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Robin_Hood

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Everything posted by Robin_Hood

  1. I have had a lot of that (rpm stuck @ 70%), not sure what is happening there, but I'd love to know.
  2. Wow, nice find, I was looking hard for this one and still didn't find even a non-free version!
  3. Shouldn't that be ACS ? As far as the reported issue, we are missing some information. What key do you use, in which situation, and what does it do ? By the way, you can tell if it's working or not by checking the switch in the cockpit (as long as your throttle isn't too much forward), the one on the left on this image, with the yellow and black cover (disregard the red arrows and "?", I took this image from some other post). Here, the FCS is in normal mode. Direct Control is activated by this switch, and you should see the cover open and the switch activate when pressing "s" (the default key for Direct Control)
  4. Same here. Not to mention -1A manuals (weapons), which I'm not surprised are not available :music_whistling: Haven't found a free F-14A pocket checklists either, only B
  5. I have only found A-manuals (AAA-1 and AAA-1.1 - flight manual and performance charts) on pay sites, not for free (unlike the AAD-1). Also, apart from those checklists, nothing came up for the B (AAP-1 or AAP-1.1). I know some over here have AAP-1.1, but I haven't found them floating around on the net. PS: If you consider using a paysite, you should be good if they use Paypal (doesn't require you to give them your credit card info).
  6. If you are running Flaming Cliffs 1 or 2, then there is no such thing as repair (this is a DCS feature). You could try reinstalling the game, since this looks like a serious issue.
  7. I think there is some hope that they are or will be working on something like that. It would add much to Carrier Ops for the F/A-18C (and Leatherneck's F-14s). I suspect the current engine is not capable of doing it, maybe EDGE will be (I may be wrong, though, it is possible that this is entirely unrelated). This is a feature that I would like to see, as Carrier Ops (and feet wet helicopter operation) would greatly benefit from good sea animations for various weather.
  8. And the main Leatherneck forum boards
  9. If they don't announce the F-14, but one of the others instead, everybody will turn insane :D
  10. I'm having a lot of fun reading this thread! ...and hitting F5, and reading it again, and again!
  11. Considering all the other aircraft (and anti-aircraft systems) in DCS are stuck with 90's technologies at best, I don't think an A-10C upgrade would be a very logical choice (apart from other considerations). I have made a timeline of DCS aircraft (released and a few announced), and already the A-10C is the most recent by far (BTW, I am unsure what year our suite 3 should start in) PS: yeah, I know that era consistency isn't really a rule for DCS
  12. Actually, I think the AAA were responsible for the majority of US losses in Vietnam, not the SAMs (the SAMs did force the aircraft to descend low enough that AAA could hit them - that kinda was the point) or NVAF. But hey, a detailed SAM simulation doesn't sound bad either.
  13. You could also go for No Guts No Glory, by Frederick "Boots" Blesse, a Korean War ace, written in 1955 from his experience flying F-86s in the war;) A nice historical approach if you fly the Sabre! That being said, Shaw is a great recommendation! EDIT: lol, nevermind, I hadn't seen that Zilch gave you a link to No Guts No Glory already!
  14. It does have a slight advantage, as you don't have to scream where you are to the ennemy (meaning, he won't have an RWR signal to help him know where you are). This can lessen his SA if he isn't too careful. But, yeah, EOS isn't that big of an advantage (at least, it is not easy to use it to gain advantage), and only works with IR missiles (so no long-range shots).
  15. That would be because the Su-27 has a more detailed flight model than the Su-33.
  16. Maybe with a script it could be. You could change it's ROE when it is within a set distance from an ennemy aircraft (but then it wouldn't actively pursue "uknown contacts"). Or, with the Engage Advanced actions, you could maybe set it to use noly "guns" then switch to "any weapon" within a certain range. Maybe there are other ways, this is just out of the top of my head. Of course you would have to write a script that periodically checks if there is any ennemy aircraft within visual range.
  17. An F-4G would be very interesting if DCS starts getting a good electronic warfare modeling. Otherwise not so good I guess.
  18. I did them for the Su-33 a year ago (still WIP version), you can take a look at page 55 (I am aware about the "6 R-27ET" typo) if you want. I am not sure how the OP did it, but here's how I did (BTW, don't expect something easy, especially with the new flight model): 1°) For instantaneous turn - disable blackout effects for the testing - above corner speed, just pull as hard as you can (trying to stay in level flight) and record the Gs you are able to pull at each speed (try to record a good number of data, and make several recordings for the same speeds to ensure an acceptable accuracy) - below corner speed, this is more tricky, since you have to pull just the right amount to be at your max performance (AoA just under the limit) ; this is more time intensive, as you will lose speed very quickly and have to make a lot of tries (personnally, I paused the game to read Gs and true airspeed in external view) These will give you the the V-n diagram. Then, you can apply the turn rate formula to have the max instantaneous turn rate (see formula below) Example raw data (with fitting curves) 2°) For sustained turn - this is even trickier. What you have to do, for each speed you want to record, is to stabilize your aircraft in a level turn with constant speed and therefore constant Gs. To do this, go in afterburner (I recommand using infinite fuel) and start a level turn and tighten (adjusting bank) it until your speed is stable (because of the energy you bleed while turning). The real tricky part is to keep everything stable for some time: your altitude, bank angle and airspeed must be constant (this will give a sustained turn). Record the true airspeed and G, then (depending on your airspeed and preference) try either a lower airspeed or a higher one (you can use the airbrake to lower your airspeed in some situations). It is a pretty time consuming task, but will give you data points for maximum sustained turn performance. Then, apply the turn rate formula. The turn rate formula is: TR = 9.81*sqrt(n²+1)/V with n the G-loading and V the true airspeed (in m/s) The background of the EM diagram is made with the same formula, and the one for turn radius = V²/(g*sqrt(n²+1)) for constant G and constant radius Example turn rate raw data For my document, I re-drawed all the curves in vectorial to give a cleaner look. Hope I helped. I have not found the courage to try doing the Su-27 yet.
  19. Just get the real F-86F manual in the meantime. It works.
  20. I am not saying they should not provide a manual at all, but some people seem to think it is absolutely necessary to fly the module. I am making the point because of the Mi-8 actually. I read countless posts that suggested it was impossible to learn how to operate the aircraft without the DCS manual being released, while there are several Mi-8/Mi-17 manuals around. I grant you that this wasn't exactly what you originally said, maybe I read too much into your post. Though personally I would like it best it BST included the real-world manual in the download, pending the DCS one. But there may be some copyrights or export or whatever problems with that, unfortunately.
  21. As ShuRugal says. To clarify it further, if you set your scan altitude to 0, the range setting will have no effect whatsoever. If your scan altitude is to any other setting (ex: +2), the range setting will only modify the antenna elevation angle. The EOS does not allow for such a fine tuning, and the scan range cannot be selected (so the elevation control is less precise).
  22. Frankly, I don't understand this complaint (which is often expressed in the forums, including for other modules). Why would you need a DCS manual when you can have the real F-86F manual (there was a link in these forums if you haven't got it yet). It has everything I could possibly want from a manual (including irritating descriptions of some equipment we don't have, such as TACAN). I personally say I really enjoy flying this F-86F.
  23. Small circle sounds more like the US equivalent (Sidewinder seeker is indeed a small circle that will stick to locked targets).
  24. The "auto loop" is perhaps not that strange if you consider that the pitch stability is artificial. The FCS gives you the pitch behaviour vs IAS for a "natural feel" (which, considering all the debate surrounding the issue, doesn't feel natural after all) with a pitch up tendancy when IAS goes up (while naturally the Su-27 doesn't have this behaviour). I would agree that the artificial stability feels overmodelled (not necessarily saying this is due to DCS, maybe it is really like that in the real Su-27). It is true that the aircraft requires a lot of trim, but maybe it's really only a matter of getting used to it.
  25. That is because your aircraft is heavily trimmed nose-down. What I noticed is that in direct link mode, pitch input are much more sensitive and therefore so are trim inputs. Also, stability is very different in direct link mode: keeping the trim neutral, there is a slight nose-up tendency at low speeds and a slight nose-down tendency at high speeds, while around 700 km/h or so it is relatively neutral. So the thing is if you are above 400 km/h in normal mode, you are heavily trimmed nose-down, so that when you switch to direct mode it is exactly as if you suddenly and violently pushed the stick forward. The bottom line is, if you want to go in direct mode in a stabilized flight, reset the trims first. This being said, I do not know why the stability is so different, but I assume the artificial traditional stability being to be deactivated in direct link mode.
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