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AI MiG-29A/C/G intake louver problem


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Posted

Hi all!!

 

I found a bug in DCS world 1.2.6 (and in 1.2.7 too). The AI MiG-29 (all versions) doesn't close the air intakes on the ground (with operating engines). I tried with different starts (ramp, ramp hot, runway), but the problem is same.

 

MiG-29_intake_louver_bug.jpg

Two tails, two engines!

 

[sIGPIC][/sIGPIC]

Posted

I noticed this too. Only when the aircraft starts accelerating down the runway they close for a while untill AI is airborn.

Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03

Posted

if It's in 1.2.6 and 1.2.7 it's not New.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
if It's in 1.2.6 and 1.2.7 it's not New.

 

So every single bug that is not new for 1.2.7 is already known? Is there a list of known bugs somewhere?

Someone might remember me as 'FlyingRussian' from the Ubisoft Lock-On forum back in '03

Posted

sorry, i thought it was posted in the 1.2.7 forum, lol, disregard.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)

maybe with increased net animation limit (up to 32 for aircrafts) it will correct - for humanplayers as well - but i guess this is a bug in aifm.dll

 

by the way: does the intake grid work well for su-27 or su-33 on the ground ? this should be the same for mig-29

Edited by NRG-Vampire

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