10, 2014 So I did find the LLTV button - yea RCTL+O turns that sucker on. I can't wait to try that out. Using low light always seems to be better for spotting vs. black and white TV. Oh Linebacker - it's payback time...
rajdary Posted January 11, 2014 Posted January 11, 2014 I started with labels most of the time and then ended up without, the thing is that the first missions are more difficult than the last ones so it was good for learning. Now i am onto the A10C learning curve, im not going to put labels at all for that, but its a total different experience to the Su25T. I learned so fast with it that its given me false ilusions. Just the CDU in the A10C seems as complicated as all the SU25T! LOL , but im enjoying it. (Although i have started the Georgian Oil Campaign again from the start, this time with an old 1024x768 monitor as a separate Shkval, Awesome!) Phanteks Enthoo Evolv Tempered Glass, Asus ROG Maximus IX Hero, Intel i7 7700K @ 4.8, Corsair HX 1000i, Nzxt Kraken 62, 32gb DDR4 3000Mhz Corsair Dominator Platinum, Nvme SSD Samsung 960 Evo 1Tb, Asus Strix OC 1080ti, Philips 43" 4K Monitor + 2 x Dell 24" U2414H, Warthog HOTAS, Track IR 5, Obutto R3volution, Buttkicker Gamer 2, MFG Crosswind pedals, Occulus Rift CV1, Windows 10 Pro.
esb77 Posted January 11, 2014 Posted January 11, 2014 With the guided missiles the Su-25T is probably the best SEAD plane in DCS right now. There's one key thing though. For IR and EO SAM units, you have to spot them before they start shooting at you. Use the mission briefing in structured missions, use the F 10 map (you can set the settings to only show enemy units that showed up in the briefing and ones that friendly units have spotted if you want a more realistic, less god's eye experience), listen to friendly flights and your wingman reporting air defense units on the radio channel. Hopefully that gives you a general location for the SAMs, so that you can use the Shkval with zoom, or the LLTV pod (which is sort of cheating in daylight conditions) to spot the exact location. Once you have the exact location the IR SAMs are really easy to slaughter using any of the guided missiles other than the S-25L guided rocket(its range is too short). Callsign "Auger". It could mean to predict the future or a tool for boring large holes. I combine the two by predictably boring large holes in the ground with my plane.
Jimbolya Posted January 16, 2014 Author Posted January 16, 2014 Right - I've also learned to just stay out of their range as well and plink away with Vikhrs. Now it's just a ton of practice - which is the best part =).
GGTharos Posted January 16, 2014 Posted January 16, 2014 The Su-25T isn't anything that resembles a SEAD plane, because SEAD (understand the acronym: Suppression of Enemy Air Defenses) is not something that is simulated in-game. What you are doing is DEAD (Destruction of ... ), and it's only possible because the little MANPADs guys are actually visible when they should not be. They should be ducking in behind rocks, hills, bushes, in and out of forests, just blending in with the terrain, etc. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Darkwolf Posted January 17, 2014 Posted January 17, 2014 /me like :) [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
esb77 Posted January 18, 2014 Posted January 18, 2014 The Su-25T isn't anything that resembles a SEAD plane, because SEAD (understand the acronym: Suppression of Enemy Air Defenses) is not something that is simulated in-game. What you are doing is DEAD (Destruction of ... ), and it's only possible because the little MANPADs guys are actually visible when they should not be. They should be ducking in behind rocks, hills, bushes, in and out of forests, just blending in with the terrain, etc. So what would you say does resemble a SEAD aircraft if not an attack aircraft capable of reliably landing guided standoff munitions on air defense units? A Cessna with a cheerful multilingual person broadcasting on a powerful radio asking the enemy to, "Please don't shoot us."? The ability to destroy air defenses is the foundation on which the ability to scare incompetent opponents into not shooting is based. DEAD is a subset of SEAD. You can suppress without destroying in some cases, but destroying is a very reliable suppressant, it makes the shooting stop. In DCS world, unless a mission designer goes to heroic efforts, destruction is the only way to suppress air defenses. Well, that or using the mission editor to set them as non-hostile. I'd also note that the MANPADS are visible chiefly due to merciful mission designers sticking them in the middle of fields at least .5km from anything remotely resembling cover. Stick 'em in a forest and they have it better than in real life. Not only are they almost impossible to find, but they can shoot missiles at you through the trees. In real life, they'd at least have to see and shoot around the trees Callsign "Auger". It could mean to predict the future or a tool for boring large holes. I combine the two by predictably boring large holes in the ground with my plane.
159th_Viper Posted January 18, 2014 Posted January 18, 2014 Right - I've also learned to just stay out of their range as well and plink away with Vikhrs. Now it's just a ton of practice - which is the best part =). Did not see this mentioned in the thread: Do not forget to switch on your Sukhogruz. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
sobek Posted January 18, 2014 Posted January 18, 2014 Sukhogruz. Gesundheit! :) 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted January 18, 2014 Posted January 18, 2014 So what would you say does resemble a SEAD aircraft if not an attack aircraft capable of reliably landing guided standoff munitions on air defense units? I didn't word it correctly. My point is SEAD is not represented in the game. A Cessna with a cheerful multilingual person broadcasting on a powerful radio asking the enemy to, "Please don't shoot us."? They could just radio 'Magnum'. :D I'd also note that the MANPADS are visible chiefly due to merciful mission designers sticking them in the middle of fields at least .5km from anything remotely resembling cover. Stick 'em in a forest and they have it better than in real life. Not only are they almost impossible to find, but they can shoot missiles at you through the trees. In real life, they'd at least have to see and shoot around the trees In real life, you won't see them anyway. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sheepherder Posted January 21, 2014 Posted January 21, 2014 They should be ducking in behind rocks, hills, bushes, in and out of forests, just blending in with the terrain, etc. To be fair, they also shouldn't be sitting their waiting for your plane to arrive with an Igla perched on their shoulder.
GGTharos Posted January 21, 2014 Posted January 21, 2014 Fair enough; you can't really make the distinction between an informed and uninformed pedestrian with a tube easily in the game - ie. not super straight forward to program that in the ME, but it can be done. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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