

Recluse
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Everything posted by Recluse
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@Coldemps In case you missed the videos above on the Redk0d clickable mod: It is quite old and has not been worked on for some time, but it still works. https://github.com/RedK0d/CLICKABLE-FC3 (1.1.1e latest) There is a later version, actually 1.15 (which I use) https://redk0d.gumroad.com/l/fvkodo More information and some installation help can be found on the Discord https://discord.gg/vmb6JtZ3 It provides partially clickable cockpits for FC3 aircraft. It still works, though it is a little more difficult to get working with the F-15C which requires a different installation method. Works well "out of the box" with the other aircraft. Not all the clickable switches are Animated, but it definitely does add to the enjoyment/immersion of FC3 aircraft (IMHO)
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Took the DAP for a ride with Hellfires. Had a CTLD AUTOLASE JTAC on 1688. Got about a 50% hit rate. I was assuming a max range of 8 km like the Apache, but I had to get a bit closer. Thought it was like LOAL, so for some shots I didn't have the reticle close to the target. Worked a bit better when the Reticle was closer to where the target was. Any tips on range and aimpoint for best results? Thanks!!
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Err. maybe I was mistaken here. Don't remember the numbers, but it DOES look like it is starting from a later point. Slow download made the time look the same as it did originally. As an aside, I tried to EDIT my original message, but all of a sudden I do not seem to be able to edit any forum posts. I get a red "Required" at the top, but no indication of WHAT is required.
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Hmmm that wasn't my experience. It did not register what had already been downloaded and unpacked. It started from scratch again (and crashed again). Too many MiG-29 lovers out there
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Ugh.. server crashed or was too busy about 75% of the way through the update...starting over
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In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
LOL!! I was just coming here to ask about this!! Sad to lose my daytime AN/AVS-7 HUD, but I guess I will survive -
Hi, @Bartek16194 Just started to play with this. I have a mission with High Scattered 2 (Cloud Base 8202 feet) and otherwise perfect conditions, with 0800 start but I keep getting the Case 3 recovery due to "Cloud base <1000 ft or <5 NM visibility). Did something change in DCS that makes the weather extraction seem off, or did I forget a setting in the CRT.lua? Default DCS logic always gives Case 1 for these conditions. Pretty sure I have the latest version. GitHub says 2.2 but the script still says 2.1. Date of files is 21-MAR-2025
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Yup as @OmasRachE said, META has a huge store of "Standalone" Quest games that are stored on and run FROM the headset. You can also store 3D movies on your QUEST to play with any number of 3D Movie Apps. All require internal storage. For PCVR like DCS, it is irrelevant, mostly. I got my QUEST 2 with 128 (vs 64 GB) and even though I have found quite a few "Standalone" games that I enjoy, I still have plenty of space. I imagine moving large 3D movies in would eat up a lot of space.
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There is, indeed no going back. Here's another cool VR thing. Eject while sitting on the runway and just walk around and marvel at your jet from the outside with the POV of a person-sized object on the ground vs. the usual outside camera view.
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I have benefited greatly from your training missions on various aircraft, so it makes me VERY happy to have been able to give back to you!!
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Could it be a potential side effect of the new "sanitization" of the dostring command? Did you try putting in the autoexec.cfg in this thread?
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correct as is ATFLIR only works with code 1688?
Recluse replied to Mistermann's topic in Bugs and Problems
In this situation, I have done the following: Set the LST to the JTAC code, acquire the spot, designate and prosecute using my own laser set to the code for the bomb. Of course, if you are not carrying a TPOD, this won't work, but from your post, it seemed that you were. -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I hope the wounds heal and your passion for this stuff brings you back to us someday soon. DML is a great contribution to the community of Mission Builders who choose not to become LUA literate and provides so much capability for building diverse and complex missions. -
Yup!!! That's where I was going with my original post. It seemed to me at the time that it made sense. Kind of like a "poor man's laser spot tracker" similar to how you use the Laser seeker on a Maverick-E which starts scanning even before there is a spot to find. Just as you describe and where my head is at!! I will have to try this. Generally we get some external information that there is a buddy/JTAC/FAC lase, so there is another cue to make SKR the ACQ Source
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DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
Glad this observation was helpful! I have no clue as to your question about the other theaters. Maybe @cfrag will have a more informed opinion. -
Well I don't have the Germany map, the Corsair or any of the campaigns, so maybe that's why?
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This update downloaded and installed EXTREMELY quickly. Is it really that small or was stuff missing?
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DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
Don't know if it is relevant but there was a scripting "fix" in today's update: Scripting API. Changes to the behaviour of net.dostring_in(). This API can be used only with trusted scripts/missions! More details here: Changes to the behaviour of net.dostring_in() - ED Team - ED Forums -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
Maybe some combo with WilliePete? Allow the player to create WilliePete zone on the fly, so not as easy as marking a point and having artillery fire, but marking a zone and then needing to fire WP rockets to call in the arty? -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
I will send it to you. No Mods, just a Hornet which I can remove and replace with an SU-25T. Been building this up so it has gotten kind of busy. -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Hmmm DEMO works fine, but my mission throws these errors: Zones are clonezones (currently RED) with mixed Static/Vehicle with attributes. Scout is a Blue aircraft. Originally I stacked the recon attributes into the Clone Zone, but then I created a separate recon zone just in case that was causing the errors recon stat dynamic true -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
THANK YOU!!!!! That was quick and seems like an elegant solution allowing for much flexibility!! -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks for mulling it over. I guess you guys in Europe can get real Absinthe? I think it is now legal in the US but only with very low Thujone levels (10 mg/L) https://www.mashed.com/209498/the-reason-absinthe-is-no-longer-banned-in-the-u-s/ Some time ago I got a bottle of Versinthe which claimed to be close, but was mainly anise and herbs and ZERO Thujone. Of course from what I have read, the effects of Thujone even at the relatively high levels in the heyday of the Green Fairy were not really as intoxicating or toxic as believed. Mainly the high alcohol content. But the Nanny State will have its say!! Back to Static Recon Targets: I was thinking that to avoid the overhead, maybe Statics could ONLY be re-conned when inside a PRIORITY TARGET Zone. That would limit the detection of eye candy statics. Possibly the same for Map Objects, though, personally, Map Objects are not a priority. -
DML - Mission Creation Toolbox [no Lua required]
Recluse replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks!! Stay cool!!