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Bowie

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Everything posted by Bowie

  1. Check-check... Have the AI Flights EVER followed the Player Flight? Please advise. @NineLine Bowie
  2. Here ya go, @NineLine Cowling Gap.trk Bowie
  3. FMOptions.lua/mainWheelBrakeMomentMax = 3500.0 This is down from 8000.0, which was the problem. A little touchy, especially when light, but manageable, and better than 3000.0 for big swing corrections. For general runway braking, taxiing, and hardstand pirouettes, 3000.0 is pretty sweet. Bowie
  4. It appears that, in someone's haste, the generic P-47D\61st FS liveries, both D-Day and July, 1944, are sporting Lt. Col. FS "Gabby" Gabreski's 27 "kill" flags. This is a great skin, and Gabreski has tribute liveries for both. But it is unusable with an entire flight sporting 27 "kill" flags each. Any chance one of you livery-smiths could rectify this problem with a mod to the: DCS World OpenBeta\CoreMods\WWII Units\P-47D-30\Liveries\P-47D-30\61st_FS_1944 and 61st_FS_D_day\ "P47D_Fuz_Front_61st_FS_1944" and "P47D_Fuz_Front_61st_FS_D_day.dds" files, removing/painting over the flags, w/ the camo pattern underneath? TIA. Bowie
  5. Allied planes hit the German Rangefinder Kdo.G40 first thing, and the flak is impressive. On the other hand, German planes do not attack Allies Rangefinder (DRT) at all, and the flak is late and sporadic. Therefore, assume Allies Rangefinder (DRT) not functioning. Bowie
  6. Missing the point. Scale, not size. Perspective View... not actual Size. What the Pilot in the cockpit would see, not what you should see recreating a cockpit at home. No "arcade" panorama. This is head out the Left side, taxiing, looking back at the panel. Bowie
  7. The External View for this setup: OPTIONS\SYSTEM\External field of view = 55° Almost an exact match. Bowie
  8. Can get the A-20G AI to bomb all right, but not Strafe. Any thoughts on this? TIA. Bowie
  9. This gives an "in the cockpit" feel, and improved spotting and tracking. 4K 3840x2160. The detail is outstanding. Bowie
  10. A P-51D Cockpit that Looks and Feels... Right. Bowie
  11. The cockpit at 0.160000 felt a little too tight, and was a little difficult visually to get in and out of in a rolling scissors. Solution: Move the "eyeball" back a little, from 0.160000 to 0.150000. Not much, but made a noticeable difference. With Notepad++, open C:/user/"user name"/Saved Games/DCS.openbeta/Config/View/SnapViews.lua. (make a copy first and rename it. e.g. "SnapViews - OEM.lua" Find the "P-51D" section/[13] (mine is row 5192) Change (copy/paste): [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = -30.000000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.150000,-- Cockpit View In_Trans 0.150000, OEM 0.120000 y_trans = 0.0600000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, The instrument panel still fills the view, and it feels like inside looking down, but not as harsh and dramatic. Smoother transition between Gunsight/Panel/Outside. Gunsight, Panel, and Oblique views of the new setting: Bowie
  12. EDIT: Adjusted this down to 0.150000. See following post. Bowie Was getting the feeling that, even though the pilot's "eyeball" is in the correct location, the view was still a tad panoramic, like being in the back seat with the gauges out of reach. Solution: Move the "eyeball" forward, from the OEM 0.120000 to 0.160000. This equates to only ~ 1.5 inches, but makes a considerable difference. With Notepad++, open C:/user/"user name"/Saved Games/DCS.openbeta/Config/View/SnapViews.lua. (make a copy first and rename it. e.g. "SnapViews - OEM.lua" Find the "P-51D" section/[13] (mine is row 5192) Change (copy/paste): [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = -30.000000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.160000,-- Cockpit View In_Trans 0.160000, OEM 0.120000 y_trans = 0.0600000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, This gives a nice "in the cockpit" feel, gauges at arm's reach, and the canopy bow looks substantial. Gunsight Mil Ring does not change. Gunsight, Panel, and Oblique views of the new setting: Really liking this. Bowie
  13. They are reporting this fix in the last big update. Is it, and how is the drag? Bowie
  14. This may be coincidence and subjective, but, in 3840x2160/4K...? The Options/GamePlay/Improved Spotting Dots On/Off Button appears to be working. The testing in "Instant Action" seems to support it. And flew several missions w/ an initial climb and join-up leg, some w/ the Button "Off", some w/ the button "On". Then, when A/C were acquired joining, as "tail-end Charley" Section, the program was paused and the F10 Map ruler was used to measure the distance. For the "Off" missions, 1.2-1.3 NM was typical. For the "On" missions, ~ 3.6 NM, even on a late pause, was noted. And this is for tail view P-51D's, just above or below the horizon. Bowie
  15. ... is Great. Instead of joining up, trolling, hitting the IP for minimum climb, and then climbing to intercept the next waypoint... They now join up, V-Max climb to altitude on speed, and then cruise at altitude to the next waypoint. W/ the P-51D-25-NA set to 160 MPH (139 KTS), this results in a V-Max climb at Max Continuous Power (46 in./2700 RPM), and then an economy cruise at altitude, at the bottom of the "Green" (26 in./1600 RPM), to the next waypoint. Outstanding. Bowie
  16. Well... 3840x2160/4K...? Reporting "speck". In testing in the Instant Action/Normandy map, am now getting a "speck" at 4.5 NM, resolving itself into a Bf 109 fighter as the range decreases. This is up from ~ 1.5 NM. 5-Mile visibility w/ WWII fighters? Outstanding! Thanks DEV for a solution to a 'Uge DSC/WWII problem. Bowie
  17. Found an interesting tidbit while rebuilding the Omni-Mission set to the 24 v. 24 standard. In the Bf 109-K4 "Load-Out" screen, there is a ellipsis (three dot) tab for additional items. The WM50 boost tank - with an option for "Empty" Voilà! G6 performance. Bowie
  18. Situation: Am running a modest system currently, 7700K/1080/3840x2160x4K. Object detail is high, while scenery and player bubble are low. Come to DCS to fight in the air, and strafe/rocket/bomb the occasional ground target. My mission plan starts w/ an Omni mission, that has everything interesting and desired possible on it, with no player designated. Then, boolean, remove/delete those things not wanted, Test, set date/time, designate a player pilot, and a unique flyable mission is made. This led to AA/FLAK batteries of generally 10 unites (1-Director, 2-AA, 4-FLAK, 3-trucks), w/ the Axis field batteries also having 4-1/2Tracks for the FLAK guns, with one/each on the active Airfields (1 or 2 per side), as well as each having a battlefield battery in or around the combat zone. Reasonable - good for bomber missions and FLAK traps for fighters along the front. Was struggling w/ 12 v. 12 fighter missions, and really wanted 16 v. 16, which creates a full court environment, as there is neither fuel nor ammunition to "run the table," even on a great mission. There are always "sharks in the water" until you are back on the ground. Discovery: As the 3.7" FLAK guns have been on the fritz of late, decided to remove them and create 4-AA gun batteries instead, as most missions are fighter anyway. Frame rates went up. So removed the secondary airfield batteries all together, and frame rates went up some more. Long story short - now have a 2-AA gun, 1-Truck battery on the home field, in case an enemy fighter shows up in the pattern, and that's it. Am now able to run 24 v. 24 fighter missions, at 12 v. 12 or better frame rates. Absolute "bar-room brawl" heaven. 16 v. 16, w/ or w/o ground targets, or 24 v. 24 ACM, is outstanding. So, beware the WWII Asset Pack drag. Bowie
  19. Is this a Bug? Have been making Player Second Flight missions w/o a hitch. Then tried Player Flight Leader missions. This fails both as Player Mission Lead and Second Flight Lead. Attached please find Player Flight Leader "Anvil," and Played Second Flight Leader "Cactus" missions. Both their Second Section Flights fail to "Follow." Please advise. @NineLine Bowie CRI-0530-1600v0808-ML - Anvil Flight Disp-F2.miz CRI-0600-1600v0808-FL - Cactus Flight Disp-F3.miz
  20. Yeah... that would be flat Awesome as a DCS module. Bowie
  21. Have been running this "G6" Weapons.ula for over a week, now. Big improvement on both sides of the muzzle. Have not had the empennage of my P-51D-25-NA blown off once, but have suffered a much higher amount of mauling, generally. And dogfighting in the Bf 109K is now possible. Won't be going back, unless it is (required) for an on-line engagement. Can this be added as an OEM Armament Option for the Bf 109K? @NineLine Please Advise Bowie
  22. This is what works for me: A P-51D Cockpit that Looks and Feels... Right. Takes some Situational Awareness upgrade to deal w/ the smaller view window, to maneuver and track things that you can no longer see, until you can again. But, after that, it is awesome. Bowie
  23. Call it a Bf 109G-14, a late production G-6 with most of the performance upgrades and right for the Normandy AO. Although, have found that, in my opinion, only the "Ace" AI pilots use the WM boost. And they are very good, especially with a "Veteran" wingman, as are slated in my missions. Beware of Hans. Bowie
  24. Am using it now, on all the WWII Fighters. For the P-51D-25-NA, 3000: Stick back/steer -> stick forward/differential brake/initiate rotation -> turn -> stick neutral/opposite differential brake/arrest rotation/roll-out/tail-wheel lock -> stick back/steer... Simulating IRL. Bowie
  25. DCS World\WWII\ETO\Normandy...? Needs this North American P-51B-5 Mustang. 356th Fighter Squadron, 354th Fighter Group, out of A-2 Cricqueville-en-Bessin (Cricqueville), Normandy, France, JUN-SEP44. Bowie
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