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  1. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  2. Last weekend I visited the airshow at Kecskemét Airbase in Hungary, together with Wasserfall and Munir. Early friday morning we took the train to Brussels Airport, where our flight to Budapest would depart later that day. The flight itself was uneventful, and less than two hours later we bounced over the runway in Budapest. The landing was less than perfect, we made one or two jumps before the plane finally settled down. At the airport there are buses which take you from the aircraft to the gate, a distance of about 50 meters. At first we planned to rent a car in Budapest, but this proved to be twice as expensive as was advertised on the Internet, so we decided to use the public transport instead. This proved to be quite a challenge, as the departure schedules at the train stations only state when a train will depart, but not the platform. This information is only announced over the speakers, and since we only know one or two words Hungarian, we couldn't understand what the announcer was talking about. Most of our fellow travellers didn't speak English or German either, but we made it to our destination, without getting lost. When we arrived at Cegléd Station, the next step was to find out how to get to our camping. A taxi was the best option to travel the last seven kilometers, and we arrived at the camping a few minutes later. Saturday morning started off cloudy, but warm, and the rain thad had fallen during a very heavy nightly thunderstorm was all gone. We found out that there was a train station some 10 minutes from our camping, where we departed to Kecskemét for our first day at the airshow. At the train station in Kecskemét there were buses which took us to the airfield. We decided to concentrate on the static show on saturday, and find a nice spot along the runway on sunday. One nice thing about Hungarian airbases is that they park stored aircraft everywhere, like this nice line up of L-39ZO Albatroses. A little further back on a platform behind the Albatroses were a MiG-29 and two Mi-8 helicopters hidden under a camouflage net. I guess they didn't want us to see these aircraft. Somewhat further on we came across this SA-6 installation, with several vehicles we recognized from Lockon. The Hungarians also preserve old aircraft, like this Mil Mi-1 helicopter, and the Yak-11 behind it. There was also a Polikarpov Po-2, but it was too crowded to take some decent pictures of that plane. There were several brand-new hangars, which will house the JAS-39A Gripens the Hungarians have leased to replace their MiG-29s. One of these hangars was occupied by the RAF with two of the four Harriers and two Tornados in front of it. Another hangar was used to display several aircraft parts, such as a K-36D ejection seat and an RD-33 jet engine. Inside there was a MiG-29B, where we were allowed inside the cockpit. The K-36D is rather comfortable, and a MiG-29 is a lot more spacious than a MiG-21. On both days the closing act was a race between a Red Bull F1 car and an Edge-540, Bell AH-1 Cobra and a MiG-29UB. The F1 team was there with two cars, one of which was Vitantonio Liuzzi's Toro Rosso. In the afternoon we found a spot along the runway to see some flying activities. There were some demoteams which I had never seen before, one of which was Krila Oluje from Croatia, flying with five PC-9Ms. Peter Besenyei was also present with his Edge-540, flying a stunning 10 minute aerobatics routine. The Turkish Stars also flew a nice demo, accompanied by their very funny commentator. The Hungarian national airline Malév sent a Boeing 737-600 which preformed some flyby's on both days. The first flyby was a practice approach with the gear down, at about 5 meters above the runway. The second was a high speed run (about 500 or 600 km/h) with the gear up, flying at about 8 meters altitude. The Turkish Stars brought their special red and white C-130 Hercules with them, and allowed us inside to take a few pictures. We had a chat with one of the crewchiefs in there, who proudly told they had been at Volkel two months ago, when he heard we were from the Netherlands. End of part one, I will post the rest of this report in the evening when I'm finished sorting the pictures from Sunday.
    1 point
  3. Все это спокойно можно обсуждать в соответствующих разделах форума, а не "метить територию" где попало.
    1 point
  4. #1: Су-25 от 16-08-2007 в текущем состоянии...
    1 point
  5. Your joke sucked. If you have a problem with Tech, say so. If you won't let him fly in your event, say so.
    1 point
  6. More shots from Kecskemét 2007... Turkish Stars. :pilotfly:
    1 point
  7. I think that was already posted. Take the planes out on the ground.
    1 point
  8. Долго кипел его разум возмущенный… :D 2 MAFIA С 2.01 по 3.0 (ПХ) есть только один патч - 2.04. В нем заплатки по мелким багам и т.д. К тому же для установки ПХ на Ил не нужны промежуточные патчи между "Асы в небе" (2.0) и самим ПХ. Но если очень нужен и не сможешь найти (он маленький), то посмотри диск с статкампаниями "Операция Блау". На нем есть и 2.01 и 2.04.
    1 point
  9. Nice initiative to put aside the past and move on Ice. May we have many more events like it. Good luck with the event.
    1 point
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