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Showing content with the highest reputation on 07/08/09 in all areas

  1. I have updated the excellent Radio Frequency Mod by DidiTopGun with a new radio frequency panel as well as a map of the airports in game. You can find it here in the DCS Black Shark Cockpit Mods section at LockOnFiles. Note: This mod replaces the IAS and Rocket Guide Panels in the cockpit. Enjoy Works with both english and russian versions of DCS Black Shark Install with the latest version of ModMan V 7.1.1.0
    1 point
  2. THE FOLLOWING IS A PICTURE FROM LEAVU 1, and is NOT valid for leavu 2! If you want to just try the datalink, you can connect to the dlink server "yoda.reservoirselite.com" Also implemented status indicators if connection is successful or not, they look like this Just checkboxes that automatically get checked on successfull connection
    1 point
  3. Speaking as a mission builder in the 159th, and from what I experience in our squad-flights, I would like to mention the biggest problems we are encountering with the mission-editor and when we're in MP flights. Actually making missions is a much more long-winded process than it is with LOFC; with LOFC I can make a good mission in between 1 and 2 hours and know it will work fine. With BS it takes at least 4 times longer to get a similar mission working -and even then I cannot be sure it will work correctly. The results after building a mission seem to work differently when you run missions in either single, multi-player or then again in MP on another machine. Each time you run a mission things happen differently or not at all (but not how you programmed them...). The biggest problems are the triggers, time-delayed units or similar; anything basically that is not just placed on the map in simple terms. I can get big missions to run fine if I just place units on the map and don't ask anything more than movement from them; if I start to do anything fancier then it is likely it won't work when we run the mission as a squad flight. The 159th has 3 main mission builders and we all have the same problems, so I think it must be software related and not specific to our machines. Is any work being carried out on the sim that will likely sort these issues out, or at least some of them? -It's a shame to have such a good machine to fly but then not be able to build the missions you really want to, to test yourself and the Ka-50!
    1 point
  4. If there's no fuel bowser or fuel depot within 150m of the farp then 'unable to comply' is as you said, no fuel to give. Check external view to see if theres any around. Also by the way you can refuel 'hot' rotors running. I take it you can re-arm no problem?
    1 point
  5. Update: More: http://forums.eagle.ru/showpost.php?p=713662&postcount=242
    1 point
  6. Что вы пишете достойно, где достойно. Да отвратительно, графика, что внутри, что снаружи ужасна. Нет и приблизительной реальной картинки, чистая рисовка. Эх... надеюсь А10 будет переработан полностью и ничего общего с КА50 не будет.
    1 point
  7. my mistake on the caps on title as someone stated quickly copied it.
    1 point
  8. Without a desire to correct or contradict anyone in this discussion, just a few remarks. The speed of radio waves isn't the speed of light. The speed of light is ~3*10^8 m/s, while speed of radio waves is ~4*10^7 m/s...One may argue that for all intents and purposes, this is the same, but it isn't. This is mainly the consequence of solar system we're in and the vacuum in our local space, isn't vacuum neither. IIRC, the difference is rather small and on Earth's surface there's a 10^8 particles per cubic meter, while a half way to the Moon this density drops to 10^5 particles per cubic meter. Don't hold me for exact numbers, but the difference was surprisingly low, when I first learned it. Deep space (beyond the Solar Wind) is something else, but I don't know, if we have measurement of that, available.
    1 point
  9. Otokar Cobra Доблестная полиция в Грузинском исполнении!
    1 point
  10. РСЗО Ураган Всем привет! Новая модель от Виталия, РСЗО Ураган. Смотрите, любуйтесь, а враги бойтесь!
    1 point
  11. You can get su-25 cockpit alrite by renaming su-25kabina file to su-27kabina. And thats my Croatian skin:
    1 point
  12. Serves me right for not reading what forum this was posted in :blush: Some reading material: http://forums.eagle.ru/showthread.php?t=31377
    1 point
  13. Use ECM only until the enemy burn through it (starts tracking). After that point, ECM is just a beacon for enemy's RH missiles and should be deactivated. As for 1 vs. 3 tactics, that's screwed, because you need to fight defensively all the time. I don't recommend engaging in such combat, but as I said, if you can't avoid it, try to keep below the enemy, ride theirs and missile's beams and use ARH/IR missiles to squeeze occasional snapshot, between beam riding. Also, always try to maintain an escape window, by keeping all of the enemies on one side of the aircraft. This is known as creeping at the edge of a bogey cloud and confers at least some degree of situational awareness. If you got surrounded, your escape window and situational awareness are gone... Against IR missiles, if you must pass high over a lower positioned enemy, try to keep a Sun close to your back. Similar goes when lower than the enemy, but you need to keep close to the sea/lake water surfaces. Occasionally those surfaces spoil missile's tracking... As for flight vs. flight tactics, put one wingman to cover you and the other two to pincer the enemy. It's especially useful to have one wingman engaging from below, since he'll have clear view of the enemies. Timing is critical for this type of combat, but once you master it, even the numerically superior enemy, won't be able to stand against you. Sometimes, this is referred to as creating a virtual excess in numbers by achieving positional superiority. Finally, once you need to draw on flares and chaff, you're with one foot in grave. Never the less, don't deploy chaff/flares like AI does. It's more useful to create temporary saturation, than deploy constantly with lower saturation. Once you get a hang over it, you'll be able to evade/survive missile shots even at deadly aspects, close. Cheers, Cola
    1 point
  14. you guys are doing a great job with what you have and it is appreciated. Everytime I look at the maps, I see the care it took to place those units just so... I am sure things will improve with the patch and look forward to what you guys can do then :)
    1 point
  15. Most of these questions are answered in other threads.... search function, people! :D In order to host a DCS BS sever you must: Purchase a seperate DCS license Have a server that runs Windows (must purchase a windows activation) Have a server that has a video card and sound card (both Direct X compliant) Access the server with an interface that does not disable direct X (so no using Remote Desktop). Be able to consistently monitor the server. (Acedy's program does automate to some degree, but current multiplayer instabilities causes frequent crashing) Be able to pay for unmetered bandwith in order to host client loads over 10 (10mbit up/down). ...just to name a few. I'm not trying to discourage you, but its not as simple as it seems. If you are serious about setting one up, I know an excellent company and will help you with the inital setup. Just send me a PM.
    1 point
  16. Привет! Спасибо всем за отзывы. Будем стараться дальше.:) Вот мой любимый вариант - украинская грязная версия.
    1 point
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