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Recluse

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Everything posted by Recluse

  1. No idea whether it is right or wrong, but I always call SPOT when my sensors have locked on (e.g. AGM-65E, LST, in a fixed wing, (F/A-18, AV8-B, A-10 etc..)or, in the Apache, when the SKR finds it in a DIR mode. Agreed that for LOAL behind cover you shouldn't get LOS to the SPOT, so it is just for game play purpose, though I imagine in Real Life, the JTAC/FAC would absolutely want you to confirm that you saw the laser IF POSSIBLE before letting go with ordnance especially if there were friendlies about. As a Memory Lane Aside, I remember always thinking in LB2 how hard it would really be for the CP/G to actually have to use the sensors to find targets without the Magical T(argeting) key with the TADS. Now I know that it is indeed HARD, though possible. Anxious to see if the DCS AH-64 FCR will be as close to Magical as the LB2 FCR/MMW Hellfire combo.
  2. So I saw something very similar, but with PP mode. - Hot start from CVN-71 - Load with 8 JDAM (4x2 BRU-55) - Enter 4 sets of Coordinates - Select all 4 Stations - DROP salvo when IN ZONE - ALL JDAMS MISS by a fair amount. Turn back in. Make no changes to coordinates or station selection. - DROP salvo when in zone. - All 4 Hit. Reproducibly. First SALVO always seems to miss. These happen to be SHIP targets because they are big. Set to 0 speed with no waypoints. Sorry you have to watch me enter coordinates forever at the beginning of the trk Tried with TOO, 4 drops, 4 hits. No problem with RADAR or RADAR+FLIR designation Note, I also saw the other issue reported where an entry of Zero Elevation (or leaving the 0 elevation alone) results in the PP1 remaining crossed out. Doesn't seem to affect Release or targeting as the second salvo hits where it was aimed. I do have a script running to respawn all 5 ships when the group is destroyed, but, since I only drop 4 JDAMS, and one is not enough to kill the big ships, there isn't a chance that they are respawning somewhere else, and if they were it would be AFTER the first drop, not before. OOPS!!! I meant to attach this to the other THREAD about TOO JDAMS missing after Hot Start on SuperCarrier. THIS HAS NOTHING TO DO WITH THE 0 ELEVATION ISSUE, JUST SEEMS THAT THE FIRST PP SALVO AFTER TAKEOFF MISSES. GRRRR... Just tried it again for the 4th or 5th time...(PPJDAM2.TRK) EVERY JDAM IN THE ORIGINAL SALVO hit dead on. I did NOTHING different except wait a few more seconds after the initial IN ZONE cue. In the PPJDAM.trk, the Second Salvo that hit, was launched JUST as the IN ZONE was reached and hit, so I don't know what is going on now. PPJDAM.trk TOOJDAM.trk PPJDAM2.trk
  3. As I mentioned at the start, Multiplayer might be a whole different animal due to the way the ACLS works with other humans and AI around. At least you know it works under "ideal" conditions. The one time I tried in in MP, it didn't go well...but it could have been a lot of things besides ACLS wonkiness.
  4. I don't know, but I can only guess that in order for ACLS to take control, the aircraft has to be in the full carrier landing configuration with flaps full down. I guess I will try it with half flaps and see if the same thing happens to me. I always put my flaps down full so I don't even think about it. (of course I always check Anti-Skid too, which I didn't do this time). Lately I am used to taking off from the carrier so Anti-Skid and Hook Bypass are already set correctly when I land. LOL.. Gotta follow the checklist!
  5. Ahhh.. I noticed that you put half flaps down very early, but I didn't pay attention to see that Full Flaps never went down.. Good catch..
  6. Not sure why your CPL never went on. I could see you mashing the button on the .trk, so you never transitioned to CPL P/R. You were previously CPLed at other parts of the approach, so I don't know why it didn't take. Have to watch more closely again.
  7. I just flew it. Despite screwing up royally at 7 miles, I managed to ride it down hands free. No problems with the ACLS. Caught a 1 wire which was odd for the ACLS and forgot to throttle up, but I always seem to get EG no matter what, and it was just a test of the system, so I'll take it. My TRK is attached. I commenced a minute early Heh.. now that I think about it, I may never have retracted my speedbrakes when I went to slow down to 300 at the very beginning... OOPS! Was flying silent without my headphones on, and not in VR as usual so I was out of my comfort zone Recluse_ACLS.trk
  8. You posted the mission not the .trk BTW.. but I am going to try and fly it and let you know if I have success
  9. Question: Single Player or Multiplayer? Seen a lot of reports that ACLS is problematic/doesn't work in Multiplayer.
  10. If I recall correctly from my LB2 days (and what days they were!!), the symbology was the opposite of what it is now: LOBL was the SMALL box and LOAL was the BIG box. or maybe I am remembering the Radar Hellfire symbology because that is almost all I used if I could!
  11. I've had it happen with both. I kind of thought the DRONE would be less likely to lose LOS on the target and would be more reliable. When I first started messing with it, I never got an ABORT unless I did something stupid, but lately it seemed to happen with no reason, so I switched to CTLD.
  12. As an aside, I have recently become a convert to the CTLD Autolase script. I always preferred the built in JTAC/AFAC for the "realistic" radio comms, but there were so many times when all I would get was ABORT! ABORT! ABORT! so I switched to CTLD. Less "REALISTIC" but more reliable (and quicker to send Hellfires down range!). Great fun for the type of TRAINING scenarios you mention. I resisted for the longest time but it turned out to be just as easy or easier to do in the Mission Editor than the Standard JTAC/AFAC. Everything you need to know here: https://github.com/ciribob/DCS-CTLD#jtac-automatic-targeting-and-laser
  13. Hey thanks for taking time to respond. Oddly enough, in my case it LOOKED like I got an ACLS lockon, but things were happening too fast and I was trying to talk others through it, so I can't be sure what I saw...until I landed in the drink We were also trying to land on both STENNIS and SUPERCARRIER at the same time, so there were a lot of variables. Gonna give it another shot one of these days, but I trust your testing.
  14. I stumbled on this post and decided to try it out. For many reasons, I have never been interested in Voice Control software, but since it would have some advantages in VR, and the price was right, I decided to give it a try. No manual, but the author has a pretty good video on the site. One thing I struggled with was the construction of those crazy DCS multi-modifier commands. One thing that always bugs me in VR is when I need to move the Cockpit Camera View up or down, so the whole RSHF+RCTRL+NUMPAD2 (or NUMPAD8) is a pain to do in a VR headset. I COULD NOT get FOXVOX to do this, though I am pretty sure I constructed the command correctly in the software, e.g.: Happy to hear from anyone else who has tried it and made commands like this work (Active Pause LSHF+LWIN+Pause) is another one that eludes me.
  15. Thanks! Appreciate the reply.
  16. Hi, been awhile since there was any activity here, but I just discovered Persian Power and it's siblings. I had a few questions and a problem: - I am intending to try Persian Power in Multiplayer with a small group of friends. Still working on current DCS Open Beta? - One of our number doesn't have SuperCarrier, so I tried to add a STENNIS into the mission along with some Client F/A-18's. Also added a couple more Client F/A-18's on the CVN-71. - When I try to run my modified mission, (MissionScripting.lua commenting has been done) it hangs on the TRIGGER START message. --Same issue trying to add the STENNIS in Georgian Power. I tried both as a separate Naval Group and also tried adding the Carrier as another unit in the BLUECARRIER group. Hung on TRIGGER START in both cases. - I can load up the unmodified Persian Power just fine, and it generates missions and all seems to work. Oddly enough if I exit, and THEN start my modified Stennis mission, it loads OK...but the CVN-74 battlegroup is immediately marked as DESTROYED and I can see the smoke from the deck of the CVN-71. - If I delete the SAVE files, the modified mission again hangs at the TRIGGER START. -Is there a way to add the Stennis that won't break things? - I notice that all the CLIENTS present by default are single aircraft. When I add Client Flights, can I add them in a GROUP so we can fly as a Wing (with attendant Data Links in the F/A-18?) Thanks!! Hope you are still around! EDIT: I added a wing of 4 F/A-18's at Nellis in Vegas Power, and it worked, so I guess I have an answer to that particular question. EDIT: Thanks much to @rmk80 for helping me out with some LUA edits to allow the STENNIS addition. Working great!
  17. Simple question: We are looking to TRY some dynamic missions (e.g. Liberation, Snowfox, etc..) for our multiplayer sessions. We are just a small group of 3-5 players and do not use any dedicated server, just have one of us host. Can the aforementioned missions/campaigns be run that way on a Player's machine as host? If not, any suggestions for some that can? Thanks in advance.
  18. Another BUMP... as things go, this isn't a huge deal, and I have no idea how easy it is to fix, but, it is rather strange and still occurring in the latest OB.
  19. Just started messing with ACLS in our Multiplayer Flights, but I was conscious of all the reported incompatibilities with mulitple flights/wingmen and carriers. What's the latest word? The first time we tried the other night this was the setup: Supercarrier Host. 1 Client with SuperCarrier, 1 client without. Both CVN-71 RSV and CVN-74 Stennis in the mission. (STN 336 Link 4, RSV, 349 Link 4) Two of us launched off RSV and the other off STN. Same Landing pattern. Since nobody was VERY familiar with the process, I hesitated to ascribe the various encountered problems to bugs. The only thing vaguely buglike thing was for ME when I tried to land. I got within 8 miles, got the CPL PR and the ACLS seemed to have control. It dumped me in the water about 3 miles from the Carrier. My fault for not realizing this and paddling out. Might not have had the greatest lineup either.. Works fine for me Single Player in the same mission, actually with both carriers. Will this setup work in Multiplayer, or not yet compatible with multiplayer/multicarrier OPS? Thanks!
  20. Yes it is, but it really causes a performance hit! I believe it is due to the textures that are very large. They are addressing it in an update, I think.
  21. Ahh ok.. Took mine, but that was just at launch day. Maybe something happened to the site. FYI, the account on my PayPal receipt was: theocolin@orange.fr
  22. Their original OV-10 download link included an optional payment box. https://splitair.gumroad.com/l/fwzxn
  23. Hi rudel, Just a question: In the PDF that comes with the OV-10, these speeds are shown: The maximum speed for the landing gear is 158 knots. The maximum speed for the Mid flaps is 170 knots. The maximum speed for the full flaps is 130 knots. In your VFR Landing, you have full flaps and gear down with 160 knots airspeed. Maybe the actual NATOPS or other flight manual shows different speeds than the Split-Air PDF. Just asking. I have typically flown approaches much slower based on the 130 knot full flaps recommendation. It all worked out fine for you, though, and higher speeds would be preferable to me for sure!
  24. Great!! Happy that it helped!!
  25. I did verify that clicking off BDA on the MISC screen DOES inhibit the kill messages. Not really sure what RALT + ' actually does. It didn't toggle the MISC setting back on, but maybe it disappears the BDA window when on screen. It doesn't stay on very long, so it was never an issue for me. (VR as well).
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