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Hallsy

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Everything posted by Hallsy

  1. I am personally really looking forward to the Kiowa and its capabilities. You are right though, DCS is very limited in its ground simulation. Mostly fly here, destroyer random armour in an open field, get shot down by coax while not in LOS. It would be awesome to respond to dynamic CAS calls or have some sort of meaningful recon mechanic. I always hope that one day, someone would make a low intensity COIN server. Some place that caters to training aircraft, utility helos, scout helos, and eventually the Kiowa and A-29. A place where you can escort convoys, insert troops and such without the threat of SAMs or hardened targets. We can only hope DCS evolves to allow for this gameplay so the Kiowa can thrive.
  2. As far as I have found this is not possible.
  3. I am curious about this as well. The default is very small for large earthworks.
  4. I am interested in this as well for another project. I have added connectors before, but have not changed position.
  5. Since I was modelling a Pre Overlord Normandy for largely intruder and day ranger missions I opted to keep a thinned-out layer of your AAA throughout the map (Huge thanks for this by the way! More templates of yours are of massive value to the community!). I separated the map into grids allowing the more taxing assets to be spawned and despawned depending on the location of human players (dynamically reacting to MOOSE tasking). It isn't a perfect solution, but works in theory. With DML I was able to randomize train spawns and run a basic schedule throughout the mission, acting as targets throughout the server run time. The same for ground and naval convoys. The rest of the ground targets such as depots or encampments I spawn randomly using triggerzones and moose templates with a percentage spawn. Air targets are the hardest. I tried downloading some of the user mod (111s, 110s, etc.) AI to act as Axis air traffic to prey upon for ranging mossies, especially at night. I was using a combination of DML and RAT to populate the airspace. Both don't really do the job perfectly, but it works. I used DML to update player scoring for higher-value air targets etc. I applied the V1 templates from Sunstag and set periodic launches towards London. Each launch has an accompanying scramble warning for Allied aircraft and serve as HVTs. Periodic bomber raids form on both Axis and Allies with 4YA Overlord acting as the inspiration. I had also created triggers for the destruction of map assets such as port facilities, radar stations, train yards, and such. Mission ideally, will be played by both sides. I am not an amazing mission designer by any means. Hopefully, someone out there more skilled than I can finish this off!
  6. I managed to make MOOSE templates and have them randomize on spawn. The main FPS killer is flak batteries and large amounts of statics around airfields. Easy fix with triggers.
  7. We can make this happen. I haven't touched this since late June as I was out of country. Most convoys and other units rely on DML spawners. The biggest issue so far has been FPS. I have resorted to spawning and despawning the map in "sectors" based on human location. I still need additional resources for ammo caches, depots and such. Some Axis logistics aircraft or flying boats would also make for some fun pop-up targets to limit the use of mods.
  8. I have messed with the .lua trying to find a solution with no luck!
  9. This is phenomenal data, everyone. Really appreciated from my end. I am doing some tests again myself. Thank you very much!
  10. Hi Guys, Sorry to revive this post; I am randomly having the same issues. My PG and F18 modules which were purchased on Steam years ago have suddenly become unauthorized after a repair. I have investigated the log, but cant see anything obvious.
  11. This would be perfect, but asking a lot I feel. I plan on making the .miz public if I feel it is worthy. So far, I have utilized a bunch of great templates and my own research to map out Normandy. I am trying to find the balance between looks, accuracy, and performance. I have just finished scripting patrol flights, air traffic, bombing raids, random spawning convoys, trains and naval targets. I am striving to create a target rich environment to simulate Mossie intruder/day ranging missions. I would love to find some information on strategic buildings or map features that I can script as preplanned strikes. So far I have focused on port infrastructure. At this point, I feel very limited by the amount of axis air assets. I am also racking my brain to have uboats dive in response to an attack. I know not realistic, but to the SW of the map, I am trying to model maritime patrol. Hopefully, I can create something meaningful for the community.
  12. I have definitely gotten my use out of them. Some more air assets to add variety, especially Axis support aircraft would add some nice diversity. Hell, a Uboat that could dive would make for some fun mission possibilities.
  13. Jumping in here too. I would love to get my hands on British and German Radar template for Normandy!
  14. Much appreciated! I am now in the process of using DML to simulate random convoy and rail traffic throughout the map. Sadly, we don't have too many assets to work with... Mods it is!
  15. Really appreciate the resources, guys. Rudel, I had already implemented the great Flak template by Stuart, just in the scripting phase to optimize. Sadly, I can't find Sunstag's template anywhere, but I did find the mod itself. Into the depths of the internet I go.
  16. I am in the same situation. We need more axis aircraft to target! Thank you for all your mods, Hawkeye.
  17. Cfrag, just a quick question before I do some mission editor testing. Should there be away to use DML to spawn random/templated train traffic similar to your wizardry with the Suez Canal? My first assumption would be to put them on a loop using DML, but thought there may be a more “dynamic” method. I am looking to populate a Normandy server with freight traffic. Thanks for all you do for the DCS community!
  18. Releasing a trickle of WW2 AI every quarter should be a trend to keep the project alive. Disturbing seeing so little over the last several years. Hopefully, some additions are just around the corner.
  19. Hi all, I was curious if anyone has a template (or list of literature) sitting around with the Normandy map set up pre D-Day? Specifically, with V1 sites, flak batteries, squadron locations, targets etc. I am researching to create a PVE server to focus on Mossie day/night ranger activities and much more. I just want to make sure I can set everything up as realistically as possible! Thanks.
  20. Agreed! I would love the addition of Hurn.
  21. Agreed. Any updates would be appreciated.
  22. Does anyone have any information about the location of Live Munitions or other important training ranges on the map? I am looking to flesh out Sinai and create a template. Any info about ranges or other important military installations would be great. Hallsy
  23. Hi everyone, I have been developing a server that has many randomly spawning events via script. To add to the diversity, I have been trying to find a way to simulate non-lethal intercepts. Are there any scripts out there that may allow for this? It would be great to interact with an airliner once you are within a distance and force it to rock wings or land through the F10. I have been relatively successful using triggers and MOOSE, but it is on a predetermined basis and very time-consuming. Some dynamism would be great. Could be a fun addon for RAT or other scripts. Thanks!
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