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Showing content with the highest reputation on 01/15/08 in Posts

  1. I think simmers have the most understanding wifes / girlfriends in the world ! :D
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  2. Ok let me explain you. It's because of you quit the game without landing on an airbase so it counts like you crashed. You must quit the game after landing, it's protection for cheating. An example lets have look Mustang; AIR-TO-AIR KILLSEvent TimeAircraftWeaponKilledDestroyed Aircraft 15-01-2008 01:42:05 F-15C AIM-120C =SE=R=CMPT MiG-29S 15-01-2008 01:47:13 F-15C AIM-120C =SE=blackG MiG-29S 15-01-2008 01:51:03 F-15C AIM-120C =4c=Strela MiG-29S LOSSESDEATHSEvent TimeDestroyed byAircraftWeaponDestroyed AircraftCRASHESEvent TimeWith Aircraft Crashes = 0 http://85.97.129.4/server1/pilot.php?pilot=Mustang Stats didn't save Mustang after exited the game like he crashed, because he quit the game after landed an airbase.
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  3. Поправлю - в нем языке прямой порядок слов и информация ед числа:smilewink: "Achtung, Achtung!!! Die Information hat zu mir nicht gegeben!"
    1 point
  4. let me refresh my memory and i will help you. edit: unfortunately the images have been lost, i will try to find them but no promises :) my fault too :( in this thread: http://forums.eagle.ru/showthread.php?t=17306&highlight=triplehead+zoom&page=2 read post #14 for tekateka's informative description of the issue and the settings you desire are in the following few posts, i think #16 is the one with all the images that are missing but the figures you desire are in there. unfortunately i don't have it setup at this time. also i think online play is still dependent on the servers config and i recall another limitation if you fly the new frog su25t. these are figures i had for the eagle f-15 1. edit camera view angle limit in view.lua (20.0,175.0) 2. edit server.lua camera angle limits (180,-120,90) this i liked even more, note: increased the horizontal limit to 200 (200,-120,90) hope that helps, will try to resurrect the images, its half a story without them. also i think you are asking for a explosion/smoke fps tweak, anyone? edit: the pics have been located and are now uploaded. i will edit the original thread to point to the new locations. might have to guess what was where but should work out ok so check the original thread again and hopefully the pics will be there :) , soon. what a far car round :D
    1 point
  5. It doesn't matter if the game is few years old now and even if ED decide not to make this patch that still doesn't give you or anyone else the right to use or modify their programming code :music_whistling:
    1 point
  6. Без комментариев. У меня и так попугаев хватает. Комментарии (я без попугаев:music_whistling:): Лучше всего для кого? Для нас, пользователей, ждать загрузку раз в неделю (если всё же будет такое решение, очень на это надеюсь) можно ИХМО и потерпеть. А вот для грёбаных пиратов... Они наделают своих гадких копий, а это приведёт к убыткам ED, и повышении стоимости придукта.
    1 point
  7. Да честно говоря надоело все за наших да занаших:) надо разнообразить оффлайн локон:) да и А10 мне как самолет очень нравиться, больше чем Су25Т по причине, что А10 не утюг, пускай не такой быстрый...но я на Су25Т чаще убиваюсь чем на А10. Смысл кампании в том, что американцы с украинцами земельку делят, вот и воюют, а разницы за кого играть я особо не вижу:) В скоре сделаю кампанию Су25, кампания обещает быть очень интересной, но в то же времяи трудной, я уже продумал начало, и записал..что б не забыть:) ПОка времени нету Су25 делать...сессия:) PS а учебная кампания это какая? с марками целей и с радиоассистентом? иль как?
    1 point
  8. I've been waiting for 10 minutes now and see only :LOADING:.
    1 point
  9. Most likely reasons for your GRAD not firing are:- 1) Not setting an ATTACK waypoint and a target using the TARGET button. 2) Too far away - beyond maximum range, too close - inside minimum range. 3) Not within angular limits, GRAD will only fire at a target within a certain angle from the way it is facing see details below. Occasionally I've had problems with rockets firing at a target directly in front, but that might have been range probs - I recall IronHand telling me GRAD and SMERCH will fire over the cab. So you need to experiment with the placement of your units both in distance and in regard to which way they are facing. Here is a bunch of info that I've deduced / collected from various forums including some stuff I got from a guy called JEFX. It may help you with artillery / rockets in the Mission Editor. OK, this is all stuff that I scribbled over the last 3 years in my Lockon notebook, hence some in km, some in Nm, so apologies for that. ROCKETS Smersh, Grad will fire a spill taking 40 secs / 20 secs respectively then will reload (about 15min?) before firing again. ARTILLERY Gvozdika - 6 rnds per min Akatsia - 4 rnds per min Msta - 8 rnds per min Bereg - 10 rnds per min Nona - 8 rnds per min Max ranges Smersh 70km Grad 20km MLRS 31km M109 15nm SAU Berg 18.5nm SAU Gvozdika 15nm SAU Akatsia 15nm SAU Msta 15nm SAU Nona 5.5nm Naval Ticonderoga 14.5km Perry 14.5km Moscow 20km Neustrashimy 21.5km Rezky 21.5km Albatros 6km Molniya 15km Tanks - all 2400m APC cannon - all 1000m APC missiles M2 3000m (7 shots) BMP3 4000m (9 shots) BMP2 4000m (5 shots) BMP1 3000m (6 shots) BMD1 3000m (3 shots) AA against ground targets Shilka 1800m Gepard 2900m Vulcan 2800m Avenger 1300m Tunguska 1400m JEFX extra info Some units have a minimum distance (under which they wont shoot): MLRS has a 5 km. min. (30 km max) and a reload time of 9 minutes GRAD a 10 km min. and a reload time of 8 minutes SMERCH has 20 km minimum dist. and a reload time of 15 minutes I am not sure but I think that the BEREG has a 10 km min too? (still need to try?) Then, some units have angles limitations: MLRS (I think some limitation but I havent experimented with it??) SAU Nona : only 35° Left and right are possible GRAD : only 120° Left and 60° right BEREG : only 120° left and 120° right SMERCH : only 30° left or right Artillery supplementary data (experiments made June 11, 2007) by JEFX GROUND ARTILLERY -All ground artillery units shoot their maximum number of rounds in 2 bursts (one big one and one small one), separated by approx 1’30’’ of waiting time. -All of them take approx. 40 minutes to reload, ad infinitum.-All of the SAU family shoot approx. 8 rounds/min. while the M109 is roughly only one round/min. -All three multiple launchers have been discussed before.Here is the number of rounds for each artillery unit between reloads : SAU-Msta : 50 rounds SAU-Akatsia : 46 rounds SAU-Nona : 25 rounds SAU-Gvodzika : 70 rounds SAU-Bereg : 48 rounds M109 : 56 rounds SHIP ARTILLERY -All ship-based artillery units have the same behavior : they shoot a 41 rounds burst, wait for a variable number of seconds, (see below) and shoot 41 rounds again, this pattern repeated a total of 5 times (except for the Perry, 4 times). For some of them, the last time is a smaller number of rounds (about 10). Then they all stop to shoot forever… -All of them shoot at an approximate rate of 1 round/second (some faster, Molnya and Albatros, most of them a bit slower than 1 round/sec)Here are the peculiarities of each of them and the number of seconds between 41 rounds bursts: Oliver Perry : 30 sec. wait Ticonderoga : 30 sec. wait, 2 cannons simultaneously (one at the bow, one at the stern) Molniya : 30 sec. wait (shoots faster) Albatros : 13 sec. wait Neustrahimy : 45 sec. wait Rezky : 45 sec. wait, 2 cannons simultaneously (side by side at the stern)Moscow : 45 sec. wait, twin barrel cannon
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  10. Here is the finished (touched up and weathered) Mig29a test scheme. ALL credit must go to the Eagle Dymanics artist(s) as they are fantastic talented people. Hope they like what I have done to their wonderful artwork. Mizzy
    1 point
  11. Try this how to make the SU-25TM flyable SU-25TM Flyable Click here Unzip this to your Lockon root.. you will see this going to Lock on/Bazar/World/Shapes Over write. Then open with notepad your "meinit.xml" in your "ME" folder -Look for the line Name="Su-25TM HumanCockpit="no" change to this HumanCockpit="yes" ( replace no by yes ) Done, now go fly the 25TM.
    1 point
  12. Skin slot 4 and 5 on the Su27 gets their numbers from the Nomera- Red file not from Nomera so just throw a blank Nomera-Red file in and give your daddy a little rep:D
    1 point
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