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JG27_Arklight

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Everything posted by JG27_Arklight

  1. Wow, nice pic. I heard that weapon you guys are talking about is a mean sob. Great job on the add-on. Credit card ready, willing , and able.
  2. Since 1.1 is complete, anything else would have to come out in a patch or add-on for it, I would imagine. I don't think they are going to be adding anything new right now.
  3. What's wrong with Microsofts way of copy protection? Whenever a new key is need all you have to do is call them.
  4. That's just great. I was looking forward to playing 1.1 all week and my birthday is Saturday. Is there any chance, any chance at all of a release by the end of February? Just a simple yes or no would suit me just fine. No release date required.
  5. No issues here either. I wonder if people would have really even known that SF was in the demo if somebody hadn't said something. I think this hysteria tends to have a placebo effect on some people.
  6. The developer has already posted in this thread. Apparently, many have chosen to ignore it. lol Also, this thread has been here less then 2 days. I think this thread jumped up 7 or so pages in a few hours, lol, so the developers don't really have a chance to come here before it gets out of hand. I'm sure they are spending a majority of their time trying to get 1.1 out. I don't think they have the time or manpower to spend huge allotments of time in the forum dealing with everybody. If 1.1 is done then I say just release it. If people decide not to buy because of SF maybe they will later when they hear reports from the coimmunity about how most of this was just a bunch of hoopla and nothing more. I was really hoping to play 1.1 this weekend but now it looks like that isn't going to happen, unfortunately.
  7. The problem with Raid-0 is that if you get a disk error, both drives fail. I'm sure you have backups though. :) I can deal with load times, I'm not doing anything for that 5-10 seconds anyways.
  8. This issue has already been addressed by the developer. This thread should be locked.
  9. Stormin, I know you aren't asking me but I said it above and I'll say it again... The addition of SF did NOTHING to my system. I wouldn't have even known it's there if it weren't for this thread. Everything is fine on my end. No black helicopter theories here.
  10. Of course, by ED having to go look for another means of copy protection we have probably just added another few weeks on to release. That should put the release right about the time of some much more family oriented issues, not to mention exam time at my university. Great. I say we just stick with the SF stuff. If it is better for ED in the long run maybe it is better overall.
  11. One aircraft is not going to kill performance. Who cares if the game takes 10 secs. longer to load. Is that 10 secs. really worth worrying about? I'll take superior quality over 12-20 extra seconds ANY TIME. Times are changing and for add-ons to be worth the cost, they need to contain high quality all the way around. In terms of aircraft add-ons, that includes high poly models.
  12. I have been thinking about it and after the installation of the demo on my machine, NOTHING has changed. My machine still runs great, the Demo still runs great, I'm not receiving any messages of people trying to gain access to my computer, my internet still loads at the same speed, etc... NOTHING is any different then when I didn't have SF. So in retrospect, I guess I could really care less if SF comes with it or not. I seriously doubt ED would have a problem with any support issues later as long as you had your purchasing information handy. I think many of us have seem to forgotten that UBI dropped the ball and ED caught it. We should have a little faith, they already saved this game once.
  13. 52,000 Polygons is WAY up there. That is FS2K4 Payware add-on aircraft quality. :shock: I can't wait for 1.1. SF or not, I am still buying.
  14. Stupid ?? Possibly not, think about it Arklight, their bottom line as you put it is probably already seriously being eaten into by the fact that they need to pay for stuff like extra bandwith for their website for the western download, preparing the english documentation etc etc. Personally in a business mind frame sure selling to the CIS may mean lower margins but then again production costs there are lower and as its mostly in the developers native language it will be easier to produce and it makes sense to limit your market especially if you are a small company with limited funds. In regards to MS the point I was trying to make is that they also require to you reactivate after a certain change of hardware and its at their discretion whether they allow you to do this or not. We do not know whether ED will take this approach too, its too early to comment. That is only true to an extent, though. Sure developemnt costs may be less to only sell in the CIS but the increase in margin by selling in the west far outwieghs this. For example: If I sell lemonade on my street only, let us say I would make $100 in a week. The only cost being the price of lemons, stand, etc.. If I sell lemonade to the two major streets 1 mile away (US and UK for instance) I would have to buy a bicycle to go there. Sure the bicycle would cost me money, but my increase in sales would increase to such an extent that the extra cost of the bicycle is clearly justifed and a moot issue. The demand already exists. Therefore, limiting your sales market is downright non-sensical.
  15. Only developing in the CIS market = Stupid. They aren't going to sacrifice the acension of their bottom line because they think westerners are "sissy". With MS, all you have to do is call them and they'll give you a new key.
  16. Use the Flight 1 Key System, ED. I'm telling you, it seems to be better then this. Don't punish those of us who are righteous.
  17. Whats the difference between the two Starforces? My Starforce knowledge is a little limited.
  18. No "official" representatives of ED feel like saying anything. That in and of itself is troublesome.
  19. I think the discussion is about the 3rd Upgrade. Not install. Ok, where does it say you pay after the 3rd upgrade? Nowhere. It states you need to go to the website and get a new key. Again people are running around in hystaria with zero facts. The orginal post states this: The key needing to be re-generated after major hardware upgrades was discussed later in the thread.
  20. Ed should use the Flight1 Key System. (Extremely popular in the FS add-on world). It works GREAT and is simple to use. When you need a new key, you simply request one from an automated source and receive it by entering in a code that is sent to you in an email. Save the email, no worries. Lose the email, request another one with your purchase info. NO limit on upgrades or anything.
  21. I think the discussion is about the 3rd Upgrade. Not install.
  22. W T F If a hacker wants a game what keeps them from just re-hacking the product after the 3rd upgrade? It is nice to see the Russians don't have to deal with this crap but the LARGEST part of the customer base gets alienated. Brilliant. I think business classes are starting at my university in Fall....want me to get some class dates/times?
  23. LongBow2 was not a niche crowd and had a larger crowd than LOMAC. I used a simple joystick with twist handle with the very complex LongBow2 so there are no control problems. Your other points do have weight to them. I see Ka-50 is a way to extract the work done on Su-25T and re-use it. To go into other models, especially AFM, would be as complex as a helicopter FM but then you'd have to model new avionics and weapon suites as well. Other models should be saved for the LOMAC successor. I agree with your points to an extent, but...: 1. Longbow was a helicopter sim and that was it. It didn't try to be two things at once. 2. Longbow didn't have the fidelity of lock-On or the threats. See #1. The game world of Lock-On has to many aspects that would helo flying "less fun" so to speak. 3. Nobody could fly F-15s/SUs/etc. in Longbow. 4. In LB2, IIRC, there wasn't a ton of systems management (am I wrong here?..it has been a while.) You can't really compare older helicopter games to Lock-On, even though LB2 was one of the best sims around it is just too different. The Joystick issue may not even be one, but I guess that would depend on how many systems were modeled and such. If it isn't an issue, great! But if it is going to be an issue, the sales could suffer greatly. Like I stated above, I would just hate to ED take the time to develop and endure the financial burden of an add-on that may not really increase their bottm line. I think they are doing great work so far and hope it lasts for a long time. This community owes the ED Dev. Team a lot. :)
  24. I think creating more flyables is a good as it creates interest and promotes new ideas/tactics/etc. I do NOT think the KA-50 is a good idea for a few reasons: 1. It is a helicopter. Which means it would appeal to a more niche crowd. 2. It is a helicopter. Which means, if done correctly, it would have a much steeper learning curve then your average fixed wing jet and this, in the end, would cause a lot of newer players (or anybody not used to rotary wing flight, be it in game or IRL) a good deal of frustration. 3. It is a helicopter. Which means it would have limited use online.....unless flying a helo against a group of F-15s is fun to you. :lol: 4. It is a helicopter. Which means a simple joystick won't do. If the systems are modeled accurately then the player would have to find a way to control the normal flying movements AND torque AND the systems modeled. Sure it has been done before in other games but none of those games have the fidelity of Lock-On (nor the enemies). 5. The KA-50 is not practical. Nobody ever says, "You know what I would like to fly in a modern jet simulator?? A helicopter!". Sorry, that just doesn't work. Want to create helicopter add-ons? Start with a helicopter simulator. The KA-50 would no doubt be interesting but I just don't see the sense in creating one. Especially since there have been people screaming for F-18s, Harriers, etc.. since thew original release. The KA-50 I'm sure would spark some interest but that interest would not even be close to reaching the level of some other types of aircraft. The missions would be like how they are now on a much slower, harder to fly, scale. A lot of people play online to dogfight with their friends. With a KA-50 I don't think there would be that many people flying it online. The KA-50 is simply not mainstream enough and not multi-roled (is that a word? lmao) for it to considered "sought after" and placed in the "must have add-on" list. Heck, since the dev. team is Russian, why not create some interesting russian jet, or maybe one to flesh out the game? SU-39? Mig-29K? I think both of those would be extrmely popular (probably the Mig-29K more so....don't want Lock-On to be SU heavy :lol:, even though I would LOVE an SU-39). Creating an F-18 or Harrier or something along those lines may be "out of reach" to a Russian dev. team, if so, I say use it to your advantage and create some interesting jets that us winey ass Americans could never put into a game. One of the reasons I like Lock-On is because of the equipment. Although I think an F-18 would certainly sell well, I also think it doens't get much more boring. In the end, it isn't that I think the KA-50 would be a bad add-on, I just think its playability in a game such as this is just too limiting for it to gain widespread acceptance. We will just have to wait and see what transpires. I would just hate to see ED lose money when they are working thier asses off to make Lock-On better for all of us. My .02c :)
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