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EscCtrl

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Everything posted by EscCtrl

  1. Well you didn't offend me. By the way for your business do you render models for real time use, i.e. games. Or for pre render use i.e. films? I think there might be quite a difference between the two.
  2. Don't remind me of the fact i haven't got my own copy! :P
  3. Shouldn't be too subtle, some of the sprites were terrible (sorry ED :P) for example look at the Mi28 (thing thats the code, it's the huge Russian chopper in the default F15 start screen mission) the rotor animation wasn't even centered correctly! Nice to know the rotors are well animated anyway, think this might be the first game to bother with that kind of detail if I'm not mistaken and I hope it sets the level of detail expected of all sims in the future.
  4. Seems lockon is not the only forum under threat, a quick search using that IP in the other thread found this http://www.google.com/search?hl=en&safe=off&client=opera&rls=en&hs=npk&q=70.86.138.114&btnG=Search Be careful if using your card basically until things are sorted.
  5. Is that true? Have you emailed ED yet? Quite a few people have had security issues in the last few days maybe they should close down the shop til ED have sorted things out.
  6. You can see the number of faces of the cylinder used to make the nose cone of the flanker if you look carefully on one of those pictures, it's not perfect. I think the way that modelling program renders polygons it adds extra curvature to the ajoining surfaces which leads you to think that maybe?
  7. For anyone that has a copy of BSBeta or knows the answer. I remember awhile ago the rotorblades where going to have individual physics and the effects of the wind would be seen upon them, I think that got scrapped though. My question is similar to this: can you see in the game the pitch and angle of the blades as you change the controls? It might be a minor detail but with such high poly new models it would be a shame not to have this. Also are the blade animations realtime, or do the blades switch to a blurry alpha sprite when they get to a certain speed as they currently do? i know in pictures released you can see individually modelled blades but in FSX the rotors are blurry then revert to normal when the game is paused. Would be nice to see actually blade movement because this should create the illusion of blades spinning at different speeds according to the phase of the frequency they are at. Unless of course our monitors refresh rate messes that up! Thanks.
  8. It is practical as like you said you won't see them unless up close so you'd rarely lose any computing power. Changing lighting and rendering ability requires rewriting the game engine somewhat which I imagine is a fair bit of work. So I'm guessing they'll leave that kind of stuff til they next write an engine which will hopefully be done for the next series of games they make. I like the current engine and but it is needlessly hardware intensive and lots of new technology is out that they should really start to take advantage of by making a new engine for a new game. We'll see. :D
  9. Heh sounds like someone hasn't been to work and rendering 3D models in awhile, technology has moved on. I see what you mean about the renders being better then in the game that is true, but the number of polygons will be the same. The lighting and shadow effects in the renderer will be far better then the game as the renderer can afford to do that.
  10. How do you change the vehicle for a mission?
  11. Yeah I've seen that before, though it was probably after I set it off.
  12. A HOTAS as opposed to a collective and cyclic? I know there was quite a big discussion about this awhile ago but I still don't see the need. I fly a lot of the helicopters on FSX (apparently they are well modelled) using a HOTAS and have no trouble doing whatever anyone else can in them.
  13. Heh it always comes back to alcohol :D Surely if it were a macho thing, when they do wear their G-suits they could push them selves even further? Or is the fact that they tense their leg muscles equal to or beyond the pressure a g-suit could atain?
  14. That's because it IS by Saitek, they released another x45 variant for the Playstation 2 when Ace Combat 4 came out so I'm pretty sure they are doing it again.
  15. What do you mean trying to steal your name?
  16. Cheap street vodka will keep you flying strong, now that, that has been banned though I have no idea how their pilots manage.
  17. Would have thought 2 would be a yes as well, if not I assume someone with the knowledge would make something for the rest of us.
  18. Got my hopes up! thought he'd picked it up again. He is making a Tornado though, am looking forward to that.
  19. But it's better the enemy find you at sea then to be stuck there and drown. Often enemies will collect soldiers in the sea and keep them captive (not under torture though) and return them later. Happened in the Falklands when ships sunk.
  20. It's a Work In Progress, I'm sure they'll bulk it out lots like you said look at the front gear door for example. What's the difference? a much higher polygon count. Look at the airbrake for example, can you see a modelled wrie upon the hydraulic ram? don't get that detail at the moment. :D
  21. Do the exhaust petals actually animate properly? I'd love to see that kind of attention to detail. Thanks for posting that in the English forum, it's difficult to scan through the Russian forum :D
  22. That'll teach them to go mock their fallen enemies!
  23. Heh I was wrong it has nothing to do with the half life this is the actual reasoning: Effectively the radioactive element ionises the gas (in this case caesium) this is where electrons in an atom are given energy by gamma radiation and jump to a higher energy state (atoms have energy states or layers where electrons reside, 2 in the first 8 in the next,8 ,18, then 36 i think and so on) once the electron has jumped it can't remain there for long unless it has the energy to jump the atom completley else it falls back to it's original postion. The time it takes to do this is what defines the time in an atomic clock. Unless I've made another mistake that is how I think it happens.
  24. I assume it works on the same principle as an atomic clock then? using the the half life as a counting mechanism as opposed to a quartz crystal or articficial clock as in a CPU?
  25. Ah right makes sense now, was thinking so what if a lump of motlen DU sits next to you in a tank as you can give it 1-2cm of space and it'll leave you alone, didn't factor breathable dust. Though this makes little sense. How can a radioactive mass have one of the longest half lives and release a substantial mass per unit of time? a longer half life means less mass is released at a given time period.
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