

Iron Legionnaire
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Tunguskas shooting down Mavericks?
Iron Legionnaire replied to S77th-GOYA's topic in Lock On: Flaming Cliffs 1 & 2
Hmm... Well, apparently the Tung's cannon can fire at combined rate of around 5,000 RPM, which would put them on par w/ a Phalanx. Point! -
Seen diesel mentioned in a couple references, and also benzene?
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First sight of Lock On 1.2: Black Shark !
Iron Legionnaire replied to TekaTeka's topic in Lock On: Flaming Cliffs 1 & 2
Uh... No chance of releasing one in .pdf format, eh? ;) -
Cool F-18 Camo scheme
Iron Legionnaire replied to bSr.LCsta's topic in Lock On: Flaming Cliffs 1 & 2
I prefer the colour scheme on this page. Not so much the tanks, but the aircraft looks great. The colour scheme on the other page looks a little... wild. -
Another cool Mirage F1 vid
Iron Legionnaire replied to MBot's topic in Lock On: Flaming Cliffs 1 & 2
Great video. The F1 is indeed a sexy jet. Dunno why, but I was getting 100+ kb/s throughout the download. Took about an hour and a half or so. -
Any news on producing 1.2?
Iron Legionnaire replied to 169th_Moose's topic in Lock On: Flaming Cliffs 1 & 2
You know, I think someone was trying to develop one a while back. Unfortunately, it kind of crashed and burned. There also appeared to be some pretty serious friction between the guy putting the thing together and the devs. -
Any news on producing 1.2?
Iron Legionnaire replied to 169th_Moose's topic in Lock On: Flaming Cliffs 1 & 2
Not a dev, but I can say with almost absolute certainty that it won't be free. 1.1 was not free, thus, it is reasonable to assume that 1.2 will not be free either. As for the price, I imagine it will be in the neighborhood of what 1.1 cost. A flyable and change is quite reasonable for the price asked, I think. -
Some RL Ka-50 info + low qualiy video.
Iron Legionnaire replied to Cobra360's topic in Lock On: Flaming Cliffs 1 & 2
Ka-50 has quite a distinctive sound signature. Also noticed gunpods in one of the videos. -
Major Problem with A-10 Helo-hunt Missions
Iron Legionnaire replied to D-Scythe's topic in Lock On: Flaming Cliffs 1 & 2
Pure pursuit is when you or your missile is pointed straight towards an aircraft. Lead pursuit is when you or your missile fly ahead of an aircraft to an intercept point. Unless you are directly ahead or behind a target, lead pursuit is what many (most? all?) AA missiles fly because it conserves energy more efficiently and ensures a shorter flight time to the target. A "break" is just a quick, violent bank, usually into the path of the missile. Missile can't turn hard enough to keep with you, and misses(or such is the hope). -
Ironhand and Witchking present you....
Iron Legionnaire replied to Witchking's topic in Lock On: Flaming Cliffs 1 & 2
Very slick. Well done. -
Anybody had engine fire during taxi?
Iron Legionnaire replied to hreich's topic in Lock On: Flaming Cliffs 1 & 2
Hreich: If you look in the Lockon 1.1 manual on page 211, you will find the cold engine start procedure for the Su-25 and Su-25T. Basically, make sure the throttles are set at idle before you start the engines, and wait for RPMs to come up to at least 16 - 18% before you advance the throttles. If you don't, you will flood the engine with fuel and possibly start an engine fire, such as the one you were describing. If you're feeling lucky, you can also shut down and try a windmill start to get them going again. I'm curious, has anyone tried or pulled off a windmill start yet? -
Pray for divine intervention? :)
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Heh, excellent movie. I would pay to see a guns and energy management flick as well. I thought the voice was appropriate for an instruction video, though it almost sounds like you're bored. "Oh, an AIM-54C? Is that all?"
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Eh, that movie's been around for quite some time now. August of last year, according to the timestamp on Gamespy, heh. I'm pretty sure it's been doctored as well, because none of the subsequent movies show the heat-blur effect.
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Axis Curves/Trimming in Su-25T
Iron Legionnaire replied to Iron Legionnaire's topic in Lock On: Flaming Cliffs 1 & 2
Cool cool. Thanks for the reply. Guess I'll just have to get used to the increased sensitivity. I'll try holding down the trim to see how it responds. :) -
Axis Curves/Trimming in Su-25T
Iron Legionnaire replied to Iron Legionnaire's topic in Lock On: Flaming Cliffs 1 & 2
Such as it was, heh, no problem. -
Axis Curves/Trimming in Su-25T
Iron Legionnaire replied to Iron Legionnaire's topic in Lock On: Flaming Cliffs 1 & 2
It was pretty easy, actually. The pedals themselves plug into the back of the racing wheel, which is connected to the computer via USB cable. I simply put the wheel itself on a nearby table and left the pedals under the desk. Ha! When I went into Lockon, the device was already listed along w/ the keyboard and the X-45. I made sure no axis was associated w/ the wheel itself, and just associated the rudder axis to the pedals. On a side note, I actually had to invert the rudder axis so that the pedals corresponded to the proper inputs. IIRC, the Sidewinder uses the joystick port, though. To be honest, I know very little about the wheel or whether or not the same setup I'm using would work for you, BUT, on the surface of it, I don't see why it shouldn't. -
Axis Curves/Trimming in Su-25T
Iron Legionnaire replied to Iron Legionnaire's topic in Lock On: Flaming Cliffs 1 & 2
Are you talking about w/ the Su-25/25T, or with the other aircraft? Like I said, I only notice it (or rather, don't notice it) w/ the AFM aircraft (Su-25/25T). With all the other aircraft, trim adjustments are very noticeable. I am using a X-45 HOTAS, and a set of MOMO racing pedals as rudder pedals. -
Concerning axis curves: I read the 1.1 Readme that came w/ the expansion and it says that the pitch axis curve for AFM aircraft should be nil (linear) and that there should be little/no deadzone in the axis either. Now... After doing a little searching on the forums, one of the testers said that all three axes should be linear w/ no deadzone on AFM aircraft? Thus far, I've solely dedicated myself to the -25T. I'm fairly sure that the curve for pitch was linear even before I started tinkering w/ the axes. There was a small deadzone that I eliminated, and no problems there. Been using a linear curve on rudders since I started, and it's VERY sensitive. Just using my big toes to "step on the ball" during a turn. I just tried using a 50% curve, and it feels like I push the pedal halfway to the floor to replicate what I used to be doing w/ my toes, heh. Roll was on a 50% curve when I started, and it's been that way for a while. Using a linear curve for roll, though... Seems to make the aircraft very touchy, if not twitchy. I don't have much experience w/ previous sims, jet or otherwise, so I gotta ask, is it supposed to be really sensitive? Someone once used the expression "thinking the stick around" to describe very delicate inputs, but is normal flight supposed to be like that? It's not like I was reefing it every which way beforehand either. Does anyone else mind sharing their axis curves or some advice? Regarding trim: Using SFM aircraft like the -29 or the -27, trim is very noticeable. Every time you click the hat, the nose jumps or falls slightly. However... On the -25T, it's seemingly non-existant. I checked the pitch trim light to check that it's actually exiting neutral trim, and sure enough, the light goes dark, but I honestly can't tell the difference between neutral trim and a few clicks up or down. Is this simply a matter of scale? Smaller jumps per click? Or is there some way of trimming the -25T that I'm unaware of?
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Using the instant-fly Su-25T mission as an example, I find that it's much easier to attack the convoy from the rear using Vikhrs, than it is to attack from the side. I find that I need at least 5 - 7 seconds for a Vikhr to settle down on a target, and the more I have to move the designator, the more likely it is that the Vikhr will not be able to spiral in towards the target such that it will be able to hit it. Thus, coming from behind, you only have to move the designator a short distance straight up, and the missile has a much easier time switching targets. The only drawback I find w/ this method is that it can be harder to pick out individual targets in the convoy (such as targeting the Vulcan vehicle, which is smack-dab in the middle of the convoy. Nonetheless, using this method, I can reliably hit and kill the Vulcan, the three M-109s in front of it, and the Hummer at the fore with five missiles before the LD overheats. I also find it helps to kill targets in the convoy from back-to-front, as the remaining vehicles will therefore not have to maneuver around the wreckage in front of them, and possibly throwing off your aim, or the Vikhr itself, when you're switching targets.
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I'm not sure this is directly relevant to Lock-on in its current iteration, but since it's been said that the Ka-50 is the next aircraft being introduced, with rumblings of possibly more choppers down the line... I've been trying to nail down the differences between the missile system that the Ka-50/Su-25T uses, and the system that the Mi-28 uses. A quick look on FAS/GlobalSec/AirForceTech doesn't exactly reveal a whole lot. They simply say that the Mi-28 uses "Shturm" or "Ataka" missiles, and that the Ka-50/Su-25T use the "Vikhr." From what I can gather based on some Googling, the AT-6, AT-9, AT-12(?), and AT-16 missiles all seem to belong to the same family of weapons. The names "Ataka," "Shturm," and "Vikhr" are used throughout the family, and thus aren't terribly useful in nailing down a particular missile. Are they all essentially the same missile, with different guidance systems? If I had to take a stab at it, I would venture that the Shturms are radio-command guided, the Atakas radar-beamriders, and the Vikhrs laser-beamriders, but can anyone confirm or deny this? Can anyone point out the differences between the missiles or point me somewhere that can?
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I think an F-15E would be an "interesting" addition, but I also think there would be quite a bit more work involved in its creation than you are suggesting. For instance, the F-15E has A2G radar, something that the F-15C doesn't have. It also has avionics that allow it to use guided A2G munitions, again, something that the F-15C doesn't have. 2-seater modelling, new avionics, new flight model (if necessary), modified aircraft model... It adds up to a lot of work.
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As do I.