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Everything posted by trigen
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Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Nah its just due to the model pit being rather big so i had to scale the hud components to about triple its size so the second part of the hud its out of bounds so to say. -
Cheers for that, i have to admit tho it would either be some sort of pit or having a bed to sleep in so i'll have to go for the bed hehe. Sadly its only a 1 room apartment, cheap as hell but leaves much to be desired in space. I'll keep that in mind however as i'm looking at some kind space/solution for your new DIY kits, might come up with something. Thanks a million in any case.
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Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
The simplest solutions usually eludes you \DCS A-10C\Scripts\Aircrafts\A-10C\Cockpit\Config.lua Change: is_EDM = true to false Fully working. -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Looks like i have the info i need to sort the pit using the GLASS method. (something i belive we can thank you for OnePride) In any case we should probably start working on a base clean cockpit for all the pits that we can release to the community. lots of work but doable. -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
The work around would probably be to change the positions of the hud mfd and mirrors to a position much longer forward and then change the viewpoint or cockpit local point, also you would have to move the custom pit within 3dsmax The orignal pit would then be out of view either below or behind your custom pit I'm doing some testing atm If anyone has a better way ofc please do tell -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
The results will be the same but with mirrors (tested before i passed on the GLASS info to Blaze) i'm guessing Blaze was probably using his already modified .CMD where he had edited out the rest of the geometry when testing your script. (i'm assuming he is the one that told you mirrors work?) So if he could share his work with the rest of us it would be nice, the pits are ofc great with only the hud mfd's but mirrors make it all so much better. -
Real good and clean looking, love it. Could use a new flat myself so i could have a sim room.
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Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Mirrors dont seem to work with the LOD trick tho sadly -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Ok thanks, was thinking max 8 and above but i guess its 2010 trial time then. Have to add my open source speech tho ;) so much better for all in the end Either way its good to see my initial discoveries produce such sweet fruits -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Same errors in MAx 8 and 9 also ver 1.1 Win 7 x64 (norwegian locale) reg path to game correct, also tried : D:\games\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\World\Shapes\ -- Error occurred during fileIn in <File:D:\Autodesk\3ds Max 9\Scripts\Edit_ILS_MFD_v1.2.mse> -- Error occurred in anonymous codeblock -- Defined in encrypted script >> MAXScript MacroScript Error Exception: -- Syntax error: at bad, expected <factor> -- In line: << -- Error occurred during fileIn in <File:D:\Autodesk\3ds Max 9\Scripts\Edit_ILS_MFD_v1.2.mse> -- Error occurred in anonymous codeblock -- Defined in encrypted script >> MAXScript MacroScript Error Exception: -- Syntax error: at bad, expected <factor> -- In line: << -- Error occurred during fileIn in <File:D:\Autodesk\3ds Max 9\Scripts\Edit_ILS_MFD_v1.2.mse> -- Error occurred in anonymous codeblock -- Defined in encrypted script >> MAXScript MacroScript Error Exception: -- Syntax error: at bad, expected <factor> -- In line: << -- Error occurred during fileIn in <File:D:\Autodesk\3ds Max 9\Scripts\Edit_ILS_MFD_v1.2.mse> >> -- Error occurred during fileIn in <File:D:\Autodesk\3ds Max 9\Scripts\Edit_ILS_MFD_v1.2.mse> -- Error occurred in anonymous codeblock -- Defined in encrypted script >> MAXScript MacroScript Error Exception: -- Syntax error: at bad, expected <factor> -- In line: << -
!!!Praise for the MODs!!! a totally new Lockon experience.
trigen replied to JEFX's topic in DCS Modding
A Thank you thread to our modders I'd like to start a thread for us to thank the modders for their continued great work. There''s a lot of us, some contributions are small and some are big but in the end they all pull towards making Ed's Sims a great experience. So from me to all of you, Thanks! And a thank you to ED for making the DCS series much more open and easier to work with. RED9|Trigen -
Script for 3dsmax2008+ to change the HUD/MDF's position and size (FC2)
trigen replied to OnePride's topic in DCS Modding
Love ya, excellent work! -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
Sorry for the delay, i've hardly been home lately i just havent had the time. Been looking at it a little and it goes right on the EDM model instead of the .lom so the skins workaround isnt working. Currently unable to get the EDM tools working (even in xp 32) so if anyone has it working i'd appreciate some help on a export. -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
You need to put the original pit file back in and rename it A10C-CPT-2 Flim, My fault for not mentioning that, sorry. So it would be Rename original A10C-CPT.lom to A10C-CPT-2.lom Extract the rar. -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
Its just the same as before Flim, just that now everything is in perfect position as i didnt have to modify anything, i just removed all of the pit by using a lod trick instead of building a new cockpit. -
Flaming Cliffs 2 custom cockpit fully working hud /mfd tutorial
trigen replied to trigen's topic in DCS Modding
You can replace the existing ones with your cockpit (essentially the same as adding a new pit). but you cant add a new kind of hud, you will have to rely on one of the default pits if you want that. -
Flaming Cliffs 2 custom cockpit fully working hud /mfd tutorial
trigen replied to trigen's topic in DCS Modding
Within some limits yes -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
Update, with my recent discovery of using lod to cancel out the geometry in the skins file i have made a new one for a10. Its essentially the original pit with the geometry gone. a whole lot of work for nothing but it dont hurt to have possibility to move things around for future projects. A10Clearpit.rar -
Flaming Cliffs 2 custom cockpit fully working hud /mfd tutorial
trigen replied to trigen's topic in DCS Modding
I see Blaze has edited his post here so i'll go ahead and be a little nicer All is forgiven, and thanks for giving out the pit arguments, i'm sure many will appreciate those. -
Flaming Cliffs 2 custom cockpit fully working hud /mfd tutorial
trigen posted a topic in DCS Modding
Ever flown with your perfectly made pit and missed the most important part? well the wait is over. This does have its limitations, your pit needs to be moved to fit the hud you cant move the hud or the mfd's sorry. You can hex edit the file to remove the mfd/hud etc if so needed. First of all i'm assuming you have your pit ready you have a cockpit.skins file made and your just waiting for that final part. 1: Go into your bazar shapes folder and rename for example kabina-f-15.cmd to kabina-f-15-1.cmd (dosent matter what you rename it to) your kabina-f-15.lom stays the same. Open you skins file and make sure these two lines are at the top, you'll notice that the lod is exactly the same and that is a must, your cmd file must also be on top. (what it does is remove all rendered geometry from the top file and displays only the bottom) models { lod = {"Kabina-f-15-1", 1000000}; lod = {"Kabina-f-15", 1000000}; } argument { argument = 180; skin { value = 0.0; material = {"tutorial_gauges", "Standart", "Tutorial_gauges.bmp"}; } skin { value = 1.0; material = {"Tutorial_gauges", "Lighting Standart", "Tutorial_gauges_lm.bmp"}; } } Start Fc2 and enjoy your working hud. this can be done for any pit! Best of luck and remember human knowledge belongs to everyone, support your fellow man and support open source. Trigen -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
I have and its working perfectly as far as i can see ;) -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
From what i can see everything is in working order, exports + easy configurator Of course i'm not the most hardcore a10 simmer so i might not see something but i believe its working as it should with Helios as i've added all the arguments from the export file to the pit, tedious job so my hats off to Gadroc for doing it for Helios, think it was 3-400 or more 3 digit numbers to add in. -
Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
At long last it came .. ;) Have tested it a little bit and so far i havent found any bugs other than the sizing might be slightly off. ToDo : Bugg Icemaker to make an on-off switch for his easy configurator so that we dont have to edit the files to turn off fks the mfd in the pit ;) (going to have to do this yourself for now) Fix textures to see if i can get rid of the things in the way inside the cockpit. (temporary sollution) Build a10 pit, add textures and add visibility track for turning the pit on and off in a alt-f1 manner. (this is going to take a while) Hope you'll enjoy And remember your gratitude is my reward A10C-CPT.rar -
Thanks and mission accomplished, was simple enough.
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Cockpit Hud (Blackshark/A-10C) and hopefully soon fc2
trigen replied to trigen's topic in DCS Modding
Ok, not to worrie i've figured out why, looked a little in the exports file and it seems it takes the arguments from the pit file itself, if the argument is not in the pit file it wont work. From the looks of it the gauges etc are taken more directly whilst the lights etc is not. In any case its a bit of a tedious job to enter all the arguments below into the pit file and sort the geometry it needs to work but i'll get on it, guess this project got a little bigger than i tought gEveryFrameArguments = {[540]="%0.1f", [541]="%0.1f", [542]="%0.1f", [730]="%0.1f", [731]="%0.1f", [732]="%0.1f", [76]="%.4f", [77]="%.4f", [78]="%.4f", [80]="%.4f", [84]="%.4f", [85]="%.4f", [70]="%.4f", [73]="%.4f", [82]="%.4f", [83]="%.4f", [13]="%.4f", [14]="%.4f", [48]="%.4f", [12]="%.4f", [4]="%.4f", [55]="%0.1f", [17]="%.4f", [18]="%.4f", [24]="%.4f", [23]="%.4f", [25]="%0.1f", [19]="%0.1f", [26]="%0.1f", [20]="%.4f", [21]="%.4f", [27]="%.4f", [63]="%.4f", [64]="%.4f", [65]="%0.1f", [40]="%0.1f", [32]="%0.1f", [46]="%0.1f", [34]="%.4f", [36]="%.4f", [47]="%.4f", [41]="%.4f", [33]="%.4f", [35]="%.4f", [662]="%0.1f", [663]="%0.1f", [665]="%0.1f", [664]="%0.1f", [215]="%0.1f", [216]="%0.1f", [217]="%0.1f", [404]="%0.1f", [372]="%0.1f", [373]="%0.1f", [374]="%0.1f", [654]="%1d", 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[524]="%0.1f", [525]="%0.1f", [526]="%0.1f", [527]="%0.1f", [260]="%0.1f", [269]="%.4f", [129]="%1d", [185]="%1d", [186]="%1d", [187]="%1d", [188]="%1d", [191]="%0.1f", [178]="%0.1f", [179]="%0.1f", [181]="%0.1f", [182]="%0.1f"} gArguments = {[22]="%.2f", [101]="%.1f", [102]="%1d", [103]="%1d", [104]="%1d", [105]="%1d", [300]="%.1f", [301]="%.1f", [302]="%.1f", [303]="%.1f", [304]="%.1f", [305]="%.1f", [306]="%.1f", [307]="%.1f", [308]="%.1f", [309]="%.1f", [310]="%.1f", [311]="%.1f", [312]="%.1f", [313]="%.1f", [314]="%.1f", [315]="%.1f", [316]="%.1f", [317]="%.1f", [318]="%.1f", [319]="%.1f", [320]="%1d", [321]="%1d", [322]="%1d", [323]="%1d", [324]="%1d", [325]="%0.1f", [326]="%.1f", [327]="%.1f", [328]="%.1f", [329]="%.1f", [330]="%.1f", [331]="%.1f", [332]="%.1f", [333]="%.1f", [334]="%.1f", [335]="%.1f", [336]="%.1f", [337]="%.1f", [338]="%.1f", [339]="%.1f", [340]="%.1f", [341]="%.1f", [342]="%.1f", [343]="%.1f", [344]="%.1f", [345]="%.1f", [346]="%1d", [347]="%1d", [348]="%1d", [349]="%1d", [350]="%1d", [351]="%0.1f", [385]="%.1f", [386]="%.1f", [387]="%.1f", [388]="%.1f", [389]="%.1f", [390]="%.1f", [391]="%.1f", [392]="%.1f", [393]="%.1f", [395]="%.1f", [396]="%.1f", [394]="%.1f", [397]="%.1f", [398]="%.1f", [399]="%.1f", [400]="%.1f", [401]="%.1f", [402]="%.1f", [405]="%1d", [406]="%1d", [407]="%1d", [408]="%1d", [409]="%1d", [531]="%.1f", [532]="%.1f", [533]="%.1f", [403]="%.1f", [365]="%.1f", [366]="%.1f", [369]="%.1f", [370]="%.1f", [371]="%.1f", [367]="%.2f", [368]="%.2f", [716]="%1d", [655]="%0.1f", [651]="%.1f", [375]="%0.1f", [376]="%0.1f", [377]="%0.1f", [378]="%1d", [379]="%0.1f", [380]="%1d", [381]="%1d", [382]="%1d", [383]="%1d", [384]="%0.1f", [645]="%0.1f", [646]="%.1f", [605]="%.1f", [607]="%.1f", [609]="%.1f", [611]="%.1f", [613]="%.1f", [615]="%.1f", [617]="%.1f", [621]="%1d", [711]="%.1f", [622]="%0.1f", [623]="%1d", [624]="%.2f", [626]="%.2f", [636]="%0.2f", [638]="%0.2f", [640]="%0.2f", [642]="%0.2f", [644]="%1d", [628]="%.1f", 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[603]="%1d", [712]="%0.2f", [352]="%.1f", [353]="%.1f", [354]="%.1f", [355]="%.1f", [356]="%1d", [357]="%.1f", [358]="%1d", [359]="%.2f", [360]="%0.1f", [361]="%0.1f", [362]="%0.1f", [363]="%0.1f", [364]="%0.1f", [275]="%.1f", [276]="%1d", [277]="%.2f", [278]="%1d", [279]="%1d", [280]="%1d", [282]="%1d", [283]="%1d", [284]="%.2f", [287]="%1d", [288]="%.2f", [290]="%.2f", [291]="%1d", [292]="%.2f", [293]="%.2f", [294]="%1d", [295]="%1d", [296]="%.2f", [297]="%.2f", [258]="%0.2f", [259]="%.1f", [261]="%.2f", [262]="%0.1f", [266]="%1d", [247]="%1d", [250]="%.2f", [270]="%1d", [273]="%1d", [272]="%1d", [271]="%.2f", [267]="%.1f", [268]="%.2f", [473]="%0.1f", [474]="%1d", [475]="%0.1f", [476]="%1d", [477]="%1d", [106]="%1d", [107]="%1d", [108]="%1d", [109]="%1d", [110]="%1d", [111]="%1d", [112]="%1d", [113]="%1d", [114]="%1d", [115]="%.1f", [117]="%1d", [118]="%1d", [119]="%1d", [120]="%1d", [121]="%1d", [116]="%.2f", [122]="%1d", [123]="%1d", [124]="%1d", [125]="%1d", [126]="%1d", 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