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  2. Okay, ich sehe jetzt hier keinen Unterschied in den Aussagen. Jeder soll hier mit dem Modul Spaß haben, dass zu ihm passt & mit dem er sich gerne befasst. Können wir uns darauf einigen?
  3. The attached track features two bugs. First is the bug I'm reporting: The Mig 21's in this mission are set to option "Chaff-Flare Using=Never Use". Despite this, they use flares in the mission. Second not reporting this one here as it has been reported several times elsewhere over the years, the Mig 21's in this mission are not equipped with chaff or flares as they are not carrying the correct pods and the airframe does not come with countermeasures by default. Despite this, they use flares anyway. This bug has already been reported elsewhere several times such as: As a bonus issue, the AIM 9x "counter-counter measure" performance seems pretty lackluster. Mig21's Use Flares.trk
  4. Ok great this is super helpful. It sounds like if I want sound to come out of the Pimax headset, I should select “ Headphones 2- Pimax ….” And if so I should be getting sound out of the DMAS speakers AND presumably the headphone jack on the headset itself. This is currently not the case on my headset (I only get sound out of the 3.5mm headphone jack) so something is definitely wrong with the DMAS speakers I installed…I was under the impression the DMAS speakers would show up as a completely different output I need to select (which was wrong). Thank you @Panzerlang
  5. Can you post a new Discord Link? The one you have is no longer active.
  6. Hello. Why do I have 2 seats clipping into each other?
  7. @-Rudel- Is there any update on this at all?
  8. Today
  9. If the pylons are culprit, I have no idea how to reproduce tests.
  10. Well if the AN/ARR-2 antenna can reduce speed by 1 knot, imagine what two large pylons can do.
  11. Thanks for the response. This is a great F-4B track. (F-4E w/ AIM-7E/-9B, sans 20mm ammo) F-4E Goes Stupid.trk Excellent performance, until after the last Enfield 01 kill, at the 28:15 mark. Then, all remaining F-4E's go stupid. Bowie
  12. Is this going to get fixed? For two months now, you can’t tune the radios on the Chinook. Is there a workaround?
  13. THIS IS WHAT I USED TO DO BUT NO LONGER WORKS In a mission with three bandits and me with 6 aim120c I can usually target all three jets and fire on them consecutively. This is how I used to do it select TWS mode set to AUTO let the lead jet get automatically locked in TWS and let the track file populate. At 80 miles i back out of radar and select “ANZEL” and the “AUTO” Back to radar select EXP to expand the view. select RAID from there I can press “S” to toggle through the targets in TWS and fire at will. That method no longer works. When I set it all up similarly, pressing “S” doesn’t toggle to the other contacts. Just stays locked on the lead jet. with the way it is now I manually have to fire on the lead, break lock, lock up no. 2 and repeat for the third jet. I’m pretty sure this is broken unless the procedure has changed.
  14. Any word? @NineLine @BIGNEWY
  15. The problem is that after ADI was introduced on the later 1As, (and it WAS introduced in the 1A first, not the 1D) a lot of older machines already in the field were retrofit (Vought was nice to provide mod kits for a lot of the incremental updates to groups already in-theater, like replacement panels to eliminate the top cowl flaps) so you probably had a some war-weary birdcages out there that received 8W engines once spares were delivered. Unfortunately, that kind of makes figuring out what condition the test aircraft are in a pain because you've got a lot of mismatching of configurations thanks to the various Vought mod kits and field kludges, unless they specifically used aircraft pulled right off the assembly line. 17930 on that site is definitely a 1A by serial number, and the speed they're reporting of ~420mph is consistent with the use of ADI (speed without ADI topped out around 400mph). I don't think the prop affected top speed as much as it did the acceleration and rate of climb, so you can't really tell from airspeed whether it has the toothpick or later paddle prop. Whether or not something is "clean" or not is a problem because we (currently) can't fly in this configuration, unless there's plans to allow us to remove the knuckle pylons in the future (though personally I'd rather just have a Variant added for the 1A).
  16. There's definitely problems with the modelling. Trying to run WEP at full RPM overboosts the engine and causes it to knock. It very much shouldn't be doing that. Also, WEP should be at 2700rpm all the way up, as shown in the actual flight chart, NOT 2550 as in the kneeboard data. The actual flight data shows different blower settings from what the module uses, as well. WEP blower should be neutral below 8000ft, not Low at 5000. Boost is also too low in the kneeboard data, with 57.5in below 8000ft, 59in between 8000-17,000ft, and 59.5 above 17,000. So once again, that kneeboard data is wrong, and if that's what the engine modeling is based off of, then the modeling is incorrect, as well. Which means right now the Corsair isn't able to get all the power from the engine it should be because you can't use rated power settings without killing it.
  17. Did it again with Auto Lean and MAP showed at 57" in the F2 view. You'll notice my velocity increased by 2 kts - almost got to M3's 306. null
  18. Hi to all! I've encountered a problem when destroying vehicles from mods in the mods folder. I tested both some of my own mods and some from Current Hill (China pack). When the vehicles explode, their models disappear and the corresponding _DST destroyed models do not appear. The following errors appear in the log: 2025-08-21 22:21:50.060 ERROR TRANSPORT (Main): ShapeTable shape not found "XXXX" where "XXXX" is the name of the destroyed object file. Someone else found this? I run a repair and nothing changed
  19. I'll take a look. I appreciate it.
  20. I'll check on this patch. But it is usually like this on heavy ish weather (old gif). You can see the deck pitching because the F2 camera is horizon oriented: @Convoy Have a look on this thread about sea states:
  21. @ex81, Thanks for posting your remarks. Trying to steer on the ground via keyboard must be very challenging in most war birds; it must be impossible to steer in the Corsair. I'm trying to read through the fluff. To be blunt: Do you have problems turning the Corsair on the ground or not? Is the intent of your post to record the same problem or is it to offer words of encouragement?
  22. Ok thanks. Where was the elevation info. hidden at?
  23. This looks great and I will buy it, but I also want you to know that I am also yelling at you for not remaking the Fleet Defender campaigns that took place on the Kola Peninsula map. I am trying my hand at doing it, and I am NOT happy with the result...It's quite clear to me that I am NOT cut out to be a mission builder or campaign maker...
  24. It is? How do you make the decks pitch? I have set weather to rain with 20-30 knot winds and it's smooth as silk.
  25. It is currently in the sim. Yes it should....but it is one of the main downsides of SC being a product and not a core implementation for the base sim. It is locked in a single carrier class.
  26. Are waves coming? Ships moving on them, pitching decks depending on the severity of the weather. Deck crew for non ED ships? Buyers of the SC should get crews on everything, including the Forrestal.
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