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Everything posted by zildac
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Don't shoot the messenger [emoji16] there was a discussion re miles versus cash refunds when the Razbam "event" first surfaced. I understand the frustration, but it is what it is.
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Send support an email. They'll likely provide the refund in miles. Took them a couple of weeks to process mine.
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DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
Excellent [emoji1303] -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
Click Windows icon, start typing pow...and you should see a seperate icon to launch PS7, they can coexist -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
You're not running Powershell 7.x It's called out in the error message. -
What component should I upgrade in my system?
zildac replied to HoneyBadger's topic in Game Performance Bugs
Any stats on your VRAM usage? Could be worth looking at the DCS optimised textures tool: https://forum.dcs.world/topic/357233-dcs-optimized-textures-powershell-script/ Also as @speed-of-heat says. System hygiene, especially extraneous running processes or background utils. -
Fundamentally, all you have to do is copy the dxgi.dll and the DLSSTweaks.ini file to your DCS bin-mt folder. You also need to edit the .ini file to force the use of the preferred preset (F for me). Below is a screenshot of the files I have in OVGME mod manager for this particular mod, note I only kept the .reg files and executable in the mod but never actually ran them, you don't need to using this hooking method. I recommend you use a mod manager and not just copy the two required files into bin-mt as it's safer and helps keep your DCS install “clean”. The second screenshot is of my .INI file and the relevant preset section within it. Note I am only using DLAA not DLSS The only reason for this is to allow you to force a specific preset for DLAA/DLSS, most VR users agree that F (or E) offer better image quality with less “smudging/blurring” etc. null null
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I used ovgme so I can easily enable or disable. And used the DLL method with the. Ini file. I'm away from my machine at the moment so need to double check, it's been a while. I also initially enabled debug in the . Ini to confirm it was working and using the F preset in my case. I don't recall adding anything to the registry.
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MSAA causes an unacceptable amount of shimmering in VR, it did for me on my G2 and also on my Aero. As others have said, for me DLAA is far better without the artifacts produced by TLAA. TLAA actually looks better, but you end up with fast moving objects “smearing". Try DLSS Tweaks and force the use of preset E or F. There is no need to update the DLSS DLL in the DCS bin-mt directory, unless you want to. DLSS Tweaks: https://github.com/emoose/DLSSTweaks
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Fastest way to backup all of my control profiles?
zildac replied to HoneyBadger's topic in DCS World Tutorial & Help Requests
As above. This tool is also very useful: https://www.digitalcombatsimulator.com/en/files/3315428/ -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
Thanks, yes have seen it. Must get around to trying it out soon. -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
I fired it up in 2D and the menu doesn't even open, I'm assuming this is because it is specifically looking to hook OpenXR. In VR the menu opens in the 2D mirror, but I do not have the additional sync option. Clean and repair makes no difference. It is as far as I can see a Varjo issue. -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
OK, so I still have the exact same problem as I did previously, only one of those checkboxes is availble, I have to assume this is a Varjo (Varjo Base issue) null -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
Neither of those options are present in the 2D mirror, I’ve not fired it up in 2D, I suspect it is a Varjo specific issue. -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
I'll have another try -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
Hi, you last point appears to be the issue. The add-on sync option does not appear to show, this was the case when I tried a few weeks back. Another Varjo use had the same issue. -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
Good spot, thanks! -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
The menu shows fine in the 2D window however there is zero change to the visuals in the HMD. What version of Varjo Base are you using? -
Reshade 6.0 gets native support for OpenXr
zildac replied to speed-of-heat's topic in Virtual Reality
Has anybody got this successfully working (not just the menu displaying) using a Varjo Aero? -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
Is it possible to add some kind of debug/verbose logging mode? Not sure if Texconv supports this. -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
And also make sure you have the requisite disk space, caught me out a couple of times. -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
Again thanks for your effort doing this. It really should be an ED job and I'm a little confused as to why they haven't sorted what appears to be a fundamental aspect of the platform [emoji53]bit mind boggling tbh -
DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
Texconv. Exe is in the same folder as the PS script? -
Hmm pretty sure I hear it, will check.
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DCS Optimized Textures Powershell Script
zildac replied to zbysiek's topic in How To Mod for DCS World
I *think* the only textures that really benefit from resizing are the ground units, aircraft, and other assets, so not sure how much benefit you'd see from terrain textures. I may be completely wrong though.