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Everything posted by Bowie
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And you are? These are missions run w/o issue or incident constantly and consistently, until the last update. Your fantasies not withstanding. Want to be helpful? Try flying a mission, any mission, to corroborate this bug. As there are a series of Eight of these missions, it is not a one-off, but likely systemic, like the failure to log landings or the other settings resets being reported. Bowie On that note, will attempt to capture the next one. (had another LDG failure this AM) History - is not the problem. The last update is. Bowie
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These are a series of hand-built (mission editor) missions. The events are, as stated, random. They are uninitiated, described above, and did not occur before the last update. Bowie
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Getting uninitiated random failures now, since the last update. One engine out( fuel?) on take-off, and twice failure of right landing gear retraction after take-off. Please advise Bowie
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Seems to me that "somebody trying to help make sure your bug report actually gets addressed," would recreate the simple condition described, and make an observation of their own. And if posting a track is that simple, show us how simple it is with one of your own as support. Or, maybe DCS/Dev Group could do it, as they are the ones who created the issue, along with being the ones to fix it. As it didn't exist before the last update. DCS/Dev Group... ? Bowie
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Landing at Cricqueville - Reports Landing at Lignerolles. That is all. Bowie
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missing info Warbird AI damage modeling….still
Bowie replied to Mike_CK's topic in New Damage Model Bugs
This has not been my experience since the damage model updates. Fly a lot of single player in the P-51D-25, 16 v. 16 against a combination of Bf-109's and FW-190's. And while the damage is .50 M2, and though a little on the ineffective side, it does do the job if put in the right place, and predictable results are observed. Hits that produce oil/water/fuel vapor trails, will result in the eventual cessation of those trails, quickly followed by a seized engine. A water jacket steam cloud hit produces the same result much quicker. Have doggedly followed these A/C and have observed increased hits produce increased damage effects resulting in loss of flight control, fire, or engine failure. It is easy to forget that WWII A/C, in the main, are hollow shells, with a few small but key components that may also be armored. So, especially for wing mounted weapons, range (conversion) and marksmanship, including a centered ball, are extremely important. Have observed on many occasions that a 1/2 second burst into a German fighter, when the span/length is 1/2 the 70 Mil gunsight ring and the ball is centered, put directly into the cockpit to spinner area? Results in catastrophic damage and systems failure. Have also tail-chased them at half that range in a scissors fight, emptied the magazines, perforated the A/C, and they fly away, hollow and armored. Bowie -
Generally set up the P-51D-25 for short range combat missions with 41% fuel load. Or, roughly 60% of wing tank capacity. That's ~ 54 gal./wing tank, and an empty fuselage tank. Good for a 45 minute combat flight: (15 min. climb/15 min. fight/15 min. return) and ~ 15 min. of fuel to spare. At this weight, will out-fly a FW-190, and stay with the Bf-109 (w/ a notch of flaps), and beating it at the end. Bowie
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The P-51D-25 has a very high fidelity flight model. Just trim it for level, "hands-off" flight. Bowie
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Hello DCS/Dev Team: Fly daily P-51D-25 missions from cold start/Normandy44 map. Flight generally consists of: - Four(4) Sections of... - Four(4) P-51D-25's ea., Three(3) of which are AI, including the Flight leader Section. - All pilot skill level Trained or higher. - All in "finger four" Section formation. - In a staggered altitude diamond Flight box formation, set in missions manually with way-point data. With the last up-date: AI aircraft formation station-keeping now resembles massless "butterflies." Will trim for "hands-off" flying (great fidelity) for the initial climb (12,000 ft/160 mph/1,000 fpm.) Generally spend the time practicing very close formation flying, moving between the Three(3) AI Sections, with no issues. Now, it is visually ridiculous and dangerous, as the AI Aircraft struggle to hold station within the Section and Formation while zipping back and forth in every axis. This occurs in both Std. and MT modes. Formation Butterflies.trk Please advise. Bowie
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Considerably firmer than the new LG physics. Bowie
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Would think Guadalcanal to Rabaul would do nicely. Bowie
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Us Navy USS Enterprise (CV-6) Yorktown-class aircraft carrier
Bowie replied to Silver_Dragon's topic in Pacific Theatre
It's not that it's a bad choice. After the Essex Class, it is a fine stand alone Carrier choice. But, for the '44 PTO? in lieu of the Essex Class, not the best choice. May be corrected as we discuss, like the USS Forrestal showing up with the Super Carrier. Bowie -
Us Navy USS Enterprise (CV-6) Yorktown-class aircraft carrier
Bowie replied to Silver_Dragon's topic in Pacific Theatre
Yorktown Class: of which there were Three. Only One of which even made it past the initial Solomon's naval battles, armed w/ Wildcats? With the Essex Class already in process, the inspired choice would have been the Independence Class. Of which there were Nine, w/ multiple in each Carrier Battle Group, all but one making it past the Philippines, and armed w/ Hellcats. [ED_dropping_ball] Nice Carrier, though. Bowie -
Us Navy USS Enterprise (CV-6) Yorktown-class aircraft carrier
Bowie replied to Silver_Dragon's topic in Pacific Theatre
Hmmm.... Bowie -
Distant aircraft and label scaling at higher resolutions
Bowie replied to ClydeBigBird's topic in Sim Research
Yes, this is a Uge problem in Stick-n-Rudder 4K combat. Have resolved the issue somewhat, by resetting the FOV to 45° (from 60-80°), and then correcting the eyeball location. WWII fighters now have a < 2.25nm visual detection range, but it should be Twice that. The views are now more accurate as well. Have these on buttons: Head in and out of the cockpit. Bowie -
With the impending release of the DCS "PTO," massed naval AA will play a major part. Does your programming contain Ballistic Coefficient/Air Resistance and Rate of Fire randomization? If not, the effect is "Star Wars" Laser Cannon, and the affect is unrealistic. In CFS2, being open-source, we solved the problem in two ways: 1. Alter each gun's Rate of Fire. By 2% intervals (+/- 6%) above and below Average Rate of Fire. This gives an initial broadside, and then dispersed rate fire from then on. 2. Set Muzzle Velocity by Time of Flight to Range/Altitude. For whatever the standard engagement range/altitude (20mm, 5", etc.) find the table or calculation for Time of Flight to that Range/Altitude. Then, Divide the engagement range/altitude by the time of flight to that range/altitude, to get an average Muzzle Velocity, and then alter it (+/- 6%) as above. This produces the oft cited "Golden BB" effect. Rounds randomly, or in streams, arc up at the A/C, like tennis balls, and are even avoidable, as they arrive at the A/C at the same duration of flight time as the real thing. Thanks for the work, and am looking forward to the PTO w/ great anticipation. B/RE: Bowie
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A plane w/o guns - is like a woman w/o... Bowie
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Me? Have three WWII modules: P-51D/BF-109K/FW-190A. Bein' an ole time, die hard, CFS2 pilot, stick-n-rudder flyin' is what makes the world go round. So, yes, the ETO is big, and the PTO, w/ carrier Ops, will be even bigger. As long as ED doesn't drop it for Basketball, the way M$ did? My money is green - let the good times roll. Bowie
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Why Don't WWII Fighters Explode In the Air?
Bowie replied to Bowie's topic in Western Europe 1944-1945
Out-Standing! Thanks for the work, and insight. B/RE: Bowie -
Why Don't WWII Fighters Explode In the Air?
Bowie replied to Bowie's topic in Western Europe 1944-1945
This is not a debate - but a query. CFS2, we did this to the DP files all the time. No sweat for a programmer. Cut-n-Paste. Bowie