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Tomy10

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Everything posted by Tomy10

  1. Hi again @currenthill yesterday we did a full mission with your Pantsir, Stugna and the Alligator ( my POV here : https://www.twitch.tv/videos/1829146702 ) For the Alligator I can suggest : - rearming time to be fix, you know that already - adding a little " recoil " to feel more realistic - also, I took the liberty to change the gun fire sound, see in the attached video. If you like it, there is a 3 seconds version ( too match the 3s reload speed ) or a ~5 seconds version ( that feel more confortable ). Still not a military guy, but 14,5 mm might knock you a little bit, so firing every 3 seconds feels a bit too fast to me ( might be 300% wrong ! ) - maybe Im not doing it right, but cant figure how to add the camouflage neither on the Alligator nor the Stugna Many thanks again for your work !! Desktop 2023.05.26 - 14.11.16.02.mp4 Snipex_Alligator_fire_bolt _5s.wav Snipex_Alligator_fire_bolt_3s.wav Snipex_Alligator_fire_bolt_3s.zip Snipex_Alligator_fire_bolt _5s.zip
  2. Hi @currenthill again (first, THANKS for the Pantsir fix ! ) Reporting another thing that would be nice to fix : rearming time of the Alligator. It takes 23 000 seconds to rearm it ! Im not a military guy, but almost 6 hours to get 4 magasins of 14,5mm to nearby ammo truck might be unaccurate
  3. Hi @currenthill regarding the Pansir S1/S2, I'm experiencing a strange behiviours. I was testing there capabilities to intercepetd missles. While the turret is tracking the missile and shoot, sometimes, the turret does a 180° rotation, shoot, and track back the incoming missile. Here's the .miz and a video Digital Combat Simulator Black Shark 2023.05.23 - 12.53.04.04.DVR.mp4 PANTSIR ATGM.miz
  4. @currenthill do you plan to make your SAM (Patriot, LVS103) working with Skynet IADS script ?? would definitely be awesome !! in case, here is Skynet IADS discord : https://discord.gg/VaYDy8pc
  5. Since you're updating very often your MODS, having a repository trhough OVGME maybe be super usefull for the users ! I'd be very happy to help you developping that. I'm using a repository for my squadron
  6. @currenthill Hi Current ! First, absolute thanks for your work ! I've download, tried and using most of your mods second, have you consider opening an OVGME Repository ??? If already not done... thanks o7
  7. Oohh nice one, didnt knew that thanks. Actually i'm mooving the turret it self, and press the bino "B" button.
  8. I do a lot of JTAC in DCS. It would be very nice to be able to change the inputs for the bino. I'd be very nice to control it trough the joystick for example, controlling the binos like you control a turret. CA is a fantastic module with alot of potential, but very unpleasant to do with your mouse thank you
  9. Hi @Flappie @PravusJSB, I experienced the same issue twice in the past weeks. Almost all unit did not appeared. Some did, can't figure why them (trigger GROUP ACTIVATE?). - kinda big mission : thousand units, triggers, Moose scripts etc... - few mods : French pack, High digit sam,etc. - 10 clients connected/conntecting - there was a server restart/mission swap Here is what happened on that second time: 1- 10~clients are connecting to the server to play the mission About the server specs : i7 7700k, 32Gb of RAM, SSD, 1G/S Download, 400Mb/S upload, cable connection 2- we see that we have to change F10 map option ( All units visible -> Allies only ) 3- I shut down the server completly 4- copy/paste and replace the mission.miz with the new one The mission file IRANCHESS_V3.3.4m9.mizIRANCHESS_V3.3.4m9.miz 5- I launch the DCS Server back again 6- we play the mission and realise after a while that NO ground unit are present. Tacview here : units did not spawned (BUG)BUG Tacview-20230209-213137-DCS-IRANCHESS_V3.3.4m9.zip.acmi 7- I cryied a little bit because we briefed 10 people for an hour for nothing 8- We restart the server and see that unit correctly spawned. Here is the dcs.log of the mission where unit did spawn correctly : dcs.log.old one with units spawned (NO BUG) NO BUG Tacview-20230209-213017-DCS-IRANCHESS_V3.3.4m9.zip.acmi Unfortenatly the dcs.log got erase since we reboot again the mission to make unit spawn. If there is a way to get it back, TELL ME I'll try to reproduce the bug to get that .log !
  10. Hi ! thank for that mod any possiblity of adding TGP/Shkal ?
  11. I also got that issue but it explode under the aircraft while taking off, making it to bounce and loose it central ordonnace ( like the NUKE lol ) example :
  12. Merci pour le tracma !!!! j'y croyais pas trop mais visiblement.... MERCI !
  13. salut @dimitriov ! merci encore pour ton FP, on l'utilise à chacune de nos missions dans le squad depuis 1 an. Je viens poster là car j'ai un problème GIGANTISIME : le Tracma ne marche plus xD Il est bien visible in-game, mais invisible en vue F10 (pourtant non masqué dans le ME, du coup imopssible de le piloter ( oui c'est crucial ). Il semble broken, l'IA ne peut pas non plus le contrôler, elle ne fait pas la route indiquée dans le ME . J'ai réinstallé, j'ai testé avec et sans le FrenchpackCA15 dans le root... marche plus je comprends que ça ne soit pas dans tes priorités xD mais j'espère que ça pourra etre fixé ciao !
  14. Hello ! i'd like to add to my mission some real Radio sample, like Radio Damascus for example, to my mission. Your script might be the good one ! I'm trying to make it working on my dedicated server. I've mad a test mission, here are the two triggers : i've edited the DCS-STTS.lua with the path of the Server SRSExternal-ardio : And here's the Getluck.lua file, for playing Get Luck.mp3, i've tried both 'STTS.TextToSpeech (...' and 'STTS.Play Mp3(...' : So I should here the music on 255 in my blue F16 ? but it doesnt. No Mission Script Error on the .log I'm not sure about "remove the sanitisation" step, i've removed stuff it but it get corrupted i had to reinstall it. Any clue ?
  15. To solve the problem, i've bought a usb cable with a switch, like so i just turn it on when i want to us the HOTAS https://www.amazon.fr/dp/B08M3SML22/ref=pe_27091421_487052621_TE_item_image
  16. Hey ! same here, just realised having my virpil HOTAS plugged in preventing the screen to shutdown... I'll report that the VPC support hoping for an update...
  17. I was so amazed when i first used Moose with the possibility to create polygone zone. Its definetly a must have to be able to have free draw zone in DCS ME vanilla. Its something so obvious its hard to believe ED didnt do it already. not a +1, a +100 !
  18. @HardcardDude thank you so much ! very easy script to add ! THIS SHOULD BE INTEGRATED TO DCS VANILLA ED COME ON ! 5 Stars ! But yea i'm building a mission, seems i have this bug with aircrafts spawning into SWAPR IA, but this happen only for some aircrafts some buggs and stuff : -IA placement if offset few feets away from ME placements -some IA hovering few feets aboce ground -Client spawning : sometimes end by spawning into IA, IA not getting removed and replaced by client , ( in the linked mission for ex: I16, Yak52 in the linked mission) sometimes an additional client slot get created near IA ( in the linked mission, for ex: P47, group of 2 in the ME, 2 clients slots in the serveur, but whnen client get in the cockpit there are 3 aircrafts ) In Sp: the IA are despawning well. But still, the IA location is not the same as in the ME. Also, the player taking a P47 makeing spawn a 3rd aircraft on a group of 2 ? Shooting Range_WWII.mizSWAPR_1_4.luaSWAPR_1_4_Server_Hook.lua Do you think it adding suffixes for each group could somehow improve something ?? instead of "Client", better have "P47", "F16" etc... it'll declutter the total of "Client" I do a bit of A2A dispatcher with moose, and the first thing to do to improve the script is to declutter at max the suffixes, and name each flights indepedently.
  19. Hi there ! Is there any way to change the speed/alt default value when creating a waypoint ? It very weird to have 270kt at 6562ft default and doesnt make much sense to me as i always prefere 350kt @A15 or A25... therefore I have to always change it each time Icreate a flight plan etc.. Any .lua where we can edit this default value ? Also, would be very usefull if we could be able to switch to IAS... thank you !
  20. Salut !! on dirait que le dossier Combiend arms n'est pas inclu dans la 4.5 ! ou je me trompe ??
  21. Colors ! great idea of course !
  22. Just to remind that it happens only to clients, not to the host. We've tryied on different server too. Mission with 2xAWACS, EPLRS OFF : No prolem IRANCHESSV2.2_NOZEUS_EPLRSOFF.miz Mission with 2xAWACS, EPLRS on : Package send every 10 sec bla bla bla , upload spike to 20kb~ IRANCHESSV2.2_NOZEUS_2xEPLRSON.miz Mission wiith 20xAWACS, EPLRS on : blabla +200bk/s IRANCHESSV2.2_NOZEUS_20xEPLRSON.miz I've tried to remove every EPLRS on the theatre exept for 1 AWACS : no changes. I've tried to remove the detection zone of Moose which related to AWACS, in the IRAN CHESS BLUE v2.2 .lua : no changes
  23. Ok. I might have done something really really silly do create this problem haha XD I've investigate a bit more : When EPLRS on AWACS is on, it makes the client tu upload a package. No EPLRS= no package. To reduce this package, reduce the number of awacs. I've did that to temporaly fix the mission. I then tryied : what if i Had A LOTS of awacs, just to be certain this problem comes from EPLRS on AWACS : the 'upload package' goes up to 15kb/s with 1 AWACS. So i copy/paste a lots of them : it goes up to 400 kb/s, freezing the game so bad XD Task really shows the impact here : See you later o7
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