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  2. Thanks for the reply waterman! Yeah I recently tried the vehicles which now seem to be able to find proper on-road routes. Shame about the train deactivation fix, but kudos for making the narrow gauge railway locos from scratch in the first place!
  3. Several years ago + feeling instead of knowing for sure through many trials is not good enough. (I've been there many times) Approach it from the ground up. It can be a simple switch not found in other modules/aircraft that's by default off like the pesky A-10C APU GEN switch. The APU might be running, sound queues are not good enough as you said you took some time off, and the APU Gen is off giving you only cockpit partial power and a bad diagnosis. To add on what others helpful people pointed out above: Go with a start up checklist, un-modded Warthog, check the right front lower panel especially the APU Gen switch. Fair skies.
  4. Overall, great post. ED has righted itself in the past, it just takes agonizingly long for them to realize their errors in judgement. No one is going to deny the huge leaps that DCS has made, but wow there's a lot of unaddressed issues and certain minor issues take a mysteriously long time to address. It HAS gotten pretty damn frustrating, though. It's to the point I think the MiG-29A is my last first party purchase for a while. I really want the Hellcat, but looking at the issues that have stayed unaddressed in even their darlings like the F-16? For years? Yeah, less confidence in purchasing until someone realizes the project managers have the absolutely wrong priorities.
  5. There's not a whole lot that one could do wrong. As Scotch75 says, Battery + Inverter + APU START and that should be it. The fuel boost pumps could even be switched off, the APU should be able to start without them. And (to my surprise, I must admit) I could even get the APU started with Battery alone, didn't even need the Inverter. Trying to start any of the engines before the APU is stabilized at 100% RPM is going to be a problem - can you confirm both throttles are in the OFF position, both ENG OPER switches are in NORM, and that the ENG START CYCLE indication is NOT showing on the Caution Light Panel? The 101 of bugfixing: Remove any and all mods that you may have installed Run a full repair from the DCS Launcher If that still doesn't fix it, rename your Saved Games\DCS folder and try with a completely fresh config A short track of the issue is also always a big help so we can check if we see the same issue and if there's something wrong. Maybe if the OAT is extremely high or low the APU doesn't start properly or so? A track could give immediate pointers here.
  6. If you are capable of remembering what each SAM radar is on the RWR, you can definitely put some time in to be able to recall what tone you are listening to. I would say, it's probably more important to just focus on the A2A radars first since they are only sorted as broad groups on the RWR. Ground radars are better sorted out and it's probably sufficient to just recognize which ones will tone change as it goes through its modes. You can also just have it open as you fly, and quiz yourself in the jet if you are comfortable doing so. Match the tones.
  7. Today
  8. Bumping this because there's still something not right with the sonic boom effect. It should occur at M1.0 but it often occurs at M0.96 or thereabouts, regardless of module being flown.
  9. That 'Play All' button is absolutely cursed!! I was with headphones on. This is some all star work superb database and the 'quiz' is something that adds so much value on the learning experience, some manuals could benefit the inspiration from it. I cannot imagine memorizing all of this, at all. Is it an attainable proficiency to recognize these sounds?! I'll re visit it in the future for sure.
  10. Thanks for explaining! I've implemented a new hint checkbox that users can enable that does almost exactly that: For the results page I've left it as is since I think it'll be less important after taking the quiz.
  11. I don't know why but DCS VoIP(DCS integrated voice comm) set F-14 radio quality too bad. It even sounds worse than F-4E. The radio noise/cutoff/etc are set by ED and we cannot change it. You can add extra radio and use them..but this does not make sense at all.
  12. This just happened to me too. I believe I did everything right, however I landed on the carrier before Sluggo. Could this be the reason why?
  13. Just updated VoiceAttack and VAICOM, and now (and only in the TTI mission) when I tell Jester to "Select Paveways", He tells me he can't because I don't have that weapon type available... however, I have visually verified that the GBU-16's are there, and I can jump into the backseat (F-14), select the stations, and drop the bombs, but I don't get talk-on from my RIO (and they just fall and miss) because the mission doesn't seem to see the bombs as loaded. I did originally think this was a VAICOM problem, but I tried a bunch of other missions, including instant action missions, and it all works fine for any other missions. It seems that only the TTI missions have this problem. Pics attached, you can see that it's showing no loadout for ordnance, and you can also see that I clearly have ordnance loaded. Any thoughts?
  14. après avoir tester plusieurs PA jais trouver que le SEM n'exploser pas avec le nez levé sur les mod HMAS Melbourne et le HMS invincible
  15. 8/12/2025 - Updated to version 1.8 ** Continued work the improve the cirrus cloud texture and shader - New and improved cirrus cloud textures - Cirrus clouds now change float direction over time - New beautiful seamless transitions between different sets of cirrus clouds - Cirrus looks better at all distances - Boosted star light for better night sky https://www.digitalcombatsimulator.com/en/files/3335023/
  16. And the latest firmware for the Crystal OG is...? Pimay does not have a repository for Pimax Play or for the firmware. There is no changelog, not even a simple list for documentation purposes. Only scattered posts from employees or supporters from time to time. I like the VR glasses, but customer relations still need work.
  17. Yesterday
  18. I believe what they wanted to say is that for a non-expert its generally better UX to have the aircraft shown as primary text and the radar name as secondary info than the other way around. Looking at it less from a challenge/practice perspective and more from a usability POV :)
  19. Ah, that's something you can enable with the "Show Radar Description" hint when you hover over a radar with your cursor. It's something you can disable/enable for added difficulty.
  20. To bring something new to this that only ED can do, I would want to see the routes and tasks that a player gave a unit via Combined arms, saved. This provides a complete RTS game, the ability to alter the battle, then save it, rather than watch all units sit still after saving because they no longer have their original route. Similarly, the routes and tasks that are provided by scripting, should be saved, i.e. what the unit is currently doing, not what it was told at the mission start. There's been so many methods to save unit positions over the years, so many people have had their take on this, including myself. Saving positions, is something. Saving the actual AI state (not even the scripting state, i'm not asking for that) is important because thats a fundamental requirement to restore the mission that we have never had. People don't really know how to ask for this because most of them don't understand about scripting, they just want to start where they left the game and cannot volcalize their needs because they wont know that the AI is just reusing the original mission file in the save game. If they move their carrier, save the game, they will be disappointed to find it sitting still with no route after loading. But even worse, if an AI commander is moving units, these all now stop and the battle is stationary. The request is another request for the ability to getTasks() from an AI controller. There is no API for actually asking for the current task of a AI unit. Some people might be surprised to learn this, others dont really care because they assume soemone can fix something like that, they don't know the scripting API. With this API, the unit position can be saved, as before and then the units route and task can be reliably given back to the AI so it can move to where it was last sent, providing a dynamic save, one that keeps the movement and orders should they have changed. This allows scripting to work freely. Scripters still need to pick up their units control at mission start, but they dont need to task any of the groups. Doing that takes a lot of work in collecting the "orders" in a remote database and tracking all the orders for reissue. I feel this has to be said because folks generally dont provide feedback at this level, so not providing this feedback allows anyone to assume that it wasnt wanted or needed, when it has been dearly wanted for many many years.
  21. List of Military assets and bases during the conflicts in Angola, Rhodesia and Mozambique https://www.google.com/maps/d/u/0/viewer?mid=1FTZRYWTofj0FFufsgypuzPlauSuw3IOo&femb=1&ll=-15.810174298414127%2C18.88341560625002&z=7
  22. Shouldn't have any trouble with them so long as you have the correct size selected & radar slaved to them. I haven't had trouble with them in quite some time
  23. FAP-DAA Angolan Mig-23 SADF Troop with a R4
  24. Cuban soldiers jumping from an Mi-8 helicopter landing in Angola, 1982. Soviet or Cuban Pilot photographed alongside an Angolan Air Force #MiG-21bis fighter jet, mid-1980s. FAPLA soldier with SAM installation 1980s Impala MkII firing a salvo of rockets
  25. Export.lua, however I think if it’s not updating to the new version you may have two installations of Voice Attack? Or the wrong release? Yeah some missions maybe using scripts that interfere with the operation of Viacom, like work around DCS lua tables and provide their own. I won’t have a fix for this unfortunately.
  26. Each ship has a different "size" they track just fine, But need to determine ship size. There is a chart somewhere out there. I will try to find it.
  27. SADF Olifant tanks lined up before the start of Operation Hooper in 1988 Angolan SA-13 Strela-10 system in the bush FAPLA troops hitching a ride on a soviet-built BRDM SADF clearing SWAPO or FAPLA bunkers in the Border War circa 1980’s
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