-
Posts
1010 -
Joined
-
Last visited
-
Days Won
1
Personal Information
-
Flight Simulators
All the sims!
-
Location
South Africa
-
Interests
Duh...sims
-
Occupation
Bus driver of the skies
Recent Profile Visitors
8039 profile views
-
FFB implementation of the stick pusher/AoA limiter
ARM505 replied to Dentedend10's topic in Controller Questions and Bugs
The virtual stick pulls forward, while the real stick of course stays back in my lap - if there's even the smallest movement of the real stick thereafter, the virtual stick immediately repositions to match the real stick.......something like that. It's a bit inconsistent, and I only did a very quick test. -
FFB implementation of the stick pusher/AoA limiter
ARM505 replied to Dentedend10's topic in Controller Questions and Bugs
I'm not sure if I'm interpreting the question correctly, but with my VPForce Rhino, there's the high AoA buffet (from the TelemFFB software), then a very clear and deliberate 'stick push' forward from DCS itself, which you can pull through. Obviously the Rhino can't generate 17kg, but with the stick force set to max it's pretty vigorous nonetheless (I don't keep it at max though). I have mine mounted to the floor with an extension, topped by a Virpil Mongoose T50. It worked with zero issues from day one with the AFC self test, which was a bonus. I think it's doing what you describe properly? -
Off topic (but light related), the sunlight reflection glint from the helmet mounted sight (when stowed) in the rear view mirror is very well done IMHO.
-
I've also used a lot of tinted visors on motorcycles, and yes the effect is overdone. That being said, you do, in certain conditions get *some* reflections on the inside of your visor. In real life, due to focusing ability at different distances (which cannot be done in VR), it is also not as distracting. I do like the 'real object in real lighting conditions' idea, but it'll have to be toned down (as another poster said, it's as if light is coming in from above and behind, which would not be the case), as well as some kind of simulation of focal effect to make it less 'in your face'.
-
Noticed the same on 4YA. Weird. I still need to test some things which I might have used to get it to work....
-
Most Efficient BVR climb and Highest performance Speeds
ARM505 replied to AeriaGloria's topic in DCS: MiG-29A Fulcrum
The internet is an ego damaging place (what I mean is that there will ALWAYS be somebody who criticises, so don't take it personally). Thanks for trying to put information out there. If it were me I'd use an AI voice, or subtitles (purely to spare myself the irritation of getting needless criticism, as well as anonymity) Regarding the OPT setting on the range prediction (which currently just shows the same range as TACT or whatever the 'current' setting is called) - any idea what ideal parameters it should use? I'm assuming there's a 'best range' table or something along the best cruise range table you mentioned? And when the manual I have mentions 'fuel reserve', do you know what value that is? I haven't tested enough to see if it just flames out when it reaches zero. I should have looked, because I did flame out due to fuel starvation while playing online. Managed a glide approach onto a field, no issues - which also brought the question, how are the hydraulics powered with the engines shut down? Anyway, it flies really nicely, so that was a help. -
Most Efficient BVR climb and Highest performance Speeds
ARM505 replied to AeriaGloria's topic in DCS: MiG-29A Fulcrum
The Alan Wise 'Flight Manual' just states: "The available flight range computer is used for computing and indicating the available flight range by reference to the information on the fuel reserve and consumption and true airspeed" So...not much help on the specifics of what those variables might be, where they're obtained from, or how it's calculated. I couldn't find any other reference, but then again, it's not like it's easily searched (I only have the actual book, not an electronic copy). -
*cries quietly in trying to get stable, reliable, simming with DCS and the horrific afterthought that is Meta's idea of PCVR with it's Link software* Note to those who want to get VR - get something where the designers actually have at least 1% of a clue what PCVR is about and how people actually use their headsets.
-
The wirelocking doesn't extend from the main seat post to the upper seat cover fully......... literally unplayable, delay release, patch when?
-
They were weirdly annoying, but certainly not reason to not buy it. It would be nice to have an option to not animate them, maybe save a few fps in the process (I'm reaching here, but options are always nice - something in the 'special' menu maybe?)
-
The ergonomics and methodology on this is horrendous.
-
Gill flutter was in the trailer/intro video.