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ARM505

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  • Flight Simulators
    All the sims!
  • Location
    South Africa
  • Interests
    Duh...sims
  • Occupation
    Bus driver of the skies

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  1. I can see it out of both eyes, in the correct place, in my Quest 3. It wasn't specifically asked for, but it was quite well received for the MiG29, once they removed the internal reflections.
  2. It's the helmet visor cutout for your nose, as the visor is now rendered as a physical object in front of your face, as opposed to just darkening the image. It was added for the F16 and F18 in this update, to follow in the lines of the MiG29.
  3. The same logic should apply to the Apache IHADSS (you're not wrong, but it seems they've not gone that route).
  4. Off topic (but light related), the sunlight reflection glint from the helmet mounted sight (when stowed) in the rear view mirror is very well done IMHO.
  5. I've also used a lot of tinted visors on motorcycles, and yes the effect is overdone. That being said, you do, in certain conditions get *some* reflections on the inside of your visor. In real life, due to focusing ability at different distances (which cannot be done in VR), it is also not as distracting. I do like the 'real object in real lighting conditions' idea, but it'll have to be toned down (as another poster said, it's as if light is coming in from above and behind, which would not be the case), as well as some kind of simulation of focal effect to make it less 'in your face'.
  6. Noticed the same on 4YA. Weird. I still need to test some things which I might have used to get it to work....
  7. The internet is an ego damaging place (what I mean is that there will ALWAYS be somebody who criticises, so don't take it personally). Thanks for trying to put information out there. If it were me I'd use an AI voice, or subtitles (purely to spare myself the irritation of getting needless criticism, as well as anonymity) Regarding the OPT setting on the range prediction (which currently just shows the same range as TACT or whatever the 'current' setting is called) - any idea what ideal parameters it should use? I'm assuming there's a 'best range' table or something along the best cruise range table you mentioned? And when the manual I have mentions 'fuel reserve', do you know what value that is? I haven't tested enough to see if it just flames out when it reaches zero. I should have looked, because I did flame out due to fuel starvation while playing online. Managed a glide approach onto a field, no issues - which also brought the question, how are the hydraulics powered with the engines shut down? Anyway, it flies really nicely, so that was a help.
  8. The Alan Wise 'Flight Manual' just states: "The available flight range computer is used for computing and indicating the available flight range by reference to the information on the fuel reserve and consumption and true airspeed" So...not much help on the specifics of what those variables might be, where they're obtained from, or how it's calculated. I couldn't find any other reference, but then again, it's not like it's easily searched (I only have the actual book, not an electronic copy).
  9. VPForce Rhino worked first time, no issues. Strange. I just let the stick wander around doing it's thing and it all worked.
  10. *cries quietly in trying to get stable, reliable, simming with DCS and the horrific afterthought that is Meta's idea of PCVR with it's Link software* Note to those who want to get VR - get something where the designers actually have at least 1% of a clue what PCVR is about and how people actually use their headsets.
  11. The wirelocking doesn't extend from the main seat post to the upper seat cover fully......... literally unplayable, delay release, patch when?
  12. They were weirdly annoying, but certainly not reason to not buy it. It would be nice to have an option to not animate them, maybe save a few fps in the process (I'm reaching here, but options are always nice - something in the 'special' menu maybe?)
  13. The ergonomics and methodology on this is horrendous.
  14. Gill flutter was in the trailer/intro video.
  15. Oh, and regarding the mouse issue, ED apparently fixed the 'high mouse polling rate' problem, but now I'm reading it may not have been solved. Try lowering your mouse polling rate? It's a quick and easy to do test.
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