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Showing content with the highest reputation on 10/06/11 in all areas

  1. I've had a few questions with reference to the powerful but rarely used mission trigger system in the ME. There are some great things you can do here without resorting to lua. I've included a few examples in a .miz. First what are TRIGGERED ACTIONS? Click on its icon (next to route) and you will see all those actions that are also available at any waypoint. The difference is that these actions are available at anytime through use of 'set rules for triggers' rather than just at a waypoint on the units/groups route. An example ----------- Problem: You want a convoy B to halt when it gets too close to convoy A infront. Solution: Set a moving trigger zone (say 2000) and place near lead unit of convoy B. Click on convoy Bs TRIGGERED ACTIONS icon 1) ADD --> Perform Task/HOLD i.e. a HOLD action for the convoy 2) in CONDITION tick IS USER and increase flag value from default zero to 1 3) in STOP CONDITION tick IS USER and increase flag value to 2 Now in your 'set rules for triggers' add the following SWITCHED CONDITION (convoy A stop)--UNIT IN MOVING ZONE -------- FLAG ON 1, FLAG OFF 2 , AI TASK convoy A / 1. Hold -?/? SWITCHED CONDITION (convoy A go) ---UNIT OUTSIDE MOVING ZONE -- FLAG OFF 1, FLAG ON 2 , AI TASK convoy A / 1. Hold -?/? ---------------------------------------TIME SINCE FLAG 1,10 So now whenever convoy B is within 2000m of convoy A it will stop & will only move off when it's outside 2000m for more than 10 seconds again. Important: always set your flags before you make the AI TASK action, you can if you want, clear them a couple of seconds afterwards if needed(don't do so immediately else you will experience unpredictable results with some task actions). Also for actions with a CONDITION & STOP CONDITION its good practice to set both flags every time you call AI TASK xxxx. In the attached mission I also show how you can control ground units through the F10 radio menu. examples include stop & start a convoy moving, control their ROE. Order Tanks to fire at point North or South of their position. The opportunities are endless. Would you like a follow me vehicle to take you to the runway threshold? then triggered actions and trigger rules with some clever flag handling allow it (got an example if anyones interested). Triggered_Actions_Use.miz
    3 points
  2. ;) Sorry sir, I actually originally viewed the screenshots at such an angle that they looked really dark on my screen which raised the question.
    1 point
  3. It depends on the mission, but most have the player's airbase pretty close to the action - anything more than about a 10-15 minute flight to the target is unusual, I think. Often it's less. Depends on the mission designer of course. P.S. did we mention the mission editor? It's pretty awesome. The game has time compression so you can accelerate time as much as your PC can handle, so if you do find yourself in an uneventful flight you can whiz through it pretty quickly. That said, the flight dynamics are such that for a long time you'll probably just enjoy flying around even in the 'boring bits'. :) Others have mentioned it but just to reiterate, the startup procedure only takes a few minutes once you're used to it - beginning the taxi on the 5 minute mark is pretty common, even with all the DSMS profiles configured to my liking. This is actually one of the nice things about the A-10 -- the startup takes long enough to make you feel like you're starting up a complex jet, but not so long you're sitting around waiting for 5-10 minutes with nothing to do. The only thing you need to wait for is the EGI alignment process, which only takes 4 minutes - and there's enough to do in the interim that you often don't need to wait at all. Your typical mission will probably take about 1 hour to 1.5 hours w/o time compression. Some can be shorter or longer obviously, but I think that's pretty indicative of the average length. It doesn't seem like very long when you're flying it... and you can pause if you need to attend to something else. The game does have a track saving system whereby it saves what happens in a mission so you can watch it later, and it's possible to take control of a track you're watching at any point. However the system sometimes misses events making it pretty hit-and-miss - the longer the track plays for the more likely it is to diverge from what actually happened. So, to some extent you could use that as a "save" system (i.e. quit, save the track, then later replay it and take control near the end) -- but I wouldn't rely on it. A bigger issue (for me, anyway) is one of continuity. I don't really like playing runway-start (let alone air-start) missions because starting up the jet, taxiing, takeoff, and flying the ingress is all part of establishing the mood of the mission. Without them I feel like I'm missing something. Therefore while being able to reliably save and resume sessions would be useful at times, I'd personally use it very sparingly as it'd just kill the immersion. Finally, another ++ for TrackIR. I've got the v4 and v5 hardware and there's not really much difference, so if $$s are an issue and you can find a TrackIR 4 for cheap I'd go with that rather than a 5. Depends what other hardware you already have - a good HOTAS is a must, and I'd get rudder pedals too if you don't already have them (not really necessary for the A-10 but still definitely nice to have).
    1 point
  4. I'd like to point out the ED mission is still far better and has more functionality and flexibility than the Jane's mission editors.
    1 point
  5. Everyone forgets about the Harrier landing on LHDs
    1 point
  6. Today we had our first training at the VAG (Virtual Aerobatic Group: http://www.virtual-aerobatic-group.nl ) airbase, only five of us were able to fly, but I couldn't resist to show some shots. Su-30 Wine J-015 Frazer FA-110 Sawamura NF-5A Slamraam NF-5B Goose Taxiing out:
    1 point
  7. Было бы неплохо в меню радиопереговоров НОП добавить команду "отбуксировать на стоянку". И возможно анимировать сам процесс буксировки. Очень часто случаются случаи выкатки ЛА за пределы полосы, колеса вязнут в зеленой травки :music_whistling:и дача РУД на максимал не приводит к поступательному движению :(. С одной стороны это правильно, негоже по полю гонят аки траХтор, но когда до полосы метров пять а еще хочется летать надо с этим что-то делать! Было бы круто видеть водило и буксировщик :thumbup:. А для Онлайн чтобы буксиовали именно до стоянки и там уже ремонтировали, а не как сейчас, в определенном радиусе от АЭ. Если было, пардон! :)
    1 point
  8. Так, джентльмены. Хватит бредить. В игре смоделирован вполне конкретный борт, у которого нет ни президентов, ни даже премьеров, у которого блок управления ЛТЦ расположен именно так, как расположен и так далее. Если кто хочет странного - летайте в "Красную Акулу", вот там ужо настреляетесь. Могу даже диск подарить, если еще не выкинул. Господина зачинщика предупреждаю официально - дальнейшие попытки несения пурги будут пресекаться, потом не взыщи. Читаем название ветки. Есть вопросы - задаем, нет - проходим мимо. Хау.
    1 point
  9. СОИ - это активный сенсор. SPI - это точка. Первый пункт - перевод активного сенсора на ТГП. Сделать это можно несколькими путями, например нажать на правом МФИ кнопку под надписью ТГП, или циклическим перебором кадров (КОЛЕ ВПРАВО КОРОТКОЕ). Зеленая рамка говорит о том что данный экран стал СОИ. Но никак не источником СПИ. При этом источником СПИ остается, тот кто им был. Узнать кто можно по нижнему левому углу МФИ. Для того чтобы активный сенсор (в данном случае ТГП) сделать источником СПИ, надо нажать ТМС ВВЕРХ ДЛИННОЕ или кнопку под надписью ТГП еще раз. Не совсем понятно, что значит творить СПИ. И СПИ не создается а рассчитывается исходя от того кто есть источник данных.
    1 point
  10. Мне тоже уже снится скоро начнёт. Все спрашивают - "КОГДА будет объявление о продаже"! Я пока не могу ответить на этот вопрос. Может предварительный сбор заявок хоть начать собирать? Надо посмотреть что с ними - не могут они поломаться! :megalol:Это вопрос предпочтений. На трёх осевые я уже начал сбор заявок(предварительных) - http://avia-sim.ru/forum/viewtopic.php?t=682 Остальные пока есть в наличии (по одному экземпляру)...
    1 point
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