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Showing content with the highest reputation on 01/27/07 in all areas

  1. Yea I got kinda tired of seeing the old loading screens every time I load a mission (plus I was running on a laptop/widescreen – 1440x900 so all the loading screens were stretch). I saw a few loading screens made by other uses on lockonfiles but they were not widescreen either, so I decided to make a couple on my own. For 4:3 ratio loading screen, scroll down. Here’s the results: Tell me what you think of them, or if you have any personal request like change to a different res or use different pics…etc, just give me a shout out. I’m not going to upload it to lockonfiles just yet, I’ll wait for your comments in case someone who is running on a different res or is having problems- I’ll change it for the final version. (Hence why it is uploaded to yousendit.com) Also note this is NOT a modman file, I’ll let you decide which loading screen you want based on the picture I have above (because some pics are not crystal clear IMHO since it’s pretty hard to find hi-res/good shots of Russian birds). Due to the fact you have to manually install it, backup your original files first. Be sure to read the readme for further notes Here’s the download Link: http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=122&lid=776&ttitle=Widescreen_Loading_Screens#dldetails (feel free to mirror it to any other site since yousendit.com only host for about a week. I’ll upload it to a dedicated server like lockonfiles for the final version). Picture Credits: A-10,F-15, Mig-29G - www.af.mil/ AI loading screen F-18- www.news.navy.mil Su-27 - FLYNYTT Su-33 - www.airforce.ru MiG-29A, MiG-29S, Su-25, Su-25T - http://www.airliners.net/ Questions from me: 1.) If I make a future set, do I have to go through the trouble of citing them? I did it for this one just to be safe but the loading screens on lockonfiles doesn’t seem to credit the original source of the pictures. 2.) Does anyone know why these 2 loading screens are found in the common folder: start-mig29.dds, start-su39.dds. It shows the same pic as the Mig29a, and Su-25T but they never do show up as far as I am aware of. 3.) If anyone has the Flaming Cliffs logo with a transparent background, I can use that and replace the current lockon logo. (if that is what you prefer).
    1 point
  2. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  3. Please excuse me for posting english on the russian part of the forum, but I tought you might be interested in this. Especially you Su-25 drivers out there :) I am glad to announce the release of Static Objects Pack 1. This addon will add 13 new unique static objects to your mission editor to include in your missions or to play mission made with the pack. This is no simple 3d model swap, all objects are new and wont replace anything. List of new objects: -Ammunition Crates -AreaGoal -Battle Position -Camouflaged Ammunition Depot -Camouflaged Command Post -Camouflaged Field Camp -Camouflaged Fuel Depot -Camouflage Net -Foxhole -Fuel Barrels -ReactDelay15s -ReactDelay30s -Smoke Mark Downloads: www.virtual-jabog32.de www.lockonfiles.com Pease have a look at the readme to check important installation instructions and the explanation of some of the objects. Please note that the MODMAN installation is not compatible with other meint.xml or graphics.cfg mods. If you have a modified meint.xml or graphics.cfg please refere to the manual installation guide in the readme. Enjoy and happy ground pounding :)
    1 point
  4. Потихоньку шлифую текстуру и геометрию... Будут "табуретки" на сей момент?
    1 point
  5. Welcome! If LA is flashing you need to manouver your plane to point its nose nearer the target. When the target is within the maximum angle you can fire the laser guided missile you get steady LA.
    1 point
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