

Avimimus
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Everything posted by Avimimus
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The inability to set fuse/release settings for the cluster bombs (RBK, KMGU) means that they can't be used for a lot of attack profiles. This puts them at a disadvantage compared to any western aircraft (including the A-10A) which has the ability to change settings for cluster bombs, and can thus use them in more situations (e.g. lower altitude releases).
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They already updated the FC3 3d models for free! I'm getting FC2024 just to show support for the idea of more FC content (which could someday include 4th generation planes if we're very lucky), but I'd also get it just for compatibility reasons.
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ED says no, I just said yes, testing the mod, for APKWS!
Avimimus replied to TEDUCK's topic in DCS Modding
So... how about the CRV-7 next? -
Flyable Su-22M4 (by civorodom)
Avimimus replied to CivorodoM's topic in Flyable/Drivable Mods for DCS World
Only the left hand cannon seems to be working? P.S. Regarding the flight model - if there was a way to produce a more severe high AoA stall, it might prevent getting into the weird spin state. -
I suspect that might be less of a concern in wartime.
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Flyable Su-22M4 (by civorodom)
Avimimus replied to CivorodoM's topic in Flyable/Drivable Mods for DCS World
Are there any fixes to the flight model planned? An issue with all of the previous flyable Su-17 mods has been that it gets stuck in a weird stall if the angle-of-attack increases too much! Some of the mods also had a lot of oscillations in pitch at certain speeds. -
Maybe this would be a good time to approach ED? I did check this thread last week in hopes of seeing an update. It looks like a fun module.
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AI controlled - but it was the newly released flyable version.
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Flaming Cliffs 2024 | Supercarrier Updates | Launcher
Avimimus replied to Graphics's topic in Official Newsletters
Quite excited about the new Flaming Cliffs update! Will fuses be added for the RBK series? Not being able to set fuses and other settings for RBK, KMGU etc. makes these weapons much less effective than their NATO counterparts (now that those are getting fuses, rotation rates etc.) This is important for Flaming Cliffs. -
As a PZL design - and an older design - it should be quite possible to get all of the information required to model the Mi-2URP without national security concerns getting in the way. It is also the next most important Soviet helicopter by production numbers. Anyway, It is fun to have a mixture of experiences. It'd also be the first helicopter with a MCLOS missile - which would contrast nicely with the more advanced types of guidance (SACLOS, SAL, Laser beam-riding, and radar guided) that exist in the sim. I really enjoy MCLOS in the Viggen, and it would be very satisfying when it worked... more skill is involved after all! It also has an armament that is slightly heavier than the existing light helicopters, and a considerably larger rotor... and is just an amusing design overall!
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I must say - the release of the Kiowa really increases my desire an additional angry tadpole! The Mil Mi-2 would make quite a contrast, both in technology and in flight dynamics! It'd also give a more scout like helicopter to the Warsaw Pact.
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I just hit an OH-58D with 32 rounds from my Gazelle... and it was forced down (not on fire)... a BRDM in the same sortie took 12 rounds to burn. Edit: To clarify - that is 32 rounds from the GIAT 20mm (not the HMP).
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Any word on if FC2024 will include fuzes for the the Soviet bombs or rockets? The RBK series in particular really needs it (and is being left behind with the updates to NATO bombs). The KMGU could also do with having settings configurable in the mission editor. P.S. Don't some Russian rockets have airburst modes as well?
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Ah, my mistake - X5 was likely destroyed by a secondary! But an example of 16" guns used against destroyers can be seen in Operation Hailstone (for example). Secondaries were also used for shore bombardment often (that seems to be very well documented).
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FC2024 | Kola Development Progress | Virtual Carrier Wing 17
Avimimus replied to Graphics's topic in Official Newsletters
Any word if the fusing system in loadouts will extend to the FC aircraft? One of the issues with the A-10A and Su-25 (etc.) is that we have to use default release altitudes for cluster bombs... when we should be able to at least adjust them on the ground. The same goes for the KMGU I believe? Shouldn't we be able to set the release interval? I'm just glad that MAC won't be an arcade game and that FC is getting some continued support. I think there is potentially a large customer base for fidelity without the cold-start circuit breaker level of detail (which is great, but not as accessible, and not always what one is in the mood for). I also like the idea of possibly being able to get some aircraft which are too classified or are missing documents for full fidelity (e.g. later Sea Harriers as a good example)... so it is nice to see the possibility being at least open. -
FC2024 | Kola Development Progress | Virtual Carrier Wing 17
Avimimus replied to Graphics's topic in Official Newsletters
I'd actually pay almost as much for an FC style module than a full-fidelity one - mainly because I want to enjoy the experience of flight, but I don't have the time to remember that many switches on more than a few aircraft. I'm fine with learning switchology and start-up procedures for my favourite plane - but I don't have the time for evertyhing - especially aircraft I'm not as much of a fan of... so I haven't bought several modules! I'm hoping more aircraft will get FC versions - as I'd definitely be willing to pay a lot more. I also wonder if FC versions of some classified aircraft might be possible someday? Su-30 perhaps? -
Can't one use primaries against small ships? They might not be the priority, but they are still viable targets. Didn't Tirpitz destroy an X-Craft using its main battery?
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Hello everyone, So, my controllers have a bit of an odd setup: One of the MCG hats is bound to RZ The MCG twist axis is bound to Z The STECS throttle axis is bound to one of the rotors, and the throttles themselves are bound to X and Y. Throttle axis are inverted Is this normal? It seems like an odd default setup. Also, does anyone have a template or tutorial for re-assigning the axis in the joystick software? Some older games don't allow rebinding the axis within the games themselves, so not having the axis defaults be more normal renders the stick unusable.
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It'd be interesting to see how the Mil Mi-2 (URP?) would compare... definitely the lowest power-to-weight ratio of the small helicopters, but with a relatively larger rotor disc.
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Well, the 'I suspect' should make anyone reading what I wrote suspicious of it. I know that the developers stated at one point that the SMEs had recommended the Mi-24P. It might have been on the Russian part of the forum - that statement is definitely somewhere on these forums if you look for it. The fact about the Kord is supposition though. They did say that it was chosen because it was more effective, but I don't know if the SMEs recommended it.
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I suspect it was the SMEs: They talked to actual Mi-24 crews who said that the P variant with the Kord was much preferrable from the operator's perspective. It definitely leaves open the option for them to sell an earlier period Mi-24 later.
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Hmm... well the Ka-52 can carry additional weapons and the fire control system allows asymmetric loadouts.
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Well, FC4 isn't going to happen - but one can think of it as taking over an AI aircraft for use in 'aggressor' training? Alternatively, one can just not use them or can exclude them from server lists!