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  2. Single-threaded no longer exists anymore. Both the executables in bin and bin-mt are multithreaded and bin-mt will be removed in the future. It's all OpenXR these days.
  3. I've had a look at your log and two things jump out. Start with #2 re: the mission editor. 1. You have a bunch of mods in there and some of them have errors. Remove them and try again. Error '=' expected near '|' Line 1 Script ./MissionEditor/modules/me_map_window.lua Error attempt to call global 'BrowningM2' (a nil value) Line 289 Script ./CoreMods/WWII Units/A-20G/A-20G.lua Error attempt to call global 'BrowningM2' (a nil value) Line 239 Script ./CoreMods/WWII Units/P-51D/P-51D.lua 2. You have the below error in a MissionEditor file. Can you try renaming Saved Games\DCS.openbeta\MissionEditor to MissionEditor.old and trying again. 2025-10-07 03:45:32.999 ALERT Dispatcher (Main): Error starting Game GUI: error loading module 'me_map_window' from file './MissionEditor/modules/me_map_window.lua': [string "./MissionEditor/modules/me_map_window.lua"]:1: '=' expected near '|' I went and ran your log through the log analyzer which has also highlighted the corrupted mission editor file. Config File Corruption Delete or rename Saved Games\DCS.openbeta\MissionEditor and try again. Failing that completely rename Saved Games\DCS.openbeta to DCS.openbeta_old (rename not delete so you can copy back your keybindings from Config\Input and stuff from Missions) Running a repair of the game does not touch your Saved Games\DCS.openbeta folder, this is why you may be seeing issues due to corrupted files in there even after running a repar.
  4. Reply to self : Problem found : I uninstalled then reinstalled Raven One campaign and Saint comms are back.
  5. Exactly… either you do all the modules at once to create an honest battleground or just make it equal until you actually can. But this is just absurd.
  6. Probably true! Can't be done, so there's that.
  7. Today
  8. Hi, Thank you for your feedback. Think you mean the time needed for mission planning and time to get the whole package launched. You may also need to hold for other flights to be ready to push. Time needed for planning is the point of the campaign. There are dozens of scripted campaigns to play if planning is not something you like to do. It would have been possible to make all ai flights start the mission at push point and hot start or even air start the player. But that wasn't what I wanted to do. There are great arcade style campaigns like Rising Squall but it wasn't goal of this campaign. You may of course use time acceleration if getting bored on the deck after flight preparations.
  9. Many thanks for the beautiful work, can’t wait for it to come live. Just a little remark, the pillars are off for the Chelsea Bridge
  10. You're doing absolutely fine. There are way worse contenders here who really should use a translator.
  11. Lolz. Exact same situation here. No need to apologize. Glad we could clear that up.
  12. Haha! Okay, my apologies then! I'm suffering from insomnia these days, it sucks big time! it's 05:52, and I'm a little "edgy". All good! [emoji1303] Cheers! [emoji1] Sent from my SM-A536B using Tapatalk
  13. Hey, Apols, been away for work. Performed the above. Ran dcs_update, file verify check phase stopped halfway though and closes without message. The launcher then opens, so I tried to start the game and momentarily after it logged in gave me a message about AI units being not authorized and then it crashes to desktop without message. The attached log is after the above process dcs.log
  14. My genuine apologies for my curt inquiry if it came across as impolite! I've read the entire thread and was merely curious as to where that information originated from, as I've never read anything about it and – as you rightfully mentioned – ED could improve in terms of documentation and answering technical questions on this forum. I appreciate your efforts to step in!
  15. The name? No idea. Just look in the axis settings to check all the axis that are bound, then you should find it if any, and any conflicts. Cheers!
  16. I didn’t know there was an axis setting for the instrument panel brightness knob…I will take a look. What should the axis setting be for the panel knob?
  17. S_EVENT_SHOT triggers when firing a weapon, not when it impacts. Dunno whether S_EVENT_HIT will trigger when a bomb hits the ground without damaging any units. Also unsure whether your use of addEventHandler() is correct. See here for an exemplary use of S_EVENT_HIT to detect (H)ARMs that hit a ship:
  18. Потому, что это баг.
  19. @Xtorris Once I got it working, the mod is fantastic. The switch labeling is much easier to read in VR. My only suggestion would be to configure the files in the download to be placed in the main DCS folder instead of saved games. After more than 5 years of people complaining about the custom cockpit BUG for the F-16 and ED hasn't fixed it, it's very likely they never will. With an Open Mod Manager folder set up, it makes it very easy to activate/deactivate as necessary.
  20. Oh I see. Yeah if the issue is only in DCS then that's not the distortion offset issue I pointed you too. Recommend you disable all OpenXR add-ons. I also don't know if DCS single-threaded still supports OpenVR? It might be a good test to try OpenVR instead of OpenXR.
  21. @Actium Thank you for correcting me. No need to take that tone. I can admit when I'm wrong. Where I get it from? ED, which has a history of not putting everything in the changelogs. One would think they would announce something as important as this. Did you read the other replies? @OutLord Seems I was wrong. Cheers!
  22. Thanks! I'll have to try it trim off and see how that feels. I was more thinking when I'm pulling up into a hover, in the last bit of your approach to a hover, or at the end of a quick stop there should be a lot more left pedal required. When I'm in forward flight or more or less steady power the trim/pedal response feels about right but I should be having to work the pedals more as I'm going into those high power settings. This is mostly based on flying the MH-60 but there shouldn't be much difference between the UH and MH in this regard. I haven't run into the heading hold issue yet but I'll mess around with it a bit more.
  23. Maybe just maybe,u can edit or “translate” it into more accurate English for others to interpret it better. And yeah I have 7000hours on DCS which is definitely longer than the time I spend on learning English.
  24. The dedicated server has been multi-threaded for at least a year. However, the main thread is the apparent bottleneck, which uses up considerably more CPU cycles than all other threads combined. On a multi-core CPU, that will result in a low overall CPU usage. See this Process Explorer screenshot (right-click DCS_server.exe -> Properties): Where are you getting that from? AFAICT from logs, bugs/inconsistencies, and its UI, the dedicated server shares a large swath of its codebase with the client. As the latter can host multiplayer missions, re-using that code makes sense. Thus, all hosting-related improvements to the client should end up in the dedicated server immediately. On a side note, the dedicated server even exaggerates code sharing a bit by incorporating the client's interactive error handling, which is unsuitable for a background service like a dedicated server.
  25. Unacceptable, the undeniable proof that early access is destroying this very game!! If the devs only spent 3 more months we could’ve had a properly oriented safety wire. 2 weeks crowd, are you proud of yourselves? look at what we get for rushing ED
  26. I could've sworn that I restarted DCS in some of my tests, but maybe not. Worth trying tomorrow night!
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