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Tripack

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Everything posted by Tripack

  1. Update: It is only possible to copy templates for dynamic slots from one base to another if the "Dynamic Spawn" option in the destination base is activated before copying.
  2. Hello, In the context of creating a Cold War Germany theatre for a multiplayer server, I would like to use the dynamic spawn system. After configuring an airbase with templates for dynamic spawn, I want to copy the configuration of this base to the others. But it doesn't seem to copy the templates. How can I do this? @BIGNEWY Is there a solution? Thank's Tripack
  3. Hello, I've noticed differences between the course and heading displayed on the flight plan and what is measured on the F10 map. In the example below: Start Point -> B1: Navplan: Course(T)= 286° - Heading (M) = 294° Map F10: Course(T)= 280° - Heading (M) = 287° B1 -> B2: Navplan: Course(T)= 077° - Heading (M) = 084° Map F10: Course(T)= 071° - Heading (M) = 078° B2 -> B3: Navplan: Course(T)= 355° - Heading (M) = 003° Map F10: Course(T)= 349° - Heading (M) = 356° The difference is between 6 and 7°. This corresponds to the magnetic declination, which is 6.7° on this part of the map. On the Syria map, the difference is between 4° and 5° , the magnetic declination is 5°. So there is a correlation with magnetic declination, which seems to be incorrectly taken into account. Thanks Tripack
  4. My motherboard is an asus Z270-WS with Realtek audio chipset. I have tried but it does not work.
  5. I've just tested disabling the Realtek audio drivers, and it's perfectly fluid with or without Discord. (it's cool but I don't have sound anymore) It's clearly an audio-related problem.
  6. Yes I use Track-IR. I get suttering and screen tearing if I don't use V-sync. (I have a 60Hz screen) Very stable and fluid performance at 60 fps, but Discord must be launched. That's what I'm trying to understand, why having Discord running allows DCS to be fluid.
  7. Hello I have an unusual phenomenon. The game presents suttering only when Discord is not running. As soon as I launch Discord, everything becomes fluid. This can be checked during the game after about 30 seconds after starting or stopping Discord. I tried to see if this was due to certain audio options without success. If you have any ideas... Thanks without Discord: Switching on Discord: Later with Discord ON: then shutting down Discord: dcs.log
  8. Thanks for these explanations. It would be really nice for people in the community like you and all those who keep DCS alive through public servers, to be able to avoid unnecessary and time-consuming work by blocking frequencies. @BIGNEWY isn't something that can be considered? Thanks
  9. Thank you @Minsky for your fantastic work Do we have a logical explanation of why the UHF ATC frequencies on the Syria chart change regularly? We use UHF frequencies for our public server where there are human ATC controllers. Each time we have to change the presets of the aircraft, kneeboards etc... I imagine that must drive you as crazy as it does us. Tripack
  10. Finally, in the light of current developments, if this can be corrected before the Chinook arrives, that would be good too...
  11. Up. If this can be corrected when the Chinook comes out, that would be nice, wouldn't it?
  12. Yes, it always works, except that in this case on Syria map, all the towns and roads are in darkness except... the airports, which are brilliantly illuminated And switching to 1940 deactivates GPS equipment, which is problematic in a modern war theatre
  13. yes I understand well. I tried to create an explosion beforehand on the base to see if once "damaged" the lights would cut out but without success.
  14. Hello In the context of a night multiplayer mission on Syria, I would like the enemy airports to have their lights turned off. Right now they're real Christmas trees, and attacking a runway in the dark would be more realistic. Do you have any tips? Thanks
  15. Hello, The problem still seems to be present on Akrotiri and there is a similar problem on Damascus. Would you like us to continue wasting time bringing this type of problem to your attention? Or is it unnecessary because we've had no response or acknowledgement from you? Merci.
  16. Hello, It is impossible to contact the ground crew on this part of the Akrotiri base.test_ground crew_akrotiri.miz Thanks for all
  17. Hi, Finally the guilty is the last Nvidia driver. After several tests, the 531.79 driver brought me back to the initial performance or even better with this map update.
  18. I use MT only. Thanks for the info, I never looked at the HT subject. I'll test it and see if there's a difference.
  19. Thanks for all the visual improvements. Unfortunately for me, performance is down, even during the day when I keep the initial settings where everything was fluid. FPS drop from 60 to 35 and I get a lot of stuttering over cities. i7 7700, 1080ti, 64Gb DDR4, 1920x1080 60Hz
  20. alors là je ne comprends pas, j'avais fait les essais 3 fois
  21. Salut @Flappie, Non c'est bizarre, j'ai simplement reproduit sur la map Caucase le cas. Un Huey avec les points d'emport externes et un autre sans, fuel à 20% environ. Le refuel ne fonctionne qu'avec celui qui a les emports externe. Avec celui qui ne les a pas, le ravitaillement commence et au moment où l'on entend le "request rearming" le remplissage du réservoir s'arrête et l'on a une réponse en disant qu'il ne peut pas le faire dans cette configuration. Je peux refaire un track demain si tu veux. Tripack
  22. It is impossible to refuel if the external points (pylons) are deactivated. You'll find the mission and track in the attachment. Thanks track Huey bug refuel.trk Huey refuel.miz
  23. Hello, Do you have any news about fixing this issue? We regularly encounter this concern on our server, which uses human air traffic controllers. Thank you
  24. please pause the new F/A-18 ejection animation for a few days to implement this useful little feature
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