Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/12/12 in Posts

  1. You can zoom if you want to You can leave your friends behind 'Cause your friends don't zoom and if they don't zoom Then they're no friends of mine.
    2 points
  2. A: "Hmm... tons of people requestet the Super Hornet, a super-modern twin engine fighter jet" B: "Alright, P-51 Mustang it is then!" WHHYYYYYYYYYYYY
    2 points
  3. T-50 (MAKS-2011) Mi-28N Ka-52 and Mi-24P. http://www.gorbunow.ru/pg_neli.html
    2 points
  4. This mod is a small conglomeration of a few radio fixes I have made. Azimuthal error removed from bullseye radio calls: Radio calls by default reference the map x axis as being north. However, the geographic projection used in DCS, gnomonic projection, causes the x-axis to differ from the gnomonic north at all locations except the central longitude (33 degrees E). Your aircraft's instruments use gnomonic projection to determine true north, however. This means that radio calls will be several degrees off when giving azimuth directions. This mod fixes this problem, for bullseye radio calls only as can be seen below. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: Bullseye calls now work for multiplayer clients: Bullseye calls currently do not work for multiplayer clients in unmodded DCS v1.1.1.1. When you are a client, the Lua function that is supposed to return the bullseye location returns {x = 0, y = 0, z = 0}. This causes the bullseye to be over the Crimean Peninsula if you are a multiplayer client. This mod provides a temporary fix to the problem by modifying the debriefing module to make it create a table containing bullseye locations in the main simulation Lua environment. This table is accessed by the BullseyeCoords.make function should it receive a bullseye location of {x = 0, y = 0, z = 0} from the normal function. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: JTAC Remarks "table index is nil" Lua error fixed. When a JTAC is near a SAM search radar (and possibly other situations), asking for remarks will give you a Lua error, saying "table index is nil". This mod fixes this problem by adding additional logic to prevent the Lua error from ever occuring, and also adding a few SAM search radars to the relevant Lua table. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: ("USE CANNON"?! :doh: Alright, I guess that WAS all I was carrying, lol) UTM grid zone added to JTAC radio comms. This mod also contains a previous mod I made, a mod that added UTM grid zone to JTAC comms. The JTAC will speak the grid zone id, and also give a slight pause between the grid zone and MGRS digraph. This is the "variety 1" of my previous mod. AFTER MOD INSTALLATION: INSTALLATION INSTRUCTIONS: Manual installation (for BS2 and A-10C): 0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64523&stc=1&d=1333677715 1) Open up your DCS install directory. 2) Rename the file "debriefing.lua" in ./Scripts/UI to "debriefing_original.lua". 3) Paste the "debriefing.lua" file included with this mod into ./Scripts/UI 4) Now open up ./Sounds/Speech in your DCS directory. Rename "NATO.lua" to "NATO_original.lua" and "common.lua" to "common_original.lua" 5) Paste the "NATO.lua" and "common.lua" files included with this mod into ./Sounds/Speech. 6) Paste the "delimeter-begin.wav" and "delimeter-continue.wav" files into ./Sounds/Speech/Sound/ENG/Common/JTAC/Alphabet, AND ALSO PASTE THEM INTO ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet if you are installing into A-10C, and/or ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2. 7) Done! EDIT: Made slight changes to install instructions. I think you need to add delimiter-begin.wav and delimiter-continue.wav to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2. It wouldn't hurt to add both of them to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet AND ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet. MODMAN installation (for A-10C ONLY): 0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64513&stc=1&d=1333674647 1) Install in A-10C as normal. Question: Is there a patch for MODMAN to make it work for BS2? Anyway, thanks Moa for providing the information that DCS uses gnomonic projection, and a Java function that uses it, and to the members of the 1st VFW for helping me test. Also, thanks ronht, who, as far as I know, first reported the JTAC remarks bug (in this thread: http://forums.eagle.ru/showthread.php?t=81444). Please let me know if you guys have any issues/bugs! Radio Patch for DCS A-10C v1.1.1.1 v1 MODMAN PACK.zip Radio Patch for DCS v1.1.1.1 v1 MANUAL INSTALL.zip
    1 point
  5. I believe they are called targets - at least that's what they seem to be when I fly them. Nate
    1 point
  6. http://www.google.ca/imgres?q=dcs+a10+aoa+indicator&um=1&hl=en&sa=N&biw=1920&bih=955&tbm=isch&tbnid=ja5cKIaB3sKIxM:&imgrefurl=http://kriegsimulation.blogspot.com/2010/10/dcs-10c-warthog-angle-of-attack-watch_24.html&docid=O32kMABDRgXYCM&imgurl=http://1.bp.blogspot.com/_CjFQem7UIVI/TMSPdwdzJBI/AAAAAAAABxM/0w2IuujOExE/s1600/EnduranceAoA.jpg&w=1024&h=768&ei=2xuHT5G6J4SC8QS96IHECA&zoom=1&iact=hc&vpx=403&vpy=151&dur=8376&hovh=194&hovw=259&tx=186&ty=106&sig=113648534349574765712&page=1&tbnh=138&tbnw=197&start=0&ndsp=46&ved=1t:429,r:1,s:0,i:68 From the A-10a -1: At 15.6 scale is max range index, at 17.5 is max endurance index and at 21.5 is approach index.
    1 point
  7. Forgive my ignorance and stupidity, but could anyone please remind me where to find the AOA guage and the maximum endurance etc cues? Always trying to learn.
    1 point
  8. http://www.youtube.com/watch?v=MIaORknS1Dk :)
    1 point
  9. I love these type of threads... I would pay my money for sending goats to a random family in africa, donations to religious fanatics that will kill other religious fanatics and film it, personal favorite "saving the world" oh and of course hookers, drugs, alcohol and rock n' roll :punk: Looking forward to grilling P-51s with my afterburners on the ramps... #wtf
    1 point
  10. Not everyone is eagerly awaiting DCS: Fast- Jet. I'm personally waiting for DCS: Toad, or anything Russian for that matter, whilst others are waiting for the Mustang. You can also be certain that when DCS: Jet is announced that there are gonna be moaners then too.......Why bother attempting to please everyone when you know it's doomed at the outset? No, best is to carry on doing what one does best, and judging by the track record to date, ED/TFC are nicely on track.
    1 point
  11. просто табуретку очень удобно бросать, она как бы специально создана для этого...
    1 point
  12. Because the sensors will overheat if left on for prolonged time, which results in degraded image quality and ultimately the weapon becoming useless. Edit: Sniped. :P:)
    1 point
  13. Flying the AoA guage was key to my longest ever DCS A-10C unrefuelled flight, 8 hours and 1 minute. With the ferry range listed in various sources as 2240 nm I was curious to see what the sim could do non-stop, with no in flight refueling. I started out with full fuel, no weps, and 3 external 600 gallon fuel tanks. Zero wind conditions. Climb to altitude was slooow. Step climbed higher as fuel was burned and weight decreased. Adjusted airspeed to achieve an AoA between max range and max endurance, as shown on the AoA indicator. Jettisoned external tanks as they ran dry. (although I messed up with the center tank... releasing it while it still had some fuel in it.) At FL350 with external tanks gone and fuel remaining at approx 4000lbs, I was able to get the fuel burn down to 2000lbs/hr (total). As weight decreased I was able to reduce power and fuel burn. I did not try any higher than FL350. At 7 hours 30 minutes into the flight, both fuel low level caution lights came on with approx. 1000 lbs fuel remaining. On landing the total flight time 8 hours and 1 minute. Average fuel burn over the 8 hour flight was 2625 lbs/hr. Consumed approx 21000 lbs fuel, with 300 Lbs remaining on landing. At an average g/s of approx. 305 kts. I calculate the total distance covered in this flight at approx 2440 nm.
    1 point
  14. Do you need a napkin to cry in...because you didn't get the DCS-jet you were hoping for... proper grammar is " Some Friends and I ":music_whistling:
    1 point
  15. found a better way to export and import the frequency. just use the get_frequency and set_frequency functions of the radio devices and send them to sioc so easy, if i knew earlier......
    1 point
  16. LOL you just reminded me of the first panel I ever bought a Chaff flair for the A-10A not used in the C payed way to much for it and it s light panel was back lite white .:doh: That was one of those purchases Hope fully I will be able to help some between the switch list here in my build thread and the knobs that i will be casting when i get back, I would like to cast some larger pices but we will see how the small stuff work out first thanks :thumbup:
    1 point
  17. Seriously good job so far! I wouldn't know where to begin. Looking forward to seeing it finished :)
    1 point
  18. Присоединяюсь к вопросу, очень интересно.
    1 point
  19. I don't have FC installed - so this is only a guess: Check if you have a SnapViewsDefault.lua in your FC2 install. Try to find the right snap-view for the SU-25T cockpit and play with the values for the cockpit eye-point position. Start with raising the "view angle" to something like 80. The annotations in green tells you what each value does.
    1 point
  20. Check options, binding, sim/axis - it could be that freetrack has been assigned to z/x/y axis. Hm, but then again I'm not sure if LO has those options. I'm just tossing a suggestion in your direction. ;)
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...