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Everything posted by Bowie
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Yeah... about that, Generally set mission fights to occur w/in ~ 15 min. of start-up. Please explain how one fuels 41% (60% wing tanks, or ~ 54 gal./ea.), and then, puts 25 gal. in the fuselage tank? Bowie
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@NineLine - Attached please find one of the missions of the series, varying only as to elevation, route, and time. This one is "F" elevation, initial route, early morning, second Section, out of Cricqueville, Normandy map. Give it a run, and anyone else interested, and try to hold formation on another Section, and then enjoy the fight. Or, set Doghouse-1 from "player" to "Veteran," and then use the "F2" key to cycle through the A/C on mission. Look particularly at Cactus flight, the lead Section for Doghouse flight. The station keeping is awful, and new since the last big update. Doghouse Flight - CV-0430-1600v0808-SL Disp-F.miz Bowie
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First off - Before the last big update, not only these 16 on 16 missions, but the Omni mission from which they were derived, with 26 Allied Fighter(4) and Bomber(3) Sections, and 18 Axis Fighter(4) and Bomber(3) Sections, with all set as AI - took off/formed up/climbed/patrolled/attacked/returned/landed/parked in their original location... flawlessly. Being set up this way for testing, could jump into any/every plane to observe throughout the entire mission. Different climb/cruise/patrol speeds were used, depending on the individual Section A/C and route requirements. Flawless. Second - 160mph IAS is just slightly below 165mph IAS considered optimum. Have slowed them down to 130mph IAS without issue. Third - IF this was a climb speed issue, it would still be associated with the last big update, and does Not address the radical side-to-side formation station keeping movements. Understand, this project was several Months worth of careful building and testing, to generate the omni missions, at three different altitudes (LF/F/HF) after the Normandy map was corrupted due to its integration into the Channel map plan. Lots and lots of hours spent observing and correcting routes/speeds/timing marks/interactions. Flawless. It's the last big update. Requesting that DCS/Dev look into it, as someone missed a comma or decimal point somewhere. Bowie.
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Out-standing. May seem to be a little thing, but it turns out to be pretty important. Four Sections from two different airfields, join up and climb to elevation, and then patrol the combat zone, the first 15 min. of every flight. The immersive pilot workload of formation and navigation is always in sharp contrast to the 16 on 16 furball to follow, one of eight unique missions - with four different situations that occur twice at four different times of day, morning and evening. Thanks for the work. B/E: Bowie
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Wondering if the LG malfunctions are associated w/ the new, softer landing gear physics. Have been attempting to master the toe-brake/castering tail wheel steering with buttons, and it is fussy. Takeoffs have also gotten a lot more difficult, w/ some torquing around quite a bit. (although flattening the rudder curve a little helped a lot) Maybe the ground yaw on TO was damaging the gear. Which is OK, because skill will resolve it. Doesn't explain cooling and fuel issues, though. Just showed up, like the awful Section formation station-keeping, with the last big "hot-mess" patch. Don't ever expect retrograde progress. Bowie
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It's not a personal problem. Just trying to get the program straightened out by reporting problems. Especially when the problems are related to recent DCS/Dev work. Given that, expect to deal w/ DCS/Dev on the issue(s), and fellow operators to verify the issue(s) if possible. Like this was a business, and we were paying customers. Bowie
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Yeah, they should put that in a NOTAM somewhere in the BUG Department. Had a second cooling system failure, to add to the LG and Fuel malfunctions. Had to go to manual cooler flap controls. Can't believe this is an isolated incident. Also checked not only the front-end setting for "Random Failures", but the individual missions as well. This is definitely the previous big hot-mess update. Still trying to catch one on a track, but the end of a mission isn't normally for doing other peoples work. Bowie
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And you are? These are missions run w/o issue or incident constantly and consistently, until the last update. Your fantasies not withstanding. Want to be helpful? Try flying a mission, any mission, to corroborate this bug. As there are a series of Eight of these missions, it is not a one-off, but likely systemic, like the failure to log landings or the other settings resets being reported. Bowie On that note, will attempt to capture the next one. (had another LDG failure this AM) History - is not the problem. The last update is. Bowie
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These are a series of hand-built (mission editor) missions. The events are, as stated, random. They are uninitiated, described above, and did not occur before the last update. Bowie
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Getting uninitiated random failures now, since the last update. One engine out( fuel?) on take-off, and twice failure of right landing gear retraction after take-off. Please advise Bowie
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Seems to me that "somebody trying to help make sure your bug report actually gets addressed," would recreate the simple condition described, and make an observation of their own. And if posting a track is that simple, show us how simple it is with one of your own as support. Or, maybe DCS/Dev Group could do it, as they are the ones who created the issue, along with being the ones to fix it. As it didn't exist before the last update. DCS/Dev Group... ? Bowie
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Landing at Cricqueville - Reports Landing at Lignerolles. That is all. Bowie
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missing info Warbird AI damage modeling….still
Bowie replied to Mike_CK's topic in New Damage Model Bugs
This has not been my experience since the damage model updates. Fly a lot of single player in the P-51D-25, 16 v. 16 against a combination of Bf-109's and FW-190's. And while the damage is .50 M2, and though a little on the ineffective side, it does do the job if put in the right place, and predictable results are observed. Hits that produce oil/water/fuel vapor trails, will result in the eventual cessation of those trails, quickly followed by a seized engine. A water jacket steam cloud hit produces the same result much quicker. Have doggedly followed these A/C and have observed increased hits produce increased damage effects resulting in loss of flight control, fire, or engine failure. It is easy to forget that WWII A/C, in the main, are hollow shells, with a few small but key components that may also be armored. So, especially for wing mounted weapons, range (conversion) and marksmanship, including a centered ball, are extremely important. Have observed on many occasions that a 1/2 second burst into a German fighter, when the span/length is 1/2 the 70 Mil gunsight ring and the ball is centered, put directly into the cockpit to spinner area? Results in catastrophic damage and systems failure. Have also tail-chased them at half that range in a scissors fight, emptied the magazines, perforated the A/C, and they fly away, hollow and armored. Bowie -
Generally set up the P-51D-25 for short range combat missions with 41% fuel load. Or, roughly 60% of wing tank capacity. That's ~ 54 gal./wing tank, and an empty fuselage tank. Good for a 45 minute combat flight: (15 min. climb/15 min. fight/15 min. return) and ~ 15 min. of fuel to spare. At this weight, will out-fly a FW-190, and stay with the Bf-109 (w/ a notch of flaps), and beating it at the end. Bowie
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The P-51D-25 has a very high fidelity flight model. Just trim it for level, "hands-off" flight. Bowie
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Hello DCS/Dev Team: Fly daily P-51D-25 missions from cold start/Normandy44 map. Flight generally consists of: - Four(4) Sections of... - Four(4) P-51D-25's ea., Three(3) of which are AI, including the Flight leader Section. - All pilot skill level Trained or higher. - All in "finger four" Section formation. - In a staggered altitude diamond Flight box formation, set in missions manually with way-point data. With the last up-date: AI aircraft formation station-keeping now resembles massless "butterflies." Will trim for "hands-off" flying (great fidelity) for the initial climb (12,000 ft/160 mph/1,000 fpm.) Generally spend the time practicing very close formation flying, moving between the Three(3) AI Sections, with no issues. Now, it is visually ridiculous and dangerous, as the AI Aircraft struggle to hold station within the Section and Formation while zipping back and forth in every axis. This occurs in both Std. and MT modes. Formation Butterflies.trk Please advise. Bowie
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Considerably firmer than the new LG physics. Bowie
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Would think Guadalcanal to Rabaul would do nicely. Bowie