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Everything posted by SrSosio
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Hi. Not sure if this has been already reported, but I'm playing mission 3 and if I chose to skip the AA refuelling and start behind the tanker for WP3, the communications menu doesn't open up (meaning I can't get my wingman to do the tasks required). Anyone experiencing this too?
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I just bought the campaign a few days ago and flown the introduction mission and mission 1, and I have to say, with all these screenshot interactions and AWACS code tables, that is not very VR friendly, to be honest. But that's something I can deal with. I'm trying to fly Stage 2 mission, but I basically do nothing. I can't find any AA site to destroy myself, and if I fly over to the Strike location, which in this case is a bridge with 3 armored vehicles, I get yelled at by JTAC that I don't have authorization and I have go away, even though I tried to contact them. What am I expected to do? Just circle around WP1 and let my team do all the work and then go back to the carrier?
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SrSosio replied to Kev2go's topic in DCS Core Wish List
Hi. Just passed by this thread to mention, as a Hornet module owner, that I would love to buy the Super Hornet module, but likely only if it was kind of an upgrade module, or as someone mentioned, with a discount or something for Hornet/Supercarrier owners. I would likely not purchase it if it was at full price. I think many of Hornet owners would probably think like me, but then it is for ED to determine if it's worth. Again, as mentioned before, if it needs to be built from scratch, it might not be, but if they can work on the existing frame, it might. And I assume the bugs the Hornet currently has could likely be fixed/worked on for both frames at the same time. Also, probably not necessary to say it, but if this ever becomes a reality, I think I'd still like to be able to use either of the two, not just replace one with the other. -
I played it again and one of the missiles missed again, so I decided to fly high speed low level (30 to 50 ft ASL) to avoid the SAM detection and destroy it myself with one of the AGMs, and later destroyed the truck attacking the boat with the gun. Not ideal in terms of fuel efficiency, but a nice and fun twist to the mission. Very Top Gunish flying so fast so low above the sea
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Hi. I'm now in mission 8, and there's a SEAD team supposed to get rid of some SA-6 on the island, and call for "Freedom" when those have been destroyed. However, they release the HARMs (code Skylark), but they never call Freedom. I've seen a video on Youtube, and HARMs are supposed to reach their targets at around minute 50, but I keep flying in circles in WP2 and they never call it, and if after several circles I decide to head towards the island, the SAMs are still there. Am I doing something wrong or might this mission be corrupted with some of the latest updates?
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need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
I finally managed to finish the mission, but God I hate AGM-65Fs! It was a learning experience though, that's for sure... -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
I'll try the last thing you mentioned (not locking the target with the TGP) see if I can have the MAV to properly lock. The problem is that it's a group of 3 vehicles very close together, and I don't think I can target one specifically with the RDR. On the other hand, when I hit one (I managed to do it once), the other two vehicles stop, and I still need to destroy them. Since they are stopped, the GMT radar don't pick them and I need to use the TGP. -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
Thank you Recluse. Then if I have the target locked in the TGP, I should be able to cage and uncage, but not Slew it unless it's undesignated? What happens if I lock a target in the GMT radar, then move to the TGP and lock it there? I assume only the last lock will remain, right? and when I move to the MAV screen and uncage it, it should move automatically to the target? -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
Thank you, that's very valuable information. I think I might disable the REALISTIC TDC SLEW as you mention, because I'm having a really, REALLY HARD time getting the maverik to lock on the proper target, even if it's properly locked in the TGP. For some reason, the seeker doesn't lock onto the target in the TGP. -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
Ok, definitely I'm doing something wrong, as I tested the weapons practice mission and it works. I think I needed to learn a few things that might help others in the future: - To slew the seeker of the MAV, I need to press both Undesignate button + TDC depress. I know the TDC I need to keep it pressed while moving the reticle around, not sure about the Undesignate one. - The MAV won't be made available until it has a lock on a target - In the weapons practice, I selected a target WP, and then I could cage and uncage freely. I guess in the mission I was flying, since the target was aquired either by the GMT radar or the TGP, the cage/uncage option is a bit more limited, since either the radar or the TGP already have a lock on a target. I guess I only need to uncage it to slew it, but I don't really need to cage it again. I'll try the mission again later today or tomorrow, see if what I've learned helps me. -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
Here's a link to the track file. I could not, for anything switch between cage and uncage. https://drive.google.com/file/d/1m5LG0f7ijfz7dS85ilZRv6QnVpWQYx3i/view?usp=sharing -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
I'll do that later today. I haven't saved any of the attempts I've done so far. Be right back in a few hours with the file, thanks. -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
I would feel offended by the question, if I didn't know some people fail to do the very most basic things sometimes But yes, Master Arm is ARM. As I said, I would share a track replay if I knew how to. -
need track replay Un/Cage Bug Still In AGM-65F
SrSosio replied to Cerulean's topic in Bugs and Problems
Same problem here. I have the targetting pod tracking the moving target in one screen, the MAV IR cam on another, I have the TDC square in the MAV screen, and the cage/uncage properly bound to my hotas. The warm up countdown has long been finished, and still I can't cage and uncage it. I'm pretty sure I'm doing everything right, it's likely a bug. How can I attach a track replay to show you? -
Hi. Is it normal that the hornet's hmd is only appearing on one of the vr displays? Specifically the right one. I assume this is on purpose to make it feel more like a hologram, but it's kind of annoying.
