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Everything posted by Bowie
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That may be. But never had to zoom CFS2. 3-5 mi. was still a discernible A/C. A speck at a mile just isn't right. Have flown through furballs that were just a few thousand feet above or below me, and was not able to see them. Had to use the map/altitude cheat. Bowie
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I'm gettin' about 1.4 miles on a warbird w/ 4K. Should be 2-5 miles. Bowie
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Well... That would have to be the Bf 109 K-4. ... because they are tough to beat in the P-51D. Bowie
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Like the sound of that. See people zooming all the time on vids, like cyborgs. Call that cheating. But a visual range of 1.4 miles on a warbird isn't right, either. Bowie
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Bigger fireball and more smoke when crashing into the ground
Bowie replied to Tree_Beard's topic in DCS Core Wish List
The inflight burning engine smoke is twice what the burning fuel is. Just make it more persistent, say 15 seconds instead of 5. Bowie -
Yes. Need somethin' to feed the F4U-1D Corsair. 8>) Bowie
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Not sure if this is the same issue or not - but the aircraft are not visible (w/o zooming in) past ~ 1.4 miles. Fly mostly War Birds on Realistic, and I don't use labels. (nor am I a cyborg w/ zoom-able eyeballs, so I don't use that function, either) The 28" 4K monitor should render War Birds visible at 3-5 miles. I use the 1x [Enter] key as default. Same problem? Thanks. Bowie
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Bigger fireball and more smoke when crashing into the ground
Bowie replied to Tree_Beard's topic in DCS Core Wish List
A more persistent burning smoke trail, say, 10-15 seconds, instead of the current, what, five? TIA. Bowie -
First off, Thanks for your recent addition of IA Missions. But IA/Quick Combat - is probably over 50% of my DCS flying, especially in the War Birds. If there is 30 minutes free - that is how it is spent - honing my skills against the Dora. A One-on-one for the Bf 109 K-4 and Fw 190 A-8 would be greatly appreciated as well. And maybe Two-on-one and Two-on-two for that matter. IA/Quick Combat is the Octagon when it comes to War Bird ACM. Decades of CFS2 taught us that. Thanks. B/RE: Bowie
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To the point that he is not used. Yes, please. Bowie
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This is my gripe. Running 28" 3840 × 2160 (4K) monitor and [Enter] zoom setting. (Will zoom to read gauges) While everything is sweet in a boil - detection on merges at similar altitudes is ~ 1.5 miles, and maybe 2.25 mi. in the plan view. Which means a 5,000 ft difference in elevation of a grey plane in a grey sky, or a green camo plane over the bocage of Normandy, is all but invisible. The grey NZG A/C will sometimes disappear just on the zoom climb. Find it necessary to use the map to intercept or reengage if drawn away. Flew w/o labels for decades w/ CFS2, and never needed that. Five-Ten mile visibility was pretty reasonable. Won't use the zoom, and refuse to use the labels. Size at Distance - is a Squared function. DSC - acts like it's linear. Bowie
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Will buy a Mk VIII Spit. Will only buy a Mk VIII Spit. Bowie
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When the music stops - the P-51D Prop Does Not Automatically Feather. Should it? Or was that just for multi-engine. Thanks. Bowie
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Generally fire when the curves cross. And in a rolling scissors, that is generally a short opportunity window. Unless the setup is sweet, like on the way up a zoom climb, and his wingman isn't lining up on you, a one second burst is a long time. And a few short ranging bursts on a 300 yard deflection shot, followed by the hammer, is pretty efficient and effective. Short bursts also keep the guns cool and accurate. Close only seems to work for me if I fly one wing's guns right up his tail. And, as the aforementioned mission illustrates, a short burst can and will do the job if it is concentrated (300 yards) and in a good spot. Bowie
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[BUG] P51 does NOT wobble and wiggle when taking damage
Bowie replied to amazingme's topic in Bugs and Problems
Tend to agree. Cannon fire seems to announce itself, but invulnerably, I will notice control or trim changes, gun malfunctions, or the dreaded prop failure, and then be greeted by a peppered, burning, or missing wing to indicate machine gun hits. Being kind of busy at the time, some obvious indicator would be appreciated. Even if it's auditory. Thanks. Bowie -
Had an interesting evening w/ the above QC mission. Got cleaned Eight straight times. On the Ninth run, we wiped them out. Realized that: - If I pull up the "Arm and Re-fuel" window at the end of the mission, I can get a percent ammo load remaining. - The mission debrief has the number and type of rounds "hit". On this mission, I concentrated on firing a little longer bursts, in the 0.5-1.0 second range. (vs. the multiple 0.25-0.5 second "snap" shots.) Got Five(5) kills - All Bf 109's, #1: 48 hits. #2: 26 hits. #3: 52 hits. #4: 57 hits. #5: 12 hits. (right into the top of the cockpit from ~ 300 yards.) - Started w/ a full load of 2080 rounds. (4x270 + 2x500) - Shot 52% load for 1082 rounds fired. (Returned w/ 48%) - Average rounds fired per A/C = 216 - Scored hits on Five(5) Bf 109 A/C = 196 - Average hits per A/C = 39 - Hits/rounds fired = 18% This was a very productive mission - well above the norm. Bowie
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Depends... The Spit Mk IX was fielded in the middle of '42. The 109 F-4 was fielded in the middle of '41, and the G-1 the middle of '42. Wasn't 'till Spring of '43 that the G-6 "Die Beule" began to show up. Think an F-4 or G-1 would factor in nicely to the current DCS Warbird stable. Bowie
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Ba-da-Boom! :D Bowie
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Would like to see a Bf 109 F-4. Bowie.
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Try the arrow keys as described. The controls are off and to the side on Warbirds anyway, and they get a lot of use. Bowie
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Have been flying 12-on-12 AI missions in the P-51D: Normandy '44 map/ Air-start/ 10,000 ft./ 2 mi. Head to Head/ Finger-Four formation/ High Right and Trailing flights. Three Allied Flights: All Mustangs. Pilot ratings/Flight: Better-Good-Good-Average. (I replace a "Better" AI pilot) Three NGR Flights: Two - Bf 109 K-4 One - FW 190 A-8 Pilot ratings/Flight: Good-Average-Average-Average. Send the rest of the Flights to attack on the tally, and my wingman to cover my butt. Usually get 2-4 kills, and am generally out of ammo by the 5th. They wipe us out Four-out-of-Five times, and am invaluably downed by the Good Bf 109 pilots unless my wingman or I get them first. The Average AI 109 pilots are beatable, the Good pilots - barely. Both the 190 AI pilots are beatable, the Good pilot requiring a little more work. Kills require ~ 60 hit rds./ea. Incredible fur-ball - like a knife fight in a phone booth...while it is tumbling down a mountain. 1X zoom/ Logitech E3D Pro/ Hat pan/ instrument panel and Gunsight snap views/ Left and Right over the shoulder fast pan views. Corsair One Pro 16/ 28" 4K monitor. Bowie
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Anybody else notice the new leather? Minty. Ha! Bowie