

Galinette
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Everything posted by Galinette
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Please DM it.
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Could you please quote or link the exact message from Galinette?
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Realistically, the aircraft is doomed, yes. There has been a specific no engine landing procedure in the past, if I remember properly on a 30000ft/40NM glide path. You need to maintain 260kts CAS and 30% engine windmilling to have sufficient hydraulics. It has been tested in DCS and works. This procedure has been abandonned and AFAIK if you can't airstart your engine, pilots eject.
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It seems you get back 9G 13 minutes after LG is stowed
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Either adjust the wheel on the lower left corner of the HUD panel with mouse wheel, or assign an axis bind to "HUD brightness". I just tested, it worked.
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It has been fixed for a very long time
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I'm pretty sure you have triggered the auto-stop bind. Please send a .trk file if you can reproduce
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You might be in CAN or MAG mode, they override the selective jettison. You need to be in stores/neutral mode.
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M1.02 is transsonic, it's not enough for being elligible to the "supercruise" club, especially with virtually no loadout.
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You can send us the dcs.log.xxxxxxxx.zip from the corresponding date in your Saved Games logs folder. Each one corresponds to a crash
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Just search for "thump sdef" in games files
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Radar and TFR on standby, means it's most likely a 3D rendering bottleneck. The F-15E is quite detailed.
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Optimizations are ongoing. If you still have the issue and if it's reproducibly correlated with turning on radar or TFR, please notify here, we are interested by some tests.
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Optimizations are ongoing. If you still have the issue and if it's reproducibly correlated with turning on radar or TFR, please notify here, we are interested by some tests.
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If anyone still has non-HRM radar related performance issues, please notify us here. I'm having a look at this and already optimized it quite a lot internally. To know if it's radar related, just check it's fully correlated with having the radar and/or TFR on. If setting radar and TFR to SBY does no instant improvement, means it's something else, like rendering.
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Yes, I would say so. I know the game (I made the radar) and not the real world use of 4 bar IFF, though.
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Those are obsolete, they aren't used at all.
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What do you want to do?
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The actual reason, is the coating on the glass is designed to reflect only the wavelength of the HUD projector (green) at the exact view angle and maximize transmission. This causes the transmission to be slightly tinted by the opposite color (purple) and this is an angle dependent effect.
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The IFF antenna has a much wider lobe than the main radar antenna. In most cases, with 2 bars, it will be enough to cover the whole radar volume and even more (it will often pick IFF returns from contacts that are either above or below the radar scan volume). The advantage of 4 bar is more about interrogating contacts more to increase the probability of getting a return at the limit of IFF range.
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It's only working in the raw LPRF mode, below 10NM. Just press the TDC control the same way you lock a contact
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If you exit GUNS master mode while your radar is locked, you are not exiting GUNS radar mode but STT radar mode. In that case, the search elevation is not zero, but the last known target elevation. GUNS master mode and GUNS radar search are two different things even if the second is commanded by the first one. You can be in GUNS master mode and STT radar mode. For resetting elevation to zero you need to switch in and out of GUNS mode fast enough to have no locked target.
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Could you share a video? What does it display?
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There is a known issue with old mission files. A flare/chaff limit might be stored inside the file and you can't edit it. Try deleting the aircraft and adding a new one, this does fix the problem.