Hi all,
I proudly present to you my first mission ever released.
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Down The Road Of Tianeti
It is late 2012. Tension between Russia and Georgia is approaching the 2008 level. This time, Russia is on the initiative and uses a more passive approach. Propaganda and other Russian media is used against the population of the northern Georgian provinces in an effort to create a new separatist region. The Russians have already mobilized armed groups, supplied with older Russian vehicles and weapons. Georgia has asked the USA for help. The plan is to set-up a line of defense. This line of defence will include several heavily-protected forward bases. Today you will escort an American scout convoy to determine a new location for one of these forward bases. Once the new position has been determined we will receive supplies at that location and commence the construction of the new base. However, some resistance may be expected from the Russian-supplied armed groups.
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Dear KA-50 Pilot,
--- MISSION BRIEFING ---
- Fly to WP 1 and meet up with the US Scout convoy
- Protect them on their way to the new location for the base. They will drive on the road to Tianeti and continue off-road down the valley afterwards.
- Defend the new location as the new base is under construction
Mission duration:
~ 1.5 hours
Good luck!
VERY IMPORTANT TIPS:
- We expect multiple ambushes along the road. Especially around the city of Tianeti. AAA, RPG's, Lightly armoured vehicles and older T-55 tanks can be expected.
- IED's are possible. The scout convoy will take care and tries to avoid them.
- When you arrive at the new location, there will be two chinooks that drop supplies. After they've reached the new location it will take 5 minutes to construct the outposts and another 5 minutes to construct the bunkers.
- It is of vital importance that the units required for the base construction survive. This mission can fail in many ways but is not difficult as long as you don't lose sight on the scout convoy.
- Stay a little behind the convoy. Let them find the threats. These ambushes can be very dangerous for you as they will only fire when you are up close.
- It is a good idea to call in the MI-24's when our units are approaching Tianeti.
- You should be able to fly this mission without refueling or rearming. This applies to and has been tested for two KA50's + Mi-24 support in both single and multiplayer.
F10 RADIO COMMANDS:
- You can ask the scout convoy to pop flares at any time.
- You can request help from Georgian MI-24's. They will be available after a while. Use them wisely as they will have a limited air time!
- In case of a smoke designation you can request new smoke once.
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ENJOY the mission! Feedback is welcome!
Mission by Turbohog (Better known as Frett92 when flying online)
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ENJOY the mission! Feedback is welcome!
Notes
This is V1.3
Mission has been tested many times, however, due to the extensive use of triggers and events there could and probably will be undiscovered bugs. Please report bugs or things you just want to see different. Thank you in advance!
Currently this mission is made for Black Shark 2 v1.1.1.1 only!
Also want to thank STP Dragon for answering all my questions about mission building, even while playing Skyrim.
Changelog
V1.3
- Added a few more random units
- Some artillery and mortar units in ambushes are now in red alarm state as they spawn. This means they start firing right away
- Added the option to the F10 radio menu to ask for a new smoke marker as soon as the first one is launched
- The chinooks move faster to their destination
- Vehicles that were dropped by the Chinooks move faster to the construction site
- Some text errors
- Season changed to winter (Description: late 2012... can't be spring )
- A new counter attack during the base construction
- Mi-24 behaviour adjusted. If one gets shot down the other one should really go to base now (doesn't work properly in 1.2)
- Added voice-overs using text-to-speech. Currently only for important messages that come directly from the scout convoy
- Multiplayer callsigns corrected
- Mission complete triggers, conditions and actions changed
Multiplayer version
- Based on V1.2. Four KA-50 clients were added and triggers have been updated to work with the new KA-50 clients.
V1.2
- Added agm's to the Mi-24 loadout
- If one Mi-24 is shot down the other one will return to base
- US artillery fixed
- Convoy moves faster off-road in the valley
- Counterattack during base build should work now
- Some typos
V1.1
- Heli flight now starts from ramp instead of from the runway (was used for testing)
V1.0
- initial release Down The Road Of Tianeti.miz Down The Road Of Tianeti Multiplayer.miz