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Everything posted by Pantera93
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Is there a way to have the catridge LIST populated in this DTC interface version from ground crew radio when spawning from a dynamic slot in a multiplayer server? will it be available later? I tried to add two dtcs as available for a group template set for the dynamic slot, but when I spawn in and ask the ground crew to bring on the interface i see the "load" list empty.
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Are DTC and dynamic slots in MP compatible? I can't find a way to load the DTC list from the ground crew interface.
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I'm joining you on the throttles problem. Seems to me that matching the tanker speed is one of a kind experience and, above all, the engine reaction time to my inputs is in terms of 3-4 seconds. Is this "real"? Is there a specific tanker speed that mitigates this effect? Should I set some specific throttle curves in controls (using Warthog Thrustmaster)? Maybe is just muscular memory...
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WARZONES 1.01 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues "Snake" "Is it alright?" "I WANT MORE SNAKE!" IR-Markers were not-so-visible at night... CHANGELOG: ADDED: "irpower" global setting to manage jtac ir markers intensity FIXED: Radios init for Dynamic Slots on dedicated servers Fly safe and happy hunting!
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How do I get Jester to centre my plane in the TDI?
Pantera93 replied to Rhrich's topic in DCS: F-14A & B
IIRC is the "GROUND STABILIZE" command under the RADAR section of the Jester wheel. He will ask you for how long you want this mode to be active -
Hi @352ndDeacon! Of course, you can create custom groups (new feature) for cap and use "FLAK" as sam. For ground units you can use whatever you want (even mods). Unfortunately there's nothing "ready to use" for ww2, but you can also now create your custom defaults via war_config and war_templates. Everything is explained in the repo readme, mission examples and video tutorial will come soon
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WARZONES 1.0 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues JESTER: "Group of 4 MIG-28, 330 for 25!" ICEMAN: "Shouldn't them be 2 F5?" JESTER: "Surprise!!" CUSTOM GROUPS ARE HERE! With this release I came to an idea of WARZONES that is "complete" of what I thought it should have been when I started this journey. Custom groups will now offer us infinite replayability and easy customization of our combat experiences. Keep in mind that this is a release that may come with bugs, especially in multiplayer with the new dynamic slots system from ED. Let me know if you encounter any. As always, suggestions and feedback are always welcomed. CHANGELOG: ADDED: Custom groups support for AIR and SAM units (see CUSTOM GROUPS) ADDED: Custom templates and custom configuration defaults support (see CUSTM DEFAULTS) ADDED: Support for dynamic spawn multiplayer units ADDED: JTAC Laser codes configuration. Now defaults to 1688 and 1657 ADDED: "Heavybag" anti-ufo configuration FIXED: Laser pointers when no more units are available FIXED: Units position when asking for services status FIXED: AI Waypoints handling Fly safe and happy hunting!
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You can actually change mode from AUTO to CCIP in the stores page AFTER TPOD designation to have both CCIP symbology and designation diamond on HUD, while maintaining lock on TPOD. That's something I find myself doing a lot. However, IIRC, what you can't do is activating AGR mode while having a designation active.
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@Ahogephilia, seems a problem with multiple carriers in the same group. I will try to fix this behaviour. In the meantime, you can try to fix this by splitting the two carriers in separate groups. Thank you
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Hi @Ahogephilia, thanks for reaching out! please try version attached to this message, problem was when reading carriers parameters (let me know if you had one in your mission, and how you setup her properties like tacan, icls, etc.). Let me know if this fixes the problem Fly safe and happy hunting warzones_0.9a.lua
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WARZONES 0.9 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Guess who's back?... Airbases inside conquered warzones now turn BLUE to let you advance in the battlefield along with your spawned blue allies. Also, TROOPS TRANSPORTATION for our Heli brothers and sisters! CHANGELOG: ADDED: Troops transportation logic and features for helicopter clients ADDED: Airbase capture on zone conquest ADDED: Carriers informations in "Services status" FIXED: Radios initializations bugs FIXED: Templates definition Fly safe and happy hunting!
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F-16 track target outside of radar scan azimuth?
Pantera93 replied to justAflankerFAN's topic in DCS: F-16C Viper
Hi @justAflankerFAN! I think you are experiencing this viper feature. She can track primary targets even outside radar configuration -
Hi @AirWolf D! Sorry for the late response. Could you please share your mission here? Because I can't find the root cause of the error, there seems to be no correlation between that and enableradio 0. Are you running the mission on dedicated server? Thank you!
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Load your concrete bombs on any quantity and pylon, just load up at least one corresponding explosive variant on another pylon (I usually load up CFTs and external pylons with concrete and the center one with the explosive version). Then setup the A/G LOAD page in ARMT as supposed to, with the explosive version for every pylon (as the jet would start when hot and loaded from mission editor). I found that inert bombs work this way, watch my third track for reference. Matching as follows: BDU-50 LD: Mk82 BDU-50 HD: Mk82 Snake Eye BDU-50 LGB: GBU-12 Mk84 TP: Mk84 GP I haven't tested BDU-33s, but I would try them with a Mk82. Hope it helps for now, waiting for an official fix (by then I won't need concrete bombs anymore ).
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Hi everyone! I stumbled upon what i think it's a bug on the F15E, but I really hope I'm doing something wrong... I like to start my jet cold and clean, so I need to rearm every time before takeoff. Today I was on a slick bomb training schedule, so I loaded her up with BDU-50LDs. Went to ARMT -> AG LOAD screen after rearming and assigned "MK82" to pylons. When I reached the range I found out my CDIP or AUTO directors were "STUCK". See images below, notice pipper ABOVE flight path vector and AUTO flight director way to the right: I found that the only way to make these bombs to work is to rearm and load them up along with actual MK82s, or to have them loaded from the mission editor. If loaded with, for example, Mk84s pipper will be stuck all the same. You will find 4 short tracks attached (Sorry, they are in Nevada map). BDU LOADED WORKING.trk to demonstrate directors actually works when loaded from the beginning BDU UNLOADED THEN BDU NOT WORKING.trk to demonstrate the bugged directors behaviour BDU UNLOADED THEN BDU AND MK82 WORKING.trk to demonstrate the mk82 workaround BDU UNLOADED THEN BDU AND MK84 NOT WORKING.trk to demonstrate that with other bombs it wont work Any help appreciated, otherwise you should count this as a report. Thank you! null
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Hi @Martuste! Thanks for the reply, hope @WipeUout can find a solution with your response! If you don't have any radio logs I think it's really a control binding problem with the harrier. I have comms in it also with battery off: null I use these bindings: Hope it helps!
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Sure! I understood the problem, in my screenshot you can see it actually opened on the top right corner. That was caused on my installation in the past by external radio plugins like vaicompro or SRS. Just a hint
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Hi @WipeUout! It actually works for me: null What module are you using? Are you using VaicomPRO? It gave me the same problems you are experiencing in the past, if its version is not up to date. I didn't open it this time since the latest release, so maybe it didn't brake my installation. Run a full repair of DCS if that's the case. I'm in MT version BTW. Keep me updated on your findings, maybe post a track / mission you are using. Thank you!
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WARZONES HOTFIX 0.8a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Blue unit detection on crash (Thanks to @WipeUout) Fly safe and happy hunting!
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Thank you for your tests @WipeUout! I will officially publish the hotfix tomorrow then. As always, let me know if there's something else wrong
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Hi @WipeUout! Thanks for reaching out! Please try this hotfix version: https://github.com/Pantera93/dcs-warzones/releases/tag/0.8a It seems there was a problem on event detection, does this happen to you when something specific happens? that should be when some blue unit (player or ai) lands / aborts mission / crashes. You can see that on the score page, it should be the last event recorded before the exception. Thank you again! Fly safe!
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Dear All here, Thank you for your precious feedbacks, it's been a good journey so far and I hope you all had some fun like I had with WARZONES. I'm here now to let you all know that next tasks to drive WARZONES towards my idea of "version 1.0" are now long-time-taking and won't be ready soon. Besides, I'm getting married in July and I'm also moving to a new house, so I think I'm gonna put this project to a temporary stop until, at least, Septmeber. Be sure to continue posting here all your doubts, ideas, feedbacks and bug reports, I will continue reading them and note them down (maybe fix some of them ASAP). As always, fly safe and happy hunting! Pantera
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WARZONES 0.8 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues A small release to share latest support developments. Now you can safely attack targets at night. CHANGELOG: ADDED: Signal flares along with smoke popping support ADDED: Ability to call "illumination bombs" support for night operations Fly safe and happy hunting!
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