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Bowie

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Everything posted by Bowie

  1. Moved/Delete Bowie
  2. Logitech EXTREME 3D PRO. $30 at the river. All ya need, nothin' ya don't. Bowie
  3. Think this one is fixed. Have run several multi-Section missions, and there is now a little, natural hunting for station, that looks good. They probably just missed a decimal point or something and corrected it. Thank you, DCS/Dev. Bowie
  4. Now that DCS/Dev has the tote board workin' correctly again. Flew Ten(10) combat missions, 12 v. 12, from Cricqueville, meeting the enemy somewhere around the town of Clec'y, in the mountains along the Orne river, between Caen and Flers. - One Flight (Player) with 1 Section of P-51's - One Flight with 2 Sections of P-51's - One Flight with 2 Sections of bf109's - One Flight with 1 Section of FW190's Section Skill Levels: First Section - Ace, Veteran, Veteran, Trained. Second Section - Veteran, Trained, Veteran, Trained. Started from a cold, dark aircraft: - fight started @ 12,000 feet, 15 minutes away, with takeoff/climb/patrol. - No Cheats (zoom/labels/map), just instruments, terrain, Mk.1 eyeball. - RTB'd Seven missions. - Dead-sticked Three, into either a river beach or tree enclosed "bocage" field. Thirty-Five kills. Lived to fight another day. Bowie.
  5. When the F4U and F6F get fielded - you'll be qualified. Bowie.
  6. Have recently run the Gamma down from 1.7 to 1.5. Really likin'it. The instrument panel is now flat black, instead of what was assumed as gray, and most of the mid-day glare and haze that would obscure and mask aircraft at distance is all but gone. Even at dawn/dusk, there is more detail of A/C in low light, instead of them disappearing in the shadows. The lighting appears as a ~ 15 minute shift toward darkness, but otherwise the same, with better detail. All together a visual win. Bowie
  7. Am seeing some stable formations of late, on some new missions set up on the old format. Was this a stealth resolution? Whatever, am likin' the formations either way. Will continue to investigate to see if it is systemic. Bowie.
  8. Optimists - are constantly disappointed. Pessimists - are pleasantly surprised. CFS2 got me wedded to the PTO. But with all the work on the P-51D-25 N/A, both the DCS upgrades such as flight and damage mdl's, combined with the new 40-30deg view settings and 1.5 Gama, the Mustang has become an outstanding piece of fightin' machine. And that's what matters, the gun platform performance. With this setup - no zooming/labels/maps. Jump into a cold/dark A/C, navigate by instruments and terrain, find and fight with the Mk.1 eyeball and the seat of your pants, and them make it back home in one piece. 98% of the simulation. Bowie
  9. Flashy Air Corps stuff, for the ground crews. You're still drivin' it on. Try the Navy way. Dead-stick. Bowie
  10. Got this from an F4U pilot, but it's all the same: Approach - Lined Up/1,000 ft/250 mph - - Prop RPM to Full. - Trim Rudder. (~ 5° Left, or 3 seconds on the button) Over the ramp/runway - - Chop Throttle. (and don't touch it until you taxi off) 1st 90° of turn - (Break) - Break Left 60°/Level. - Open Canopy. - Look for Ramp/Runway. 2nd 90° of turn - (Down Wind) - Drop Landing Gear. - Trim Pitch. (~ 5° Up, or 3 seconds on the button) - One notch of Flaps. - Begin descent. 3rd 90° of turn - (Cross Wind) - Roll out of bank/set up final approach parameters. - Second, then third notch of flaps. 4th 90° of turn - (Final) - Fourth notch of flaps. - Bring the nose around toward the centerline of the ramp/runway. - Fifth/Full flaps. - Flare. - Stick the Tail Wheel as the nose comes to centerline and the wings level and stall. - Roll out/raise flaps. - Brake/exit runway. So, chop the power, screw down to the ramp, plant the tail wheel at the stall. (the last few degrees a pirouette) ... dead-stick. Jedi skill. Bowie
  11. Trivia is like that. The point is - This requires that one points their nose to see a different ~ 60° view window, head on a swivel. No "game" panorama views. And it feels 3D, like being inside, not just looking at a picture of something. Useful detection range is 1.5-2.0 MN, depending on background and lighting. And when you lose a bandit in a knife fight - it requires that you point your nose/maneuver your aircraft to reacquire, Not just "look over there," but maintaining your 3D situational awareness so that you can extrapolate/maneuver/pan to get then back into view, then drag'em into the gunsight. Jedi skill. Bowie
  12. Any takers on this? If a Simulator is what you're about... Bowie
  13. Will confirm this BUG. This is on a 4K monitor. And it's new, probably the last big, or the following small, update. Bowie
  14. As the title states. New BUG w/ this update. Please Advise. Bowie
  15. This looks exactly what was here to post a request for, reducing the max breaking gain to a percentage that will be functional w/ differential repeater keys. Pulled a copy of the folder and file over to the user install, and will mod and see if it works over there. Thank you for this, as WWII fighters are the real pilot stuff, from start-up to shut-down. Bowie
  16. Witnessed a collision b/t a FW-190 A-8 and a P-51D-25 N/A viewing in F2. Tore the FW-190's vertical stabilizer/rudder clean off, but continued to fight as normal. Not good. On a higher note, witnessed another collision in the F2 view mode, this b/t a P-51 and a bf-109. Sheared the wing off the P-51, but apparently did no damage to the bf-109. While inspecting it for damage, the engine seized, and the mill locked up solid. One of the propeller blades was peeled back like a banana. Pretty cool. Please advise. Bowie
  17. The Magnetic Compass in the A/C (P-51D-25 N/A) agrees w/ the NORMANDY Map Compass Rose: *M-9.7° (~ -10°). But when interrogating the A/C, from either the F10 Map or F2 View Key, the HDG XXX°M, in BLUE, is reading +10° Higher than the True reading to the right of it, which is actually reading the Magnetic heading. Please Advise. Bowie
  18. Well, there wasn't a whole lot of any air fighting over Normandy. Ardens Offensive and on seems about right, late '44. But an early, less powerful bf-109G, w/ MG 17's and the higher capacity 20mm cannon, a/o a later one w/ the 20mm and MG 131's. Would be happy with any of that, as long as it was native DCS. Bowie
  19. Have been spending a lot of time in the P-51D-25 of late, against AI bf-109K-4's and FW-190A's, Trained or Veteran/Ace skill level, and have done very well against them (with a notch of flaps), including running them down. (though not fully fueled, but rather a 41% close combat load) Spend a lot of time trimming the A/C, and it makes a difference. Bowie
  20. Wonder how much trouble it would be to convert the bf-109K-4, and offer it like the clipped wing option mdl. for the Spitfire. Even if it was simply a cannon armament/ammo change from 30mm to 20mm, and some liveries to match. Considered doing the relatively simple file mod, but didn't like the idea of a bastard A/C if going on-line. Bowie
  21. The above settings produce ~ 60° Field of view. Checked by placing the edge of view on the center-line seam of the cowling, noted a scenic detail on the opposite edge of view, panned to align the initial edge with the scenic detail, and then analyzed how the center of the view lines up with both the parallel wing and perpendicular canopy rail, 90°/(1 + 0.5) = 60°. Should work for any monitor and distance, as one sees what they see, and the brain adjusts accordingly. Bowie
  22. EDIT: From post #26 Had an interesting turn of events on this project. Was thinking that a "look down" button would be useful, as there are the fuel switch/gauges, as well as the side panels to deal with. So switched settings/assignments for the two upper snap view buttons. ... and, with the other corrections, the views were the same, as 30º view angle change w/ the "40" zoom is native. Zeroed the "vAngle", and tasked, instead of "Camera view up slow", "View Center" to the upper right(JOY_BTN6) button. (gunsight view) And tasked, instead of "View Center" w/ the - 30º depression angle, "Camera view down slow", to the upper left(JOY_BTN5) button. (panel view) So, now, the upper right button is all/only "gunsight view", without the annoying double-clutch higher views from the "Camera view up slow" function. And, the upper left button is "panel view", and "lower panel view" with the second push, and pan from there. Also, once the lower panel view is altered, even by just bumping the pan hat, the upper left button will bring back the "panel view", moving the view back up. This also effects panning in the "panel view" itself, as the upper left button will reset to initial "panel view" as well. This is very fast for in-cockpit work, like start-up and monitoring flight parameters and fuel. Really Good - got better. The original post: In a real cockpit, there are no panoramic views. And frame members, like the windscreen bow, are relatively substantial structural elements. Look out around them, or look down at the instrument panel and that's all you can see. This equates to ~ a 60º field of view, and a - 30º depression angle for the Instrument Panel view. DCS - provides a panoramic view at the expense of "zoom angle", which makes everything outside the cockpit look smaller, resulting in spotting difficulty at even reasonably close ranges. Solution: Scale the cockpit with zoom. With Notepad++, open C:/user/"user name"/Saved Games/DCS.openbeta/Config/View/SnapViews.lua. (make a copy first and rename it. e.g. "SnapViews - OEM.lua" Find the "P-51D" section/[13] (mine is row 5192) Change (copy/paste): [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = -30.000000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.120000,-- Cockpit View In_Trans 0.000000, OEM 0.120000 y_trans = 0.0600000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, For the Logitec Extreme 3D Pro, with 4 stick head buttons and a hat: UL (JOY_BTN5) = "View Center" UR (JOY_BTN6) = "camera view up slow" LL (JOY_BTN3) = "view left" LR (JOY_BTN4) = "view right" Hat (JOY_BTN_POV1_x) = default pan function This provides: (UL) Instrument Panel view (UR) Gunsight view (LL) Fast Pan - left (over the shoulder from Gunsight view) (LR) Fast Pan - right (over the shoulder from Gunsight view) (Hat) Pan - from any view or location By doubling the zoom to this ~ 60º field of view, the inside looks and feels right, and the outside looks right. Full size/full screen views: (Lt click image, then Rt click for image host, then double Lt click for full screen view) (UL) Instrument Panel view (UR) Gunsight view LL (JOY_BTN3) = "view left" (full pan) (Hat) Pan - from any view or location Should work w/ a head-Tracker as well. Comments/Concerns/Suggestions welcome. Bowie
  23. So, 16 v. 16 missions, maybe Ten, P-51D-25's against bf-109's and FW-190's, skill levels Trained to Ace, all. Maybe Fifteen hours of flying, all landings back at Cricqueville. What's wrong w/ this picture? [EDIT] DCS 2.9.6.58056 (22JUL24) - AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed. This appears to have solved the problem of Player being the only AI target in the sky at the merge. A big Thank You for that. Bowie
  24. General/Multi-thread Mode: - Off-Line Play option Fails - produces Error Code 500, and then a 4xx? - Not logging Landings or Flight Hours. Normandy Map: - Airfields are misnamed in mission execution (i.e. Cricqueville landing acknowledged as Lignerolles landing) - Aircraft now land all over the map at the end of the mission, instead of at their assigned airfield/apron. - Formation station-keeping is still a mess, though being "investigated" on another bug report. Please find the attached Track. Bowie Formation Butterflies.trk
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