59th_Reaper Posted January 11, 2014 Posted January 11, 2014 Hi all!! I found a bug in DCS world 1.2.6 (and in 1.2.7 too). The AI MiG-29 (all versions) doesn't close the air intakes on the ground (with operating engines). I tried with different starts (ramp, ramp hot, runway), but the problem is same. Two tails, two engines! [sIGPIC][/sIGPIC]
Netsk Posted January 17, 2014 Posted January 17, 2014 I noticed this too. Only when the aircraft starts accelerating down the runway they close for a while untill AI is airborn. Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03
diveplane Posted January 17, 2014 Posted January 17, 2014 think ed are making a new model finally on the mig. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
SkateZilla Posted January 17, 2014 Posted January 17, 2014 if It's in 1.2.6 and 1.2.7 it's not New. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Netsk Posted January 17, 2014 Posted January 17, 2014 if It's in 1.2.6 and 1.2.7 it's not New. So every single bug that is not new for 1.2.7 is already known? Is there a list of known bugs somewhere? Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03
SkateZilla Posted January 17, 2014 Posted January 17, 2014 sorry, i thought it was posted in the 1.2.7 forum, lol, disregard. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Pepec9124 Posted January 17, 2014 Posted January 17, 2014 Is the intake flexing in DCS ? I have seen some vids with MiG-29 flying in real life and it was very flexible.
NRG-Vampire Posted January 17, 2014 Posted January 17, 2014 (edited) maybe with increased net animation limit (up to 32 for aircrafts) it will correct - for humanplayers as well - but i guess this is a bug in aifm.dll by the way: does the intake grid work well for su-27 or su-33 on the ground ? this should be the same for mig-29 Edited January 17, 2014 by NRG-Vampire
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