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Everything posted by Robin_Hood
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Mig21 and fighter maneuverability in todays terms
Robin_Hood replied to Dirty Rotten Flieger's topic in MiG-21Bis
Actually touchdown speed is more like 150 kts. Still a long way from 100 kts, though. -
Following the procedure I posted earlier, I was able to land with a pretty nose-high attitude and it was actually pretty smooth and my best landing so far (although I haven't trier that many landings to be honest). But indeed, the second the wheels gently touched the runway, the nose dropped. I was at about 250 km/h by now so it might be normal, I don't know. Incidentally, I have not yet been able to raise the nose at 250-270 on takeoff either. But as I said, I have not yet taken the MiG-21 for that many rides, so I can't really comment further.
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Real life manual says to pull the stick above the runway until you are on level flight just above the runway, and should land around 260-280 km/h with the stick at nearly full aft. That sounds terrifying, though. They say not to retard the throttle behind BLC gate. In-game there isn't this indication, so I suppose it's the MIN indication on the throttle ?
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Since World is Free, is multiplayer free?
Robin_Hood replied to Soulres's topic in DCS World 1.x (read only)
Because this was posted two years ago. At the time, it was true. When DCS World first cam out with the Su-25T you couldn't play multiplayer without a payed module. Thankfully this has changed later. -
Yes, as a digital download :D
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So having the aircrafts auto-explode if they get close to some ground units would be allright, because they deserve it? Sorry, but that's how your last post sounded like.
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Modern missiles' heat seekers are much more sophisticated than the crude seeker of the AIM-9B and other early missiles, and they will normally discriminate between the sun and their target. Performance might be slightly less, but I think globally the sun will have little to no effect on guidance. And the new generation with imaging infra-red (AIM-9X) will make missiles even less prone to the various contermeasures (incl. flares, IRCM and the sun). That's how I understand it.
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I think there are a lot of switches that do not appear in the controls options in the currently released beta version (like, most importantly, the gun-missile selector switch?).
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Yeah, I've done a few testing, and while the manuals say 17 mil is pretty good for rockets firing, I have had much better results around 40 mils. Of course, if you have a shallow dive angle (like 30°) rockets will tend to hit short, and if you have a steep dive angle (45°, 60°) they may hit long. It is very much a matter of: - finding a setting good enough for certain conditions - adjusting your aim for differing conditions, and I would say - firing a long string of rockets that hopefully will hit the target at some point Remember of course, that as has been said, rockets are not precise at all - but so are bombs. This is certainely not the precision strike era :joystick:
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Sounds exhausting, the guy is panting just from starting the damn thing :lol: Great video for the upcoming MiG-15 module :thumbup:
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I agree, and there are some airports very close from the edge of the map. If you takeokk from Mineralne Vody or Krmysk (to take two examples far apart), for example, take care not to fly North or you soon be out of the map.
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Maybe an Mk84 might not produce significantly more shrapnel than an Mk82, thus a similar safe distance. Possibly the shrapnel would be propelled farther, though, but would that increase the PI (Probability of Injury, I assume?). Mk-84 will have a larger blast-kill radius, though.
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I cannot believe you left out the F-4G Phantom in your list.
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As Flagrum implies, a good separation is one that allows you to get out of harm. Usually that means choosing a specific moment in the fight to run away as fast as you can, hopefully getting out of range before the enemy can turn its weapons at you again. Obviously, this became much more difficult since the introduction of BVR missiles
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Still, I think ideally every software should have such an option. But DCS just does like pretty much all other games, as it is.
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Actually, a lot of air-to-air engagements end with both aircrafts going back home. If one feels he is at a disadvantage, he will try to exit the fight ("separate"). I know of one engagement between one F-8 Crusader and at least two or three MiGs, where eventually everyone separated and went their own way (luckily for the Crusader pilot, who had expanded all of his missiles and had a jammed gun). As far as surrendering, I've always heard about extending the landing gear as a sign of reddition.
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The latest patch has added UHF frequencies for each airbase (so that the Sabre can contact them). I know Gudauta is the default channel 6 preset. I think by clicking on the airbase in the mission editor it will show you all the frequencies for it.
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Pretty much everyone has trouble seeing other aircrafts, and there has been a lot of debate over whether this is realistic or not. As for being unable to call the AWACS, I hope this is on the bug list, because there is no logical reason why it shouldn't work (and the fact that AWACS didn't exist when the Sabre was in service is not a reason).
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SU-33 error DCS World FC3 need urgent fix!
Robin_Hood replied to JOKERACTS's topic in DCS: Flaming Cliffs
These bugs are old news, although this is not saying I don't want to see them fixed! Also, you missed the malfuctioning airspeed indicator and AoA/G indicator. -
1. "Yes", but remember that there isn't just one layout for all Sabre. It depends upon the version and sometimes even upon the specific aircraft. 2. There are two ways to navigate with the Sabre: a) dead reckoning, ie. you study your map beforehand, and calculate your route as a heading, altitude and speed during a certain time; you should make sure you pick visual references on the ground to confirm you are on the right track, and improve your precision. b) radio-navigation: look on the editor map for the NDBs frequencies, and use your radio-compass to home onto them (or away from them, for that matter); note that you will only have the direction*, not the distance to the NDB *: Be careful, your radio compass do not indicate the bearing in degrees (although you can use it to have just that), but the direction, ie. if the needle is pointing straignt up (ie. North, if you haven't rotated your radio compass), this means the beacon is straight ahead, not that it is north of your position). If you want a bearing to the beacon, you can rotate your radio-compass until your current heading is straight up, and then (and only then), the needle will give you a bearing in degrees to the beacon. I hope it helps you ;)
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Well, Eagle Dynamics are making an F/A-18C. And keep in mind that there is a reason why we mostly see old aircrafts released: they are much simpler to develop, especially for 3rd parties. A modern aircraft will have very complex systems that need time and thorough documentation to implement.
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My understanding: External Flight Model - a third party flight model that hooks up into DCS Professional Flight Model - a very high-quality Advanced Flight Model Note that an EFM can be as simple or as advanced as the third party developper makes it, although most if not all of them aim for the same quality that Eagle Dynamics and Belsimtek do.
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Ok, probably a stupid question but... You are trying to open the chute while on the ground during a landing, right? I'm saying that cause the Su-25s can open the chute while airborne, but not the Su-27 (because of the AFM, I have always assumed)
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Hi, I will try to answer some of your questions to the best of my knowledge :) HPFR allows you to detect approaching aircrafts from further away. When the target gets closer, you don't need it anymore, and it may then be better to switch to ILV (somewhere around 40 km sounds reasonable), because it will be less likely to loose the contact should he maneuver. My advice would be: - use HI when looking for approaching contacts - use ILV when looking for unknown aspect contacts, or contacts inside 40 km - use MED only when you know a contact is trying to run away and you are loosing it in ILV, or if it is notching I think STT automatically adjusts the PRF (or it has a specific one)? In any case I don't think you can adjust the PRF for STT. I'm not 100% sure on that one. I know this setting often confuses people, so hear me out. Search range is ONLY used with search altitude setting to determine the antenna elevation. That's it, it doesn't affect the way your radar works at all. What it does is, if you set 40 km range and +4 altitude, is make your radar center on a spot 40 km away and 4000 m above you; you will still see any contact in the conical radar beam, of course. The thing is to have it at a good setting so that you can scan the sky with the altitude setting without having huge holes in your search patterns (because if you keep the setting at 10 km, each notch in search altitude will change the elevation a whole lot). Personally I use 30 to 40 km, since that is the range where I really want to scan (because contacts get dangerous Inside this range). Of course, if the AWACS or someone else gives you a precise distance and altitude for a contact, you can set your radar beam to center on it, so you will have maximum chances of spotting it. I think all the missiles you cited have a HOJ capability (not necessarily great, though). There was a lengthy discussion somewhere about if the ECM were really any good. I do think I remember people saying that it disrupted the guidance of (some?) missiles. The point was that the missile had to switch to a less effective guidance method, I think. On the other hand, if you want to notch the missile, I expect it wouldn't work then with your ECM on.
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That is correct. And amazing! :joystick: