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Everything posted by Thinder
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It seems to validate what I think of this industry, basically, they give us less technology and more Premiums to fund their R&D, it's been going this way since the days Silicon Graphics persuaded the military and top CGI industries to go COTS and started to sell their products to high street consumers, by memory, around 1995. I read an article in Flight International of the time, saying precisely that: Computing, CGI in particular was too expensive and R&D too slow, they needed to cut the cost of both, so the reasoning behind going to the high street market was to sell premium in order to finance R&D, which means that the top rech had to be shared with the military (COTS). 3 years later, a 3D house (Saint Agnes Studios in Britain) would have to pay £35.000 per seat on a SG machine, one license per seat, my ex-boss, Alan Marques, decided to go PC-based 3D Studio max loaded networks, where a network of Pentium II with 128Mb of RAM could do the same rendering job with more seats available for modeling, animation, maping, special effects etc, and this under ONE rendring licence at a fraction of the price. It's a time where manufacturersd started to develop stuff like SLI (Voodoo 2), faster graphic buses, larger capacity and higher frequency RAM and I don't recall the prices going through the roof or parts setting the PC on fire, we were able to bluid our machines ourselves accodring to our requiered specs for CGI. It could have gone well until competition made them cutting corners and sell us (high street clients) more Premiums and less technologie, nobody is gonna make me believe that those successive generations of cards have been putting the emphasis on tech rather than profit and that technology couldn't have made sure they could provide more performances for less volume and weight today. Compare NVIDIA very own NV1 of 1995 to this RTX 4090 and ask yourself why with all the technology developed since 1995, a top graphic card inflated like a ballon filled with Mercury... And can burst into fire. If you want to know what was possible to do with 1997 PCs, watch Lost in Space (1998), it was made at St Agnes Studios and at some point I had every single app and plug-ins for special effects on my home PC, we helped KINETIX develop 3D Studio Max for the cinema industry and ran Intel, then AMD self- built PCs to cut costs, from where I'm standing, the industry created this inflation, and we're paying for it. Lost in Space 1998
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And there is more to it, although I wouldn't risk running it with my 750W PCU. The NVIDIA card looks like it fits in my case. GeForce RTX 4090 Good infos in this video...
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What really matters isn't the RAM frequency, it is what your CPU controller can deal with. In some case, pushing the frequency will result in a performance loss, simply because the controller witll throttle down under load, in the case of Ryzen 5 for example, the maximum is 3200MHz and 4 banks, so instead of fitting 3600MHz RAM, you're better off using a combination of 4 X B.die 3200MHz sticks, 1 bank per stick, whatever capacity, i gained 6.04% at 4K this way. The point is good bounding pays more in term of performances under load than brute force or even overclocking, if this is possible with your combo, motherboard, CPU and DDR5 RAM, by all mean use DDR5, but in some case, the motherboard might not even be supporting it to the full, on top of which, if B.Die isn't available, I personally would pass until I can find a combo with all parts bounding properly. My tip: Check your system for full support (Motherboard and CPU) of any type of RAM you want to upgrade to (DDR 4 or 5), if you really are looking for improved performances at 4K (maximum load), go for B.Die RAM sticks and respect the CPU controller limits, 4 banks maximum and max frequency. In the pic below you can see that because the CPU didn't throttle back and shut the channels, improvments translated to Graphics as well, which is important if you intend to splash the sort of money a 4080 will take to buy, you cut corner with the RAM, you cut performances at 4K. CPU was my actual Ryzen 5 5600X. I don't even know if manufacturers have released B.Die DDR 5 but just in case here is the link. B-Die Finder
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The case isn't the only one of the upgrades requiered, plus I clearly recall NVIDA saying less power for increased performance, from the Radeon RX 6800 XT 16G to the Radeon RX 6900 XT 16G, it's clearly not the case, just an example. 850 W Recommended PSU is above MY requiered specs, another alternative fitting them would be the NVIDIA GeForce RTX 3080 Ti. I don't shop around trying to fit my budget to manufacturer specs, I shop around trying to find a fit to my budget AND requiered specs, I'll spend the extra 250£ in a VR headset. The new generation GPU are designed like monsters, I'm not going to spend an extra 250£ just because manufacturers can't get the advertized performancs increase on a card of the same size and with the same power consumption, that's not what I call progress, those are trade-off which will cost you more for the GPU only. As an example, an NVIDIA GeForce RTX™ 3080 SUPRIM 10G is 336 x 140 x 61 mm and requiers 850W. = Double fail. My actual case, motherboard, PCU, PSU and RAM will stay until I can find a set of viable solution for a playable 4K VR, and in view of the actual trend, it might take time, and then some. NVIDIA GeForce RTX 3080 Ti
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Looking at the specs of the new gen GPU, I realised that none of the top cards fitted in my box, this plus the power consumption pushed me to look for an alternative solution, all I want is to upgrade from my GTX 1080Ti and being able to do some 4K VR without having to break the piggy bank with a case and PSU upgradse on top. I did find one which more or less fits the bill. Recommended PSU 750 W. Card Dimension (mm) 267 x 120 x 50mm.
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I only do my testing at 4K, this way if there is a bottleneck I'm more likely to identify it and there can be a few, my whole point was to remove the RAM-to-CPU bottleneck and gain in performance without resorting to watercooling and OC even before upgrading my GPU, the GTX 1080Ti is good but has its limits for a game like DCS. If you use Bottleneck Calculator you'll figure that as it is my system would still not see a RAM or CPU bottleneck at 4K with a GTX 3080 Ti especially under load because the controller won't throttle back, so in reality, a gain of 6.04% is rather significant compared to a non-B.Die system like I had before RAM upgrade. To put this into perspective, a Ryzen 5 7600X runs at 4.7GHz/Up to 5.3GHz with boost, at low resolutions you won't notice but under load with standard RAM, it will throttle back and lose those 6.04%, down to below 4.98GHz, that makes my 5600X running at 4.6GHz a lot closer for a fraction of the price. Last but not least, those sticks are designed to be OCed, Intel techies uses them for their tests. How to Overclock RAM This means that they can be used for equaly good results for both AMD and Intel CPUs. So I reiterate, I don't really care if you're into Intel or AMD, the most important thing is to make sure you have a good bounding between RAM, CPU and GPU, then you'll be able to squeeze real performance from what you have. B-Die Finder
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21% at 4K in 3DMark Pro, from a Ryzen 5 3600X even before upgrading my RAM to G Skill B.die sticks. Now running a Ryzen 5 5600X since Sept 2020, I'm not gonna upgrade before a few years, then do some serious researche on Zen 4, motherboard, bounding RAM-CPU etc. I haven't played DCS since my VR Headset packed up, IF I can afford a new one together with a new GPU looking for a 3080 TI, I'll come back to DCS and get myself a Mirage F1, and relearn to fly my 2000. While my G2 was still working I didn't find much limitations at high res with my curent PC, the 5600X and GTX 1080Ti proved enough in most cases since I don't play multi-players maps, so the load was still limited. The most gain obtained after the CPU was the RAM, the G Skill kit proved really the best possible bound for this processor and blown the bottleneck away. Now the CPU controller doesn't throttle down at full load, but to achieve this you'll need no more than 1 rank per stick, 4 X sticks for interleaving, maximum frequency of 3200 MH Before upgrading to Zen 4 and DDR5, I'd advise a very carefull and thorough research work, including asking for advise to AMD support, you need to know the limitations of your CPU controller and make sure you stay within its limits in terms of rank number and frequencies. Then B.Die is recommanded for the RAM. If you already have a Zen 3 PC but want more performances but have only a limited budget, consider this: A B.die kit offers MORE performances gain than a CPU water cooling solution while still retaining your CPU manufacturer warranty, the average gain for O.C is below 5%, I gained 6.04% by only getting better RAM.
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No I have no idea, I only can base my observations on what the USAF and Navy are giving us as sources, reason for my comments, it looks to me that it changes with the change of personal in charge of their policies, and both USAF, USN and USM have seen a few since WWII. If I remember well, at some point the USAF didn't even want to bother with close air support and yet, they used both F-100 and T-37 for the role, if anything this is a bit confusing...
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According to the USAF Fact-Sheets, the F-15E Strike Eagle is a dual-role fighter designed to perform air-to-air and air-to-ground missions. F-15E Strike Eagle If what you say was a rule, it would be designated F/A since it is clearly designed for air-to-air and air-to-ground like the Super Hornet, and by memory 75% of its airframe was redesigned for the purpose while the F-18C, F/A-18 which demonstrator YF-17 was conceived as an Air Superiority fighter coming straight from the LWF program, saw the same process of redesign, extended role and redesignation. So clearly, there is no strict rule here, as I said, the USAF don't necessarily uses NAVY designation system, and it is not the case for the Strike Eagle.
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The USAF don't necessarily uses NAVY designation system, and remember that the F-15 was first and foremost a "not a pound for air to ground" air superiority fighter, the F-15 E is capable of air combat, true but you wouldn't take it into a dogfight vs a A or a C and expect to win at equal pilot skills. Also, traditionaly, before the A-10 the USAF wasn't too hot on Close Air Support since the end of WWII and the P-47 Thunderbolt, question of culture, they left the role to the USM and USN, but retained their fleets of strategic bombers with a tactical bombing role on top. I feel like I need to correct a little innacuracy, I forgot the USAF A1 Skyraider used in SANDY Rescue missions in Vietnam... Determination of a Sandy By John T. Correll March 1, 2006
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Looking for feedback on a potential build
Thinder replied to Oddball52's topic in PC Hardware and Related Software
If you're to use an 5600X you'd gain a lot by using a cheaper motherboard such as the MSI B450 and splash a little more money into Cl14 RAM, basically this combination will give you a higher CPU speed under load at 4K than a Cl16 RAM kit with a Ryzen 7 5800X, your CPU will not throttle back under load, the Cl16 kits all come with this bottleneck. In any case make sure you respect the CPU controller limitation by sticking to the RAM recommanded frequency limit and no more than 4 ranks in total. -
That too. Everything reducing the efficiency of the CPU plays a role in DCS like any other aplication. Players should make a choice from start; a gaming PC needs all background aps to be disabled in order to give priority to the gaming aspect of the PC use, then sort those bottlenecks so that the CPU doesn't throttle back, if good cooling and smart core juggling can reduce the risks of thermal throttling, RAM is the main cause of it. I gained more than 6% at 4K simply swaping RAM from 16 Cl to 14Cl B.Die same frequency and capacity but this is just an example, bottlenecks can cause a lot more loss than 6%, especially because it is heavy on CPU and GPU use under load, this is where a well ballanced bounding between RAM, CPU and GPU can make a difference.
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It matters little if you don't comprehend the technical aspect, people still need this sort of infos because as I stated, the behaviour of your CPU and buses depends on your RAM, it would help us knowing precisely what is going on with your PC. If you know the brand and type of RAM fitted to your machine, just show it in your stats, something like (for one stick) 32GB. DDR4-2933. Cl16. Crucial Ballistic Here you have the size of one stick, the type/frequency, the latency and the brand, to us this will be enough fo figure much more than simply what it says by checking on the RAM specs.
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Your specs doesn't give the most useful informations: 64GB of RAM isn't what people need to know, the latency and nature of the chips (B.Die or not) is far more important for the simple reason that a standard RAM will always carry a bottleneck which causes the CPU to throtle down under load. I emphasise under load because when working in average conditions a higher latency, non B.Die RAM will not show this issue, but your CPU controller has limits, number of ranks (4 maximum), frequency (3200 MHz, DDR4-2933 in the case of your I7-10700F), pass this and you lose your maximum frequency and buses speed under load. Your CPU behavior is 100% depending on the nature of your RAM for those reasons, so the first thing I'd do if I were you is to check on those RAM specs, once you get this done, you will have a far better idea of what is going on with your CPU and buses.
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Military and Aviation News Thread (NO DISCUSSION)
Thinder replied to topol-m's topic in Military and Aviation
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Military and Aviation News Thread (NO DISCUSSION)
Thinder replied to topol-m's topic in Military and Aviation
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Typique: 16 gb RAM (DDR 4 i think) if there isn't a huge RAM bottleneck here I don't know what a bottleneck is... GTX 1070 T is way too slow to meet the real minimum specs, a 1080/1080Ti would be a lot better.