-
Posts
284 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Bowie
-
DCS P-51D-25-NA: Ammo Loadout/Rate of Fire Question
Bowie replied to Bowie's topic in DCS: P-51D Mustang
May have even see that once, but didn't remember the ammo count detail. Thanks for the source, AJ. So, now have both, but will prob. put the OEM 500 back in, as it was/is apparently correct for Normandy, contrary to DCS documentation. Call it strafing rounds, and will ignore it, and continue to use the Two-gun fire as a low ammo warning, to knock it off and head for home. Bowie -
Looked into the Bf 109K-4, and found 450 RPG for the MG 131's, and 60 RPG for the 30mm MK 108. These should be 300, and 65, respectively. Can we get these file line-item corrections (Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\Weapons\"Weapons.lua") addressed in the next update? Along w/ that correction, also created .ula's for both the Bf 109F-4 (MG 151/20 & MG 17), and G-6 (MG 151/20 & MG 131), with the correct load-outs as well. They work great. Let me know if you're interested. @NineLine Please advise. Bowie
-
DCS P-51D-25-NA: Ammo Loadout/Rate of Fire Question
Bowie replied to Bowie's topic in DCS: P-51D Mustang
North American P-51D_K Mustang "...The inboard guns each had 400 rpg, and the others each had 270 rpg. However, Mustang users had the options of removing two of the guns and having just four, with 400 rounds each, and some pilots did actually select this option." Haven't found any support for the "500 Rd." inner gun theory. Believe that this is simply an "attention to detail" issue. Looked into the Bf 109K-4, and found 450 RPG for the MG 131's, and 60 RPG for the 30mm MK 108. These should be 300, and 65, respectively. Can we get these file line-item corrections (Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\Weapons\"Weapons.lua") addressed in the next update as well? Along w/ that correction, also created .ula's for both the Bf 109F-4 (MG 151/20 & MG 17), and G-6 (MG 151/20 & MG 131), with the correct load-outs as well. They work great. Let me know if you're interested. @NineLine Please advise. Bowie -
DCS P-51D-25-NA: Ammo Loadout/Rate of Fire Question
Bowie replied to Bowie's topic in DCS: P-51D Mustang
Thanks, AJ. Just occurred to me to check that, as recalled a Bf-109 mod that addressed armament dealing w/ an ED install file. From the DCS P-51D Mustang Manual/P. 50: (as well as other official sources) "The P-51D is equipped with six free-firing .50 caliber machine guns, three in each wing. The guns are manually charged on the ground and fire simultaneously when the Gun Trigger switch is pressed on the front of the control stick grip. The maximum ammunition capacity is 400 rounds for each of the inboard guns and 270 rounds for the center and outboard guns for a total ammunition load of 1880 rounds. The guns can be adjusted on the ground for different convergence points based on the tactical needs of the mission. Normally the convergence point is set to 250 - 300 yards. The amount of ammunition remaining is not indicated in the cockpit." From P.51: "If the mission needs require longer firing time, it’s possible to remove the center gun in each wing. This allows each outboard gun to be loaded with 500 rounds." From Eagle Dynamics/DCS World OpenBeta\CoreMods\WWII Units\P-51D\"P-51D.lua" file: 276 }), -- Left wing inner M2 BrowningM2({ muzzle_pos = {-0.028, -0.447, -2.032}, effect_arg_number = 434, mixes = { --[[ API-T '44 ]] {3, 5, 3, 6}, --[[ API-T '44 S ]] {3, 3, 4, 3, 3}, --[[ API '44 ]] {3, 5}, --[[ AP '43 ]] {2, 2, 5, 5}, --[[ AP-T '43 ]] {2, 2, 5, 5, 6}, }, count = 500, barrel_circular_error = 0.0, rates = {803}, azimuth_initial = -0.379, elevation_initial = 0.364, supply_position = {-0.724, -0.180, -3.000}, ejector_pos = {-1.055, -0.123, -0.008}, 298 }), -- Right wing inner M2 BrowningM2({ muzzle_pos = {-0.028, -0.447, 2.032}, effect_arg_number = 433, mixes = { --[[ API-T '44 ]] {3, 6, 3, 5}, --[[ API-T '44 S ]] {3, 4, 3, 3, 3}, --[[ API '44 ]] {3, 5}, --[[ AP '43 ]] {2, 2, 5, 5}, --[[ AP-T '43 ]] {2, 2, 5, 5, 6}, }, count = 500, barrel_circular_error = 0.0, rates = {797}, azimuth_initial = 0.379, elevation_initial = 0.364, supply_position = {-0.724, -0.180, 3.000}, ejector_pos = {-1.055, -0.123, 0.008}, @NineLine Can we get this file line-item correction (Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\P-51D\"P-51D.lua") addressed in the next update? EDIT: Have attempted to edit this file in the "Eagle Dynamics\DCS World", as well as create a file path/copy and edit it in "SavedGames\DCS", No joy, as the ED path is locked, and the SavedGames path is not recognized. EDIT.1: Successfully edited this file in the "Eagle Dynamics\DCS World", using Notepad++ Administrator permission. Assume this will have Server Authentication problems on line, but works for SP mode. Please advise. Bowie -
Assuming the advertised P-51D Ammo Loadout: Inner Guns E/A: 400 Outer Gun Pair E/A: 270 Total: 1880 (800 + 1080) Getting ~ Twenty(20) seconds of All-guns fire, and an additional ~ Fifteen(15) seconds of Inner-guns only fire. Rounds remaining (Rearm/Refuel board) after All-guns fire ceases: ~ 22%. Doing the math: If All-guns fire 270 rounds e/a, that's Sixteen-Hundred-Twenty(1620) rounds of All-guns fire. Or, ~ 86% of the 1880 total rounds. That's also 260 rounds remaining, which equate to ~ 14%, after All-guns fire ceases, for the Inner-guns only fire. Or, 130 rounds e/a for Inner-guns only fire. 270 rounds in Twenty(20) seconds is 13.5 rounds/second(810 RPM), which is spec. Inner-guns only fire of 130 rounds e/a, at that rate, would be ~ 9.6 seconds. So, where does the 22%(+8%) rounds remaining after All-guns fire ceases come from, and the additional ~ 5.4 seconds of Inner-guns only fire? Please advise. Bowie
-
Well... Having shot down literally hundreds of Bf-109's and Fw-190's flying the P-51D of late, have a reasonably educated opinion. That is - the DCS/DM is pretty well done. WWII fighters - are mostly hollow boxes, with a few critical and sensitive components here and there. Start by running the User install/Config/Views/SnapViews/[13]/"ViewAngle to 40.000000. This will give you a pretty good IRL view of both gunsight and target. With the wings or fuselage spanning half the 70-MIL gunsight ring, a fighter will be at convergence range (~1,000 ft). With this view setting, you will be able to see your hits at that range and closer. A 1/4 second burst - is ~ 20 rounds, in a pattern the size of a trash can lid. Put that into the engine cowling, and the result will be a burst water jacket/abort, or a fire and a kill. Put it into the cockpit, and the pilot is dead. Shoot left or right, and you hit the radiators. The problem is, the default ViewAngle provides an "arcade" panoramic view of the entire cockpit and windscreen, and reduces the size of both the gunsight and target. So, when you see the target in range, it is usually well inside of that, usually spanning the entire 70-MIL ring, and then gets closer from there. Put the pipper on the engine cowling or cockpit, and the result is a miss, or perforated mostly empty wing panels. Missing left or right produces mostly empty outer wing panels or empennage hits, and maybe one wing's guns on target. Routinely get Four or Five "kills" in a mission, and returned with 60%+ ammo (check the "Rearm/Refuel" board), once with 87% remaining. For Four "kills", that's an average of Three, 1/4 second 20 round bursts each. Have also emptied the guns on a hard-turning Fw-190 in close and "churning butter" with the stick. Marksmanship. Trim the airplane, get the range right with the 70-MIL ring gunsight, learn what the correct lead looks like (it will be more with this IRL view), be precise in aim, and use short bursts. Bowie
-
So, What's a Fighter Jock Have To Do to Get Promoted Around Here?
Bowie replied to Bowie's topic in Western Europe 1944-1945
Well, apparently... Bowie -
Do bullet holes in AI planes affect the flight model?
Bowie replied to bephanten's topic in Western Europe 1944-1945
As to the OP, was having stall/snap-roll problems in a mid altitude fight w/ a Bf-109, which was unusual for the trimmed A/C. Then noticed this: So there is some effect. Bowie -
Do bullet holes in AI planes affect the flight model?
Bowie replied to bephanten's topic in Western Europe 1944-1945
Range - makes a big difference. Have gotten close behind Fw-190's in the P-51D and absolutely shredded them, to no avail. Airplanes are mostly empty space, with a few critical components that, from the rear, are generally armored. But back off until their wingspan is half the 70-MIL gunsight ring, where the 6x0.50Cal are concentrated into a trash can lid sized pattern, and it usually only takes a few 1/4 second bursts, as each contains ~ 20 rounds. Bowie -
Zombie Track: a Wing and a Prayer... literally. Bowie
-
Agree. Seems that an Armament option w/ the MG 151/20 "Motorkanone"/200 rounds, and either the OEM MG 131 or the older MG 17 with the appropriate ammo upgrade. The MG 151/20 already exists in the program. @NineLine Please advise. Bowie
-
What are the odds. @NineLine Bowie
-
This becomes apparent with the Canopy open and the Pilot's Head out to the side, while taxiing. As every mission starts and, hopefully, ends with taxiing to and from the runway, there are several minutes having this gap flash the ground, where the engine would be. Don't know if this is a big or small problem to fix. Please advise. Bowie
-
Any info on this? Systemic or a problem w/ the install. Please advise. Bowie
-
So, What's a Fighter Jock Have To Do to Get Promoted Around Here?
Bowie replied to Bowie's topic in Western Europe 1944-1945
Poor Butter-Bar Fillmore. Stalled/snap-rolled/augered in, scissoring in the weeds with a coupla veteran bf-109 pilots, after being jumped while attempting to finish off kill #75. Hell of a pilot. Bowie -
... of which there are exactly - none. Starter pack - P-51D-25-NA/357th FG: (not like you don't already have the liveries) Bowie 357th Fighter Group 362nd Fighter Squadron 363rd Fighter Squadron 364th Fighter Squadron
-
Came here to post on this very problem RE: the P-51D-25-NA. @NineLine Please Advise. Bowie
-
It gets worse. The track runs with the invisible "kills". But the Player A/C Takes New Damage. This was an unscathed, Four-"kill" Track. Zombie plane came back on the same Track, shot to hell w/ a dead engine, lands and taxis on phantom landing gear. Please advise. Bowie Four-Score.trk
-
All the personal "kills" in the missions are now Invisible, just shooting into empty space. WTH, Over. On MT version. Please advise. Bowie Ace (Killer)-in-a-Day.trk
-
Have the "Allies Rangfinder (DRT)" added, and resupply truck in range. Neither the QF 3.7 In. nor the 40 MM Bofors Activated for "Fighter Sweep" fighters. When some Sections were changed to "Ground Attack", Both activated. The OF 3.7 Tracks, but does Not Fire. The 40MM Bofors Does Track and Fire. Guess would be the "Allies Rangfinder (DRT)" unit. The Axis AAA is working just fine, both heavy and light. This Bug is relatively new, could be since the last big update. Please Advise. Bowie