

Recluse
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Everything posted by Recluse
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Works in the Mirage 2000, (and I believe in the F-15E, though I haven't tested it there myself) so must be something peculiar to the Harrier... not Razbam.. Cut them some slack
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In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
I just tried it and entered 10 Target points from ScratchPad. They all went in fine. (I noted each one as T1, T2, T3,T4 etc..) -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
OOPS.. Apologies from my end too.. Not enough coffee yet -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
I wasn't thread Hijacking, I was ANSWERING YOUR QUESTION (WHAT IS THE WAY)... If you don't want answers, then don't post questions. -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
The WAY is another app for entering waypoints directly. It does NOT work in VR though there are some recent updates that at least allow mapping of HotKeys to do some of the work in VR, but the Interface is not VR visible. IMHO ScratchPad is the far better solution for VR users. THE WAY: https://github.com/aronCiucu/DCSTheWay -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
Ahh I forgot that. This is the more likely scenario! -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
You might be getting bitten by the timing bug that happens when framerate is too fast. IF you are using the Modded Scratchpad by Draken: Edit the line: local TICKS = 1 -- To slow down processing, increase this number in the file "02-QWERTY_KB and Load Coordinates.lua" in the "C:\Users\<username>\Saved Games\DCS[OpenBeta]\Scripts\Scratchpad\Extensions" folder Increase the 1 to something higher. Depending on your framerate, it could vary. I would start with 3 and work your way down/up from there. -
Thanks, I will add something to the mix which might be tied into the broken release logic: 2 x 3 Mk-82 QTY 2 Mult 2 CCIP Expected one salvo of 2 Mk.82 (one from each pylon) Got: 2 off of each Pylon for a total of 4. According to Chuck's Guide and the TACMAN, the QTY setting should be the TOTAL number of bombs dropped QTYMult.trk
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Hollywood is not constrained by reality in any way, shape or form. LOL neither is DCS, but at least it TRIES.
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True Lies is not a documentary
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As posted above, this has not happened to me since turning BYPASS PROXIMITY SENSOR CHECK - ON in Oculus Debug Tool at the start of every session. I am using AIRLINK (with cable connection for power) 90 Hz and OPENXR Toolkit with MT executable.
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In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
I think that file in the CONFIG folder gets created automatically and contains the HOTKEY information (which is taken from the LUA file in the HOOKS Folder) I think the HOTKEY can be changed in either place, but I usually edit the LUA file in HOOKS. -
Thanks, and Sorry
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Reported Here already, but I wasn't sure if this got the attention of ED folks and whether it was a Ugra Media Map issue or an ED issue The Track I posted in this thread might have mods in it, so here is a vanilla one.. - Tried to request taxi, no answer on 250.85 or 122.2 - Took off, tried to request Inbound, no answer on 250.85 or 122.2 - As positive control, contacted Aleppo and got immediate response. AbualDuhur.trk
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I would suggest for such ELINT missions using SCRATCHPAD/SCRATCHPAD PLUS to take down coordinates (or pull them directly off the F10 Map, though you may wish to have it come from onboard sensors for Realismtm ) In that case, Scratchpad provides a handy way to enter the observed coordinates and it will actually persist even if DCS closes in the Scratchpad Text file.
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reported Hud Shows AA Target Information in AG mode
Recluse replied to Recluse's topic in Bugs and Problems
Hi BIGNEWY, Try this one... At night so the HUD symbology can be clearly seen. - In this case: OPEN BETA, Regular exe (non-MT) non-VR - Typically I fly in VR with MT and OPEN XR but did this to be the most vanilla - Lock up target with AA Radar - Switch to AG MODE (AA Symbology persists) -LOCK up AG Target in FLIR. (AA Symbology persists) - Unlock AA Target in AA mode, Symbology gone in both AA and AG (as noted sometimes flying MP, the AA HUD symbology seems to persist in AG mode even in this case.) AA Symbology2.trk -
reported Hud Shows AA Target Information in AG mode
Recluse replied to Recluse's topic in Bugs and Problems
I posted this here, and it seems to be a bug. Screenshot above and trk attached. (also attached in original post). Steps to reproduce: Go to AA mode and lock a target. Switch to AG mode and observe AA symbology still showing. In the TRK, I could get it to disappear when Undesignating, but many times in Multiplayer it seems to keep the last locked target even when no target is locked when returning to AA Mode. (No TRK for this behavior) AA Symbology.trk -
I use the Oculus Tray Tool with a Profile for DCS/MT which turns ASW off on every start. I know it is off because I can see the frame rate is not locked to 50% of the Hz setting as it is with ASW. If MSAA is on, I will still get the F10 bug.
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It clearly doesn't work for everyone, but for me, turning off MSAA in the options fixed the problem about 90%. Happens occasionally still but seems less correlated to F10/F1 switching and more random. QUEST 2 user here. I use OpenXR toolkit as well. Typically I connect via AIRLINK with the LINK cable connected for power, but I have also just used the LINK Cable. No apparent difference on the issue (before turning MSAA off. - I have had ASW set to NO for a long time, and I still saw the problem with MSAA on.
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reported Hud Shows AA Target Information in AG mode
Recluse replied to Recluse's topic in Bugs and Problems
Thanks! Is anyone else seeing this?? And should I repost in the Bugs forum or is it sufficient to be here? -
I had the same question. When I saw the thread title here, I posted my response. I am guessing it is an ED issue, but I don't know where the dividing line is.
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I noticed this last night and I honestly don't recall whether it was always this way and I never noticed or something new, maybe with the last patch, or just a temporary glitch. See attached screenshot. Just wanted to see if anyone else noticed this before making a Bug Report: Will follow up with more evidence shortly if I can reproduce. - Going to AG Mode with or without Target Designation (I did verify just now that creating a Ground Designation did not remove the AA block) - HUD not only shows the distance to AG target, (if one exists) but also has symbology block for an Air target including Vc and Range - Last night, I couldn't get it to go away even when switching to AA Radar and making sure nothing was locked but today switching to AA radar and dropping the lock DID remove the symbology. - Didn't affect AG operation, just distracting. -Added a track file, but, honestly I just wanted someone to say: "Yeah this is how it is" or "Yeah this is a bug" at which point I would have posted the Track File in the BUGS forum. AA Symbology.trk
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Can confirm this with F/A-18C and AV8BNA. On both UHF and VHF (250.45/122.20) ALSO noticed that the label for Abu Al Duhur on the radio menu reads Abu "Ad-Duhur" not Al-Duhur. This seems recent (last patch that fixed some comms referring to airfields on different maps) as I don't recall seeing this in the past. Al Duhur Comms and label.trk
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Let me also give you a big Thank You for these missions. We've played through them all a few times in Multiplayer. Vegas Power seems to be the easiest and I also use that as a Single Player training mission, taking up different aircraft in the AA and AG roles to try out various things in a RELATIVELY low threat, but active environment.