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Showing content with the highest reputation on 09/16/06 in all areas

  1. Starlight you brought up a bunch of very valid points, and why not post it in this thread? Each week or so these new screens come out which do look fantastic, but they also sideline the significant issues already inherent in the product. I'm sending rep over because you backed up your points with screens and clear commentary. ED of course are entitled to develop and release as they see fit. Ultimately if the userbase is ignored long enough a new flightsim will become available whose development team listens more to the communities issues. People will switch and likely never return. Is it foolish to think that one day developers might post lists of new features and bug fixes and allow the community to vote? The developer could choose to do with that info what they will, but at least they would know if they are in or out of touch with the community.
    2 points
  2. 10% warning for thread hijacking or for showing unpleasant things? I recall dozens of hijacked threads none of them with warnings inflicted... If you just used the info to correct bugs it would be 10x better ;)
    2 points
  3. I want to have a serious discussion about the direction ED is going with LOMAC. How much time have they spent on Black Shark while at the same time leaving important gameplay features broken? I am sure some of us would have liked to see some improvements to missiles, radar, EW, AFM for more planes, possibly a dynamic campaign, hell, even a new skin for the SU-27/33. The F-15 gets more porked with each patch None of that was done, instead they decided to put all their efforts towards the development of this helicopter, that to my knowledge, no one wanted. LOMAC is eye candy, and eye candy only. There is no exciting gameplay, and when you try to create a semi-realistic mission, the FPS sucks balls. I dont know about the rest of you, but I will take gameplay OVER eye candy anyday, and is one reason I prefer to play IL2 and F4AF over lomac. I think LOMAC is a great START, but it is only a start. It needs to grow, but not in teh direction taken by the developers. It is time ED began listening to us, the customers that actually buy their products.
    1 point
  4. Stealth will tend to draw fighters close again and this gun obsolescence thing will be yet another iteration of the same old doctrinal mistake.
    1 point
  5. Want some cheese with that whine? You expect ED to eternally release updates and improvements for your personally preferred items until you think they're 100% perfect and hate them it they don't? Get real, Battlefield 2 still crashes today, and that's with the largest software entertainment company behind it, EA. ED has supported their products quite well. They don't have huge budgets or enourmously large development teams. That's probably why they develop new technologies in steps: * 1.1 AFM: Advanced Flight Model I hope you acknowledge this is a big step forward, not contested by any flightsim today, or tomorrow * 1.2 AAS: Advanced Aircraft Simulation with "detailed, clickable cockpit" * + more stuff These technologies will find their way into new products such as Tank Killers.
    1 point
  6. Basic summary is that where LOMAC is good its very good, a high level of attention has been paid to certain areas - notably visuals - and they work very well. Other areas have been neglected which lead to continued frustration because they are critical apects of the game that need attention. Would be good to hear from ED or anyone to see if any resource was being freed up to address these issues rather than improving eye candy which further hits our existing fps problem. Areas that still remain clunky in LOMAC are. 1. AI, 2. Mission Editor, 3. FPS, 4. Basic navigation between screens within the game. As someone who's been addicted to this game since Flanker 1 days I still think its the best sim we have but its potential still has'nt been realised and won't until these issues start to be addressed.
    1 point
  7. I think I should humbly ask you (and all others involved in BS) not to missinterpret my vents of frustration, I know there were lots of difficulties for ED that reflects what LOMAC is, I know in order to survive and keep on going to be the only braves to develop SIMs like this (the others you thinking I forgot about have yet to prove themselves) ED need to do continuous developing (knowing all developers do but:) being it more obvious with LOMAC in respect dissimilar items getting donne in detriment of others, seems to me LOMAC is changing from what its original theme was, into something else. This is one of my fav hobbies at home, I start feeling the need to evolve past LOMAC already and helicopters have never been my thing. The original content of the game as far as I could undertand will only change by 1 AA weapon and thats it. This is my personal view and of course its just one more in a crowd that is impossible to statisticaly satisfy entirely. Im still awaiting for that drug dealers evil fliable MD-500's . ;)
    1 point
  8. The problem is that the first screens were made with Lomac 1.02 (a final game, already patched two times..... and it's clearly a bug which slipped through the fixes). The other screens are from FC 1.1 (can't recall which version exactly), two years later after Lomac release, and, same thing, still AI wingmen collide with each other in simple, basic maneuvers (or even on the ground). In the meantime, instead of addressing such flaws, they model the ricochet of bullets, which many people probably didn't even know that existed. Are they relevant flaws? yes they are, because everytime I build a mission with more than one flight on each side, something weird happens.... and I am no bug-hunter, when I play Lomac I just want to play and that things go as smooth as possible..... I agree with you here ;)
    1 point
  9. Well, well, if that isn't a typical american thing to say.
    1 point
  10. lol hmm.. nice shot of the BMP but I wonder of it will eat another precious fps.. :megalol::megalol::megalol: ok those screenies made my day.... my wingmen also do those Trail style approaches to the flight deck at the Kuznetsov... Those "Fusions" are also possible to different flights that are supposed to take-off from the same airfield i agree regarding with the AI, sometimes LO makes me think of it as a Bubbly but a very beautiful girl
    1 point
  11. If the time that is dedicated to 3D models was diverted to improving AI, today LockOn would speak and would also pass the Turing test. The sad truth is that LockOn is a _beatiful_ sim, but quite a dumb one. SEAD flights are synonims of Kamikaze, aircraft smack into each other while taxiing or landing...
    1 point
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