Okay, here we go:
I finished adding the textures/materials to this, so its the only really semi-complete model, and I think it turned out perty dern good. This is basically the kind of stuff I'm working on now...lots of touching up 3D geometry (since I basically have about 60 different military aircraft to start from) and hardcore photoshopping for the textures, bumpmapping, specular mapping, and diffusion mapping. Now I just gotta make some animations.:)
EDIT: (this model originally started out at like 59,000 polys, wound up at 115,000...subdividing and replacing poorly modeled parts added up quick.)