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So? We are not discussing cross-title compatibility. Do decade old AC DLCs work with the latest patch of that specific game? Evo and Competizione are different sims. DCS 3.0 is another iteration of DCS, not a new sim. Nobody expects a new title to carry over all content from the old one, particularly if there are major tech changes across them. However, within a title, the expectation that the DLCs will continue working forever is there. Yeah, MS did cut some features like DOS, 16-bit stuff, and most recently WMR, which left everyone who used it (sadly not a lot of people) quite miffled. Those are exceptions, though.
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That sounds alot easier than done lol, difference is i actually cant see the boom v's the fuel filler hole on the f16 so cant get a visual of how far away i am from the boom.
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Bananabrai started following Extend Southern Germany
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Was there. Was pretty cool. YES!
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speed-of-heat started following A2A Refueling....
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If can refuel the hornet, the only difference is the diector lights focus on them stabilise one at a time
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Yes they quite possibly would've all been maintained for 3.0 in the alternate reality where RB and ED never fell out. Although whether a publisher can eventually say 'enough is enough and we're sunsetting this 7-8 year old module now' I don't know. DLC being maintained in perpetuity isn't a thing on any other game i've ever played, and whilst I certainly expect a decent run out of DCS modules I don't expect them to work on the latest core DCS product forever. And longevity of modules on DCS is actually remarkably good e.g. the Harrier has been around since late 2017 and the original FF A-10 even longer. We're only at risk of losing the RB Four due to extraordinary circumstances. However the only people who can do that maintenance work to get the modules beyond 2.9.x are no longer working on DCS. So what are ED meant to do? Limit any enhancements to core DCS to those that won't break the 4 modules that DCS have no control over?
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Reading this makes me think you might've liked the original FM because it represented what you wrote: Throttle up, need to counter torque with right rudder, then also trim rudder again to adjust for new airspeed, same with throttling down - counter with left rudder and adjust lateral trim for new speed.. The new FM still does this to a degree, but not nearly as much as it did before.. It's not quite "on rails" neither though, imho. Bottom line i liked the old one better but can live with the new one if needed (minus that cockpit shake, probably).
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georgeFRos started following CJS Super Hornet Community Mod v2.4 - Official Thread
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georgeFRos joined the community
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Yes there are compromises, much like there are if you choose to keep using Windows XP. And whilst Microsoft has tried to maintain backwards compatibility, there is always a point where enough is enough and they cut stuff loose. e.g. try opening a 16 bit Windows exe on Windows 11. Yeah I play AC. I have the original, I have Competizione and I also have Evo. All have their own DLC that isn't cross-title compatible even though there is significant overlap. I don't quite buy into the 'DLCs are much cheaper' slant. Some are cheaper because they're a damn sight less complex than a FF DCS module. If we're talking about DLC for other titles that is of a remotely comparable 'study level' depth then i've paid more for some MSFS titles (e.g. PMDG aircraft used to be eye-wateringly expensive but also very good) than I ever have for a DCS module (and i've bought quite a few of those at launch price). 'Long term' in MSFS is about half a dozen years. The RB Harrier in DCS has been around for 7.
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Das klingt sehr nach einer Doppelbelegung bei den analogen Achsen. Überprüfe mal im Spiel die analogen Steuerungseinstellungen. Dann ist noch die Frage ob du den Cursor digital, oder analog bewegst. Sollte nur die korrekte analoge Achse belegt sein, dann musst du mal schauen, ob die Achse einen Drift hat (Sieht man auch in den Einstellungen). Dann könnte man die Totzone dieser Achse erhöhen (ebenfalls in den Steuerungseinstelllungen im Spiel möglich).
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No i can't but that doesn't automatically mean it's ok, does it? Without this dispute these 4 modules were supposed to contiune working as intended like all the other content will in 3.0. And one of the modules which could be unusable in 3.0 is not even close to be finished. If you think that's normal and ok.... good for you.
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It ain't over till the fat lady sings.
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NMSF joined the community
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In first case, at least, Ugra Media is involved in quite a few modules.
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IL2, ATS and ETS2, but there are no 3rd parties I think. What comes to XP12 and MSFS2024, it is up to 3rd party. Many developers gave update free. DCS is still expectional for this. I usually want to calculate cost per played hour. That is how you get low price tag for your spouse.
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They were working on a P-40 at one point, though I didn't know they actually put up preorders for it (there definitely was a "box cover" for the store). Except that the procedure to do that is obtuse and locks out of other products. You can't fly a Hawk next to an F-4, for instance. There's a reason XP machines aren't common, after all. They're adequate in some roles, particularly controlling old but perfectly functional hardware, but they are inferior to a modern PC in many ways. Windows' real strength is my second point, its dedication to backwards compatibility. ...every MMO, along with any long term sim platform? The things you mention are games, and even then, I haven't heard of a game that makes a major update break its older DLCs. Their DLCs are also much cheaper, and the "major release" is a proper new product, even if it's not all that different from the old one. In fact, until the licenses give out, you can buy the older versions, too (sometimes the oldies are better than the latest one). With car games in particular, things are different due to licensing terms common in that genre. Car manufacturers typically license their vehicles for a limited time, and when that term is up, the game is outright pulled off sale. Of course, this isn't always the case, as good old AC shows (still up on Steam after all those years!).
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Jackbanan joined the community
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But at least that never fully released. What we’re dealing with now are four released and widely used modules (in future four problems).
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Can you have two installed versions with same license in the one computer? That could be a solution. 2.9 for razbam and newest for others.
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Can you name me a comparable software title where DLC is bought once and then maintained in perpetuity across major releases? As others have mentioned, MSFS you basically stuck with the old version or have to start over on DLC every 4 years or so. Most racing sims i've played you end up having to start over too on DLC when a new full release comes along if you want to move up with it. And this isn't even a relationship breakdown situation like the ED v RB spat, its just what happens every few years.
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Ghostmaker started following A2A Refueling....
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My god isnt it hard.... ai makes it look easy.. any tips for the f16.. i fly the fa18 and really enjoying the f16
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Gladius started following Wissenswertes
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The really funny thing is that if you did similar and stuck to an old build of DCS you might be able to still fly the Hawk and you quite probably will be able to still fly the Razbam modules if you forgo updates beyond 2.9.
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hello. your DCS.log is small but that is because you are not getting by the launcher. it does show you are opening DCS with a shortcut for BIN-MT. though this folder is essentially the same, you should try to open from the BIN folder. 2025-07-27 21:30:46.969 INFO APP (Main): Command line: "D:\DCS\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR --force_OpenXR another thing you can do is rename or make a backup of the options.lua, restart DCS. a new one will be created. also make sure you have the recent visual c++ 14.44.35211 installed. it came with last DCS update.
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Thank you very much, that worked.
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Truly impressive, great work. Can you post a video or do you have a YouTube channel?
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For drag coefficient function I’m quite confident it shouldn’t be something drastically different than presented. Not first configuration I calculated in old fashioned way This other issue is open…60 seconds or 120 seconds and are they changed principles (I hope they didn’t) to match cowboys in exaggerating with air-balls hitting one in hundreds case For now, at least to me, this is reality
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Sure. I’ll try and send it to you tonight, along with my OpenKneeboard settings. We also made one that was a grid, that we used to figure out how to shape the mask we used.