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Огорчу Вас еще больше: соверменные ИК ГСН оснащены спектральным фильтром и спектроделительной системой, которые без особого труда определяют где настоящая цель (t_газов ~=600-700грС), а где ложная тепловая цель (ЛТЦ) (t_горения ~=1800-2000грС). Если захват цели произошел, то уход на ловушку КРАЙНЕ маловероятен. Единственное, где себя оправдывавет отстрел ЛТЦ, это этап прицеливания стрелком ПЗРК и захват ИК ГСН цели. На этом этапе ГСН просто затрудняется быстро ухватить настоящую цель на фоне ложных. Поэтому увеличивается время реакции комплекса, что повышает шансы летчика использовать искуственные и естественные препятствия для ухода за них.2 points
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Hi ED, Probably you guys are being bored about improving the mission editor. Alas! I guess I have to touch up on this point as well.:: :icon_excl - remember in flanker 2, when we place objects on the map, we can actually see the object sitting on the map. - In lomac we get those freakin box icons which are soo unreliable that I got to enter and exit the mission 2 + times to sense the direction that they are freakin facing in. :mad: So is it possible, that you can make a straight down view of objects that are really placed. Especially when u are trying to have a road block with busy buildings, base etc....its hard to sense the size of the object from the mission editor map. Place it, check in lomac that they are ....lol....stacked on one another :horseback ..loll..... Hence I would atleast ask a better way to place objects on map...to be able to know the direction they are facing in etc...especially try the bunker....its messed up...the icon is useless. direction should be obtained by trail and error.1 point
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For the moment I forgot about slider completely (NOTE: When I clean it and make it work ok, I'll probably make it a thrust, thrust lever on the stick will be view zoom control and I'll swap the location of trim settings with flap and airbrake settings betwen the UR and Cyborg base buttons, compared to the setup which I'll present below). I've set up Saitek axis in a following way. AX1 = pitch AX0 = roll ROT2= rudder AX2 = throttle I'm still tweaking those, but I got good results with following fine tuning (although I think, after some dogfighting, that I still have to lower deadzones and increase the curve, because I shoot to many bullets out the window): PITCH: | | | | | X | | | | | | |X| | | | | | | | | | | | | | X | | | | | ROLL: | | | | | X | | | | | | |X| | | | | | | | | | | | | | X | | | | | RUDDER: | | | | | X | | | | | | |X| | | | | | | | | X | | | | | | | | | | THROTTLE (AS SLIDER!!): default values. Now the buttons. For the UR I used a setup for All flight modes: 1. wheel break 2. flaps up 3. flaps down 4. airbrake Note, that I "velcro" it in such a way that button's 2 and 3 are in vertical position (slider is horizontal, positioned to the left). When I get the slider to work correctly, I'll probably make it: 1. airbrake 2. trim up 3. trim down 4. reset trim I fly mostly Su-33, so trim is VERY important for me. For the Saitek I did some searching and came up with this thread: http://forums.ubi.com/groupee/forums/a/tpc/f/73610606/m/6351041543/r/6351041543#6351041543 Included in it is a following joystick profile: 1) NAV mode- * button 1(trigger)- wheel brakes * button 2- MFD zoom in * button 3- cycle through submodes- ENR, RTRN, LNDG * button 4- MFD zoom out * button 5- gear up and down * button 6- flaps up and down * button 7- airbrake * button 8- arrestor hook * button 9(left shift)- cycle through waypoints or airfields * button 10(right shift)- drogue parachute 2) BVR mode- * button 1- fire current weapon * button 2- MFD zoom in * button 3- lock on target * button 4- MFD zoom out * button 5- turn on/off radar * button 6- switch to TWS mode * button 7- cycle through weapons * button 8- turn ECM on/off * button 9- deploy chaff/flares * button 10- jetisson external fuel tank 3) Helmet mode- * button 1- fire current weapon * button 2- toggle padlock view * button 3- lock on target * button 4- toggle cannon * button 5- airbrake * button 6- flaps * button 7- cycle through weapons 4) Air tp ground mode- * button 1- fire current weapon * button 2- MFD zoom in * button 3- lock on target * button 4- MFD zoom out * button 5- EOS on/off * button 6- radar on/off * button 7- deploy chaff/flares * button 8- cycle through weapons * button 9- cycle through targets on the MFD * button 10- ECM on/off It's not exactly about my version of Cyborg, but close enough to use it as sort of a reference. NOTE: LO-MAC setup is a bit buggy. If you setup diffrent configs for various operational mods, it can sometimes screw up those settings so it's best to write down everything that you want to setup and then do it with one go, to avoid various "???" poping up. I didn't do it like that and then I had 5 take offs for a mission where I found out that in some modes rudder is stuck or that in HMTD mode my throttle stops responding. Finally I decided to set up my stick according to the following profile (NOTE: as stated above, if all goes well with the UR slider, buttons 7,8,11 will go to the UR control and flaps and airbrake will go to 7,8 and I'll be thinking what to do with 11; at the same time I'll get two extra free buttons, 4 and 6, due to the fact that view zoom will be controlled by Cyborg's AX2 axis, because throttle will go to UR slider): I NAV: 1. wheel break 2. toggle nav mode 3. toggle auto-throttle 4. view zoom out 5. toggle airbrake 6. view zoom in 7. trim up 8. trim down 9. toggle arrestor hook 10. toggle gear 11. reset trim 12. release drogue shute POV RIGHT. toggle flaps POV LEFT. next waypoint or airfield POV UP. MFD zoom in POV DOWN. MFD zoom out II BVR: 1. fire 2. lock target 3. cycle weapons 4. view zoom out 5. center target designator 6. view zoom in 7. trim up 8. trim down 9. MFD zoom out 10. dispense chaff and flare 11. reset trim 12. MFD zoom in POV RIGHT. target designator right POV LEFT. target designator left POV UP. target designator up POV DOWN. target designator down III VS/HMDT: 1. fire 2. lock target 3. toggle cannon 4. view zoom out 5. toggle airbrake 6. view zoom in 7. trim up 8. trim down 9. flaps down landing position 10. dispense chaff and flare 11. reset trim 12. flaps up POV RIGHT. toggle EOS POV LEFT. toggle active radar POV UP. airbrake out POV DOWN. airbrake in IV. GROUND: 1. fire 2. lock target 3. cycle weapons 4. view zoom out 5. center target designator 6. view zoom in 7. trim up 8. trim down 9. MFD zoom out 10. dispense chaff and flare 11. reset trim 12. MFD zoom in POV RIGHT. target designator right POV LEFT. target designator left POV UP. target designator up POV DOWN. target designator down NOTE: Ground mode is set up with Su-25 in thought, which I ocassionally fly when I really want to see some carnage. :> Finally, some impressions from flying. I'm pleased. :D Not to say overwhelmed, but pleased. Union Reality set is not trackIR, so I'm not expecting perfect behaviour from it, but I'm satisfied with the fact that in horizontal plane it works... perfect, whilst in vertical it produces some slight view bobing. Whole thing works well enough to be a great asset in dogfights or just regular flying. For the first time in the Flanker series I'm able to use HMTD mode as it's supposed to be used: I just look at the bugger, press button numer two and "drag" his sorry ass close enough to my 12've to get a hit with R-73s. So I'm glad that I bought it and I'm even somewhat happy with the fact that it's a helmet, because when I turn those speakers on and then muffle them a bit with those big ear-phones and basically put the thing on my head, I get this immersive feeling of wearing a helmet. :) I wonder if it would be possible somehow to configure the sound in such a way that voice would go through rear channels, then I could hook up the helmet to voice (radio) only and... it'd be like IRL, headphones for talking and the rest of the sounds... from the world (speakers). A word of warning, this whole IR-head-tracking thingy requires some getting used to. REALLY. I didn't even realize, that when I pull up I subcounciously tilt my head up. I only noticed this when view got changed each time I pulled up, because the UR responded to my head movement. Also I had to learn to ignore things flashing in the corner of an eye, each time I tried to look at something in our reality and of course my pilot in game followed my gaze. I look at the calendar on the wall and on the LCD I got a view of my left wing. Annoying at first, everything comes down to getting used to it. Old habits are hard to kill, so even after couple of days, when I want to check the gauges, I first reach out to the "ins" button. Tilting the head a bit down is still a second thought but... in one months time I probably won't be able to fly without the helmet. And it really is something when I think "Hmm... let's look around" and I don't have to lift a finger from the stick or UR gizmo. All it takes is a slight move of the head. :) As for the Saitek Cyborg Evo, I start to lean towards a conclusion that it's possibly THE BEST of sticks for simming in the low budget area. Logitechs suck, there's an unbridgeable gap between normal strick and X45 (financially wise), but the amount of buttons this stick offers and very nice throttle... makes it worth every penny. I'm not sure about other models with FF or wireless (AFAIR there are such other two). I'm not sure if they're worth buying (value/money), but I'm sure this one is. After this stick my next stick will probably be another Saitek, either one very similar to this one or a used X45 set from eBay or Allegro (Polish auction system, more popular in Poland then eBay). All in all, for ~44 euro... I made a hell of a deal. I got a set with so many buttons that I hardly have to touch the keyboard at all and I got a newly discovered plane of freedom in the LO-MAC reality, thanks to the helmet. So if you're considering a new stick and you'd love to get a feel of what's it like to look around without having to push all the numpad buttons... go get this stuff. It's well built (khh... well, some objections to the earphones :P), it's good, it WORKS, it's easy to configure and .... what are you waiting for anyway? :) NOTE: Warning, view does bob a bit. It's not PERFECT. But it is VERY GOOD. :) I'll try to post a quick movie maybe, from in-game, if I have the time. :) Hmm... the end. Hope this post is not longer then my original sticky. That'd be some kind of record. :O1 point
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Одного пепелаца мало) Даешь ступу с AFM!:D P.S. сорри за флейм, сложно удержаться)1 point
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Не надо быть ясновидцем, чтобы знать ответ "не планируется, поскольку нет никакой информации" :) Вообще - как вариант, неплохо было бы сделать включаемым читом в стартовом меню ;) П.С. - а фантастичность - это да, есть такое. Проект поднимался, вроде даже работы велись. Но чем все закончилось - не знаю. По работе "подавителя" - один момент вспомнил, лучом ГСН давится не просто тупой помехой, а активной, раскачивающей ракету по траектории, отводя в сторону от машины.1 point
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А это нельзя узнать НИКАК, если у тебя нет собственной РЛС кругового обзора (как на некоторых AH-64D). ПРИЧИНА: ПЗРК "Игла" и "Стингер" с ИК ГСН. Им не нужно НИКАКОЙ "подсветки" цели, поэтому никакая СПО (в т.ч. "Береза" или "Сухогруз", PSхотя это уже и не СПО) этого не увидит (прости за лекцию). Не знаю для чего в LO на Су-25Т это сделали...1 point
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Huh?? Tip.. click "User CP" top left/ click "Edit Options/ scroll to "Thread Display Options" section/ set "Number of Posts to Show Per Page" to at least "Show 20 Posts Per Page".1 point
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Go on with the Ka-50. I dream with that "electronic battlefield" too. By the way, a dedicated server and other surprises, would be superb.1 point
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