I've tried boolean and pro-boolean and they messed up the topology big time. I know I can go in to clean it up but I'm actually looking for the best way to go about doing this manually.
Fudge, I actually want to learn how to model it into an object instead of faking with texture. This is because it will be useful for modeling complex shapes in general. A little screen grab tutorial in max would be greatly appreciated.
I think I've figured out what the person did. Yay! I think he used Smoothing Groups instead of Turbo Smooth like I have been. I've attached a screen of something similar using Smoothing Groups.
Ahh. Grimes, that sounds like a great way to go about it. Instead of doing all the connects and moving each vertices to get the shape right which took for ever. Thanks!
Btw, that pic is one of the screenshot from Luthier's development updates. http://forums.eagle.ru/showthread.php?t=116364