Jump to content

vctpil

Members
  • Posts

    694
  • Joined

  • Last visited

Everything posted by vctpil

  1. Hi, The FM need some improvement. For a flaps up landing, 12000lbs, the approach speed is 157kts. At this speed, the aircraft is at 24 AOA, the best L/D ratio and close to stall. Vincent
  2. No, it does not. You cannot close the canopy with the rear handle. See the track attached. T-45 Canopy Rear Seat.trk
  3. Hi, A little bug report. The canopy cannot be closed from the aft seat, the click zone to close the canopy stay in the position where the handle is when the canopy is close. Vincent
  4. Hi, Thanks a lot for this mod, a must have for free. Here's some pictures of our flight this afternoon : Just a question, can we have a function push and hold to use the heading and course on MFD? A click only for each degree is quite annoying. Thanks a lot again, Vincent
  5. I try in Nellis and Caucasus, and it is working.
  6. Hi, Any help would be appreciated here. I am not able to insert pages in the keeboard as well. And DCS Kneeboard Builder does not want to install correctly. So, where and what is the correct folder to use user page ? I follow this tutorial whitout success Thanks, Vincent
  7. Hi, I was expecting this video soon, but not so early! Fantastic job, some views look so realistic with those clouds. Vincent
  8. Ok, too bad. Thanks for the answer.
  9. Hi, I able to activate a unit with a radio call, but this is happening only once. When I try a second time the radio call, the unit does not activate again. Is it possible to do that? This could be useful in a dogfight mission to activate the same type of aircraft a second time after the first unit is killed. Thanks, Vincent
  10. Hi again, I fact, the units does not develop as the template, but just move where they want apparently. Anybody try that function ? Thanks, Vincent
  11. Hi myself ;), I found the solution, go to Type -Custom, then Template. Vincent
  12. Hi, Few month ago, I just tested the function Stop and Deploy as Template. I try to do the same today, but it is not working. Anybody has the same problem ? Thanks, Vincent
  13. I have the same problem when I try to place unit near or under trees. Just start the mission once, and objects appears.
  14. I created a multiplayer mission only for dogfight with groups of aircraft coming one by one. When I start the mission on the F/A-18C, the JHMCS is turn off by default. How can I set it on by default at mission start ? Thanks, Vincent
  15. Hi, I don't know if someone notice that and I didn't find anything on the forum, but the Cockpit Clickable Action in multiplayer does not work with the latest stable version. I don't know from which stable version the problem appears. Is someone can confirm a bug ? Thanks, Vincent
  16. Hi, Currently, If a place an aircraft at 2000ft (for example) without fuel, the pilot will eject and fall down to the ground. The pilot is visually present, but cannot be seen by enemy and cannot be killed. Is it possible to make this "invisible to enemy" to disappear when touching the ground ? In this case, we can make possible to a pilot to appear and make a mission to recover him. PS : we also need an infantery dress as a pilot, thanks Vincent
  17. Hi, For a training mission, I placed 18 vehicles that must be spawned via a radio call (unable to use static vehicles). They are not moving in single player, but move in multiplayer! I preset the group as follow : 1. ALARM STATE = GREEN state 2. Disperse under fire = OFF (Perform task) 3. Hold I make some research on the forum without results. Is it a know bug of multiplayer ? Thanks, Vincent
  18. I found the solution, for those who are interested : ONCE (Smoke Request, NO EVENT) > > RADIO ITEM ADD FOR GROUP (2, Request Smoke, 1, 1) ONCE (AAV-7 Dead, NO EVENT) > UNIT DEAD (AAV-7) > FLAG ON (2) SWITCHED CONDITION (Smoke activation AAV-7) > FLAG EQUALS (1,1) / FLAG IS FALSE (2) > SMOKE MARKER ON UNIT (AAV-7, RED) / FLAG OFF (1) / FLAG OFF (2) Lines 2 and 3 will be repeated for each unit with a differents flag for each as well. Vincent
  19. Hi, For a training mission, I would like to spot easily a convoy of 5 units by using a radio call to put a smoke marker on one of the unit. If a unit is dead, the smoke should appear on another one. How can I do that? I start with : ONCE (Radio call, NO EVENT) > > RADIO ITEM ADD FOR GROUP (2, Request smoke, 1, 1) SWITCHED CONDITION (AAV-7) > FLAG EQUALS (1,1) / UNIT ALIVE (AAV-7) > SMOKE MARKER ON UNIT (AAV-7, RED) / FLAG OFF (1) From that, I have to cover all possibilities for each units to be dead or alive, which is a huge work. There should be a better option. Thanks for your help, Vincent
  20. Hi, Could you check those points : F/A-18C Part 10 Laser guided bomb page 391/626 - Lower left image label 23 : is it not label 34? - Point 31. : Auto lase when TRIG unbox. Is it not the opposite? I try with TRIG boxed and auto lase is working. Very nice work, keep on going. Vincent Edit : my mistake, auto lase is working with TRIG boxed or unboxed.
  21. Yes, I have the problem with the SA-2 too. Hope ED will fix those problem in the next update. Thanks in advance.
  22. Yes, I can confirm the problem. I placed 2 x 4 aircrafts invicible just to test the templates. The SA-6 does not react. If I place only one aircraft, the SA-6 fire the missiles. Thanks to highlight the problem.
×
×
  • Create New...