When DCS: First Person Shooter arrives, yes, anyone with the know-how have my permission to put them in. I'll have to figure out a way to lower the polygons. I've heard, I may be wrong, there's a way to "bake" a high poly model to much lower poly count. First I need to finish this guy's legs armor. I'll redo the arm and then learn how to model human to go in it. Then I'll dive head long through the dreaded
unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life.
I'd roll around in needles if Disney want to put this in Star Wars. But, no, it's an animation project I'm working on. :)