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Showing content with the highest reputation on 12/11/06 in all areas
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Уважаемые разработчики! С пониманием относясь к вашей загруженности в связи с подготовкой к выходу ЧА, тем не менее озвучу вопрос от имени тех, кто частенько воюет на пушках в LO. В связи с введением в ЧА комплексного моделирования динамики снарядов, очень хотелось бы увидеть видео боя на пушках на однотипных самолётах (очень желательно Су-27) и если это возможно, то также выложите пожалуйста трек этого видео, чтобы можно было увидеть отличия. Вопрос существенный, т.к. при всём уважении к вам, для многих LO - это не только ЧА. Заранее большое вам спасибо. (если необходимо, готов сам поучаствовать в записи... конфиденциальность полученных в ходе вышеуказанной записи секретных сведений гарантирую.:lock: )1 point
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Some great pics of Russion Su-27, Su-30 and MiG-31, think you'd like them. http://forum.airforce.ru/viewtopic.php?t=1114 Skip to the 2nd for more pics. Some pics to get you started ;) Enjoy.1 point
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It has been said many times until its just cliche that our genre is a niche market. And to be perfectly honest I had no idea , or hadnt even heard this until about a month ago from a dear friend who was explaining why we dont see that many new flightsim games hitting the shelves anymore. This might be an old thread so bare with me I would love to hear your oppinions on: 1.) Why the flightsim genre is so small. 2.) What do you think lead to it becoming a niche market? 3.) What do you think we need to do as a community to help our genre grow? 4.) Do you think our community will bounce back? 5.) What do you think about a hybrid flightsim like a Flightsim-RPG, or Flightsim-FPS or just a non-linear story based flightsim with realism included? These were just a few questions I tossed around in the ole cabeza after reading this article at SimHQ. http://www.simhq.com/_air2/air_082a.html . First off I think this guy is right about a lot of things but one thing in particular. It aint easy for a rookie these days most people want to jump right into the action and while we as hardcore flightsimmers frown on this behaviour, we still need them to be interested in our genre. Give them a chance to progress as we did. Second I think creativity couldnt hurt us any neither. We have some seriously over simulated jet aircraft and theatres in our genre. Could you imagine if every FPS was a WWII game with nothing to brag about except better graphics. Starting to look that way with Call Of Duty 3 .... gee how many times can you release the same game with the same theatre of play? Getting to the point the flightsim genre done the same thing and we are hanging on by a thin thread. Now the FPS gamers, a very profitable market , seem a bit disappointed at yet another WWII game. have a look Link: http://www.pcgamer.com/forum/viewtopic.php?t=20929 I honestly think the FPS shooter will continue to flourish, so long as the game makers mix it up and give their consumer something new. I just wanted to make that point. This is one of the reasons I think the flightsim genre is so small now. At one point in time and even to this present day there had to of been a frustrated flightsim fanatic out there that was tired of the same theatres of play and the same jets being simulated over and over. Who knows there may have even been a flightsim forum out there identical to pc gamers. Last but certainly not least money. Yea its so true the money just wasnt there for the R&D that it takes to produce a quality flightsim. My only beef with this fact of life is that the only way you will ever make money in any market is to think outside the box. I think these companies boxed themselves in by using the same money making idea that founded the flightsim genre and they ran the well dry instead of looking for a new way to get the water. Their thinking was one dimensional to say the least if we look at past sims up until now the only thing that has changed is the level of realism and graphics (ok that could be considered two dimensional but you know what im saying ) :doh: . Now, do I think our genre will bounce back? Sure if theres anything to be said about us its that we diehard. Hints the name diehard flightsimmers. We dont take no for an answer and thats the truth. Ive seen sooooo many flightsims that could have taken a flop for the worst (Strike Fighters Project 1, Falcon 4.0) only to find the hardcore flightsim mod teams and community pick up where these developers left off and there is no doubt in my mind we will one day read a post or article that mentions the fact that the modding community saved the flight sim market. I kicked around some ideas that I thought would spur more interest to our genre. I think its time we kick this thing wide open and think outside the box in the world of flightsimming. Hybrids are what I think will be the wave of the future for all gaming. Crossing these lines for many is touchy considering we all want definitive walls to construct our world. Well in this gaming world those walls are being challenged with each new game that releases. Just think back to the old Atari days. Who would have dared to make a multiplayer Ms. Pacman if they had the internet? Now days you cant find too many labels on the shelf that dont: A.) require it (World of Warcrap) B.) or have it as an option to increase replayablity These were new ideas that sent gaming to its golden age IMHO. Where does the flightsim genre need to look now to be cutting edge? IMHO we need to at least intertain the idea of a hybrid. A flightsim-RPG would bust those walls right open. Could you imagine a storyline along with hardcore flightsimming featuring things like building your pilots skills, upgrading your jet, having a reputation in a persistant non-linear gameplay world, choosing who you want to fly for, your decisions and missions dynamically effecting the outcome of your fate and the war .... I mean the list could go on. Put all that in a MMO and its a start. Or maybe a FPS-Flightsim. now I know your all like he has finally lost it. But think about it if you play the FPS side of the game you could serve as a grunt in the infantry and pound it out on the ground. If you get bored of that maybe you want to enlist in the airforce and help fight in the skies above. Games like WWII online already have incorporporated this same idea and if someone takes it to the next step by making a modern combat FPS-Flightsim the possibilities are staggering. Not to mention that they even have the naval units in WWII online. That would be cool to fly off the deck of the vinson and have a FAC (Forward Air Controller) call in an airstrike that I have to put on the mark .... sweeeeeeeeeeeeeeet. I realize these are big ideas but remember where we started in gaming as a whole. Who knew we would go from Ms. pacman to LOMAC?:joystick: Please feel free to add any questions to this that you feel I may have missed.1 point
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In the early days of PC gaming, 2 genres ruled supreme--Flight Sims and Adventure games (Kings Quest series for instance). Both have essentially died out, and I think for the same reason: both genres are "thinking" games. Action-oriented twitch games like FPS and Diablo-style hack-n-slash RPG's have a broader appeal. Sims though are NOT dead. The core community may be smaller than the mainstream games, but we are very loyal and dedicated. As far as the high R & D costs--high fidelity sims need to start reflecting this in the retail price!! Prices for PC games have been $40-50 for the last 20 years, about time developers got a raise!! For a high-fidelity sim we should be paying $80-120. Expansions should cost about $40-50. With this, developers (ED especially) should be giving a lot more communication with the community and paying attention to our wishes. I think Fighter Ops (if it ever sees the light of day) intends to use a pricing scheme like this, as well they should . .1 point
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На Су-25/Т пушечку тоже надо рихтовать :), только загибая ниже чем СГФ, так что при должном положении дел ганзо на отечественных штурмовиках вещь трудновыполнмиая - а при текущей реализации посадки пилота Грача при правльной настройке пушки невозможная.1 point
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Okay, I'll put it this way: what's the defference between "depth of the game" and "depth of a particular plane modelling"? Because for me it's all the same. Isn't it any sim all about one(or more) planes that you virtualy fly? And wheter it is(or not) modelled properly is the criteria how realistic the sim is. Anyway, I won't go any further in this direction since it went to much OT. No one can convince me that the F-16 in F4 has accurate FM. I'm not saying that LO is better than F4 in all aspects but when it comes to flight dynamics implementation LO is a few steps ahead, especially with the FM of Su-25. I have always wanted an AFM for the fighters and the fact that ED made the most accurate FM ever(although for ground pounder) and now is doing the same for totaly different type of aircraft is a very good sign that someday we may have a fighter AFM.1 point
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How can I put this..? Give the Counter Strike proper physics and part of realism and you get something of equal sim-value to Lock On. It's like DEMO of newly emrged flight sim developer group. And they keep going this blind path (Black Shark) of adding more "eye candy" details to graphics (based on one of the most unoptimized graphics engine) making it nothing more than future platform for meaningless show off movies with Hans Zimmer's music in background. I had the same feeling - I got bored! Bored with flight model and damage modeling (later in Flaming Cliffs) and having nothing more to explore:joystick: Sure there are issues with Falcon 4 Allied Force. A little bit outdated graphics, no external damage effects and flight model. Although the F4 AF flight model is not THAT bad, like someone said before, if you can follow real life procedures and tactics in vast majority of cases. And what do you think, whast kind of simulator is this, if along poor graphics, flight model and other stuff it still gives you THE FEEEELL...?1 point
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Interim release. Ive been busy and so has Walmis. Theres' still a few things that need changing on the 3d model for me to release a final version and template. However this might keep some of you happy for now. There are 2 parts to the install. Just follow the folder structure to install the skin. Backup the original f-15.LOM file before replacing. Mod and Skin1 point
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Totally agree with your assumption ,but I still love to fly the DC in F4 now and then.1 point
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камазюра Моделю :) Реанимация ветки ... Coming, как говорится, soon : Славное изделие славного советского автопрома : КАМАЗ 431011 point
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