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Everything posted by IronMike
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Seeker head information is rather scarce, but in general it would go active, or if you will, start actively looking for its target at the predefined range, as appropriately selected for the target size. So for example, if you shoot at a fighter and have it set to large, it might not go active at all, because it would not be in the correct range from the target to pick it up, but also if set too small, it may not pick it up. The crew would have to judge which mode to use for the target at hand appropriately to increase its chances to go active. To my understanding this is even more involved, with different things to consider, but as mentioned, such seeker head modelling depth is not present in DCS. What it definitely was not, is an "I decide when I want to surprise my target" mode, like some use it in DCS.
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Feedback Thread Tomcat Hotfix Dec 28th 2023 (now live!)
IronMike replied to IronMike's topic in DCS: F-14A & B
Hotfix is now live. Thank you all for your kind patience! -
We are always open for synergies. The rest would be for an interested 3rd party developer to contact us and we'd sit down and talk it through - in private ofc.
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Feedback Thread F-14 Tomcat Patch November 2023
IronMike replied to IronMike's topic in DCS: F-14A & B
Thank you, Sindar, the same to you! We wish you all the best in the New Year! -
Feedback Thread Viggen Patch December 19th 2023
IronMike replied to IronMike's topic in DCS: AJS37 Viggen
Thank you for the report! Can anyone else confirm this please? @Silhou please be so kind and keep an eye on this and track it. Thank you! -
Dear all, we would like to take the opportunity and thank you for your kind and tremendous support! You are simply the best community there is and we could not feel more blessed with all the enthusiasm you showed us and the very kind patience you give us - we do not take it for granted, and we take the responsibility it puts on us very seriously. 2023 has been an overall great year, despite some shortcomings and delays, we had hoped to have the early F-14A out by now, for example, but our promises to you of course remain and we will not stop working hard and doing our best until we fulfilled all of them. With the F-4 on the horizon - and many great things cooking in the background - we hope that we can up our game even more during 2024 and to finally also make good on the still remaining items for all our modules. What remains to say is that we wish you all a Merry Christmas and/or Happy Holidays and a Happy New Year 2024. We wish you, your families and loved ones peace, health, prosperity and success in whatever you do, and thank you for being a part of this journey - a journey that we feel has many new and great stops ahead for all of us in the future. Thank you all from the entire Heatblur Team. Onwards and upwards! (screenshot: Yae Sakura, from last year's christmas screenshot competition.)
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Hey, a steam pre-order will come, but closer to release. This is because steam has a few requirements like setting a release date, which we cannot do just yet. But it will come. Please give our very best regards to your father, we're looking very much forward for him to experience the F-4 in DCS. If you want PM me, and you could give your father if you like some kind of gift voucher, for which I would be happy to write you a personal message from us if you like.
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Feedback Thread Tomcat Hotfix Dec 28th 2023 (now live!)
IronMike replied to IronMike's topic in DCS: F-14A & B
Wait, I thought it was out already... My apologies, pre-Christmas stress is getting the better of me. But yes, a hotfix is incoming. I adjusted the thread title to avoid confusion. -
Only in the A, not in the C. The AI will however cheat, as they start defending the missile before it goes active, when set to small. Additionally target size is a DCS-ism - irl it is different, as it would have to be set correctly to "where the missile is most likely to see the target itself", and if set wrongly could lead to the missile not going active on the target, missing it (as in not seeing it) etc. However this depth of seeker modelling is not present in DCS.
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Dear all, our apologies the changes only make it in now as they did not get pulled for the original patch by accident. The major addition of course is the TARPS pod - which for now is only a visual model. Later we plan on implementing some very basic/ rudimentary gameplay for it. With this we would like to wish you all a Merry Christmas and Happy Holidays, and of course, as always, would like to thank you for your continued support and kind feedback. Your Heatblur Team DCS F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B
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Feedback Thread F-14 Tomcat Patch November 2023
IronMike replied to IronMike's topic in DCS: F-14A & B
Even if the track is lost, it still gets commands from the launching platform as long as the track is still extrapolated. It likely should stop lofting - though I am not sure on this one - but barring malfunctions it should not just head out into space. -
It's the time to impact counter, from shot to impact. Pitbull is when the timer starts blinking, which in DCS due to how active missiles are modeled will be at 10nm range from the target.
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Feedback Thread F-14 Tomcat Patch November 2023
IronMike replied to IronMike's topic in DCS: F-14A & B
Well, actually... One of our SMEs shared this story with us: Now, of course I must add that this particular behavior in DCS is a bug, and not modelled on purpose, but funnily enough still is realistic. That said, having it as a bug vs having it as a particulary modelled behavior is not acceptable ofc, and we will continue to hunt the bug. But the point remains: the phoenix is an older missile that even when given all the love and care in the world and being handheld as much as you can, will still display quirks one has to simply content with. This will remain even when all the bugs have been squished. -
Well, checklists are considered part of the manual, ofc, but sometimes taking with a NATOPS etc if needed would also happen, or other reading materials - remember the famous pic from BIO reading the Tailhook Association Magazine, etc. Additionally the checklists were far more than just a few cards you could clip on the kneeboard. Gabby for example tells how during training he was iirc at George, where they would be scheduled to fly 40hrs in an F-4C, 40 in a D and 40 in an E. But the C could be taken, the D had an issue and the E was the replacement jet, so they had to carry the checklists for all 3 jets every time not knowing which they would get, and it was a pack as thick as the Gutenberg bible in the end. And I am not sure if this applies for fighters, too, but in civil aviation for example it is FAA regulation that the AFM is on board during operation, etc. So overall, not an uncommon practice.
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Real pilots do though.
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The pilot wasn't killable before, which we fixed. ATM he is a bit too killable if you get hit in the front area of the aircraft. For example, you shouldn't die from taking an r60 to the rear, etc. We will improve the pilot's hitboxes in the future. But yes, you can now die and get incapacitated much more easily.
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Pitbull is based on range, hence the time depends on the range you fired from.
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Yes, they will be improved. But some disconnect will remain if a player maneuvers erratically or too fast during a call start, that can displace the bandit by any amount of degrees and aspect while the call is still happening. That all happens in half a second. A human would recognize that, pause, and then update his call. Whether this level of intelligence will be possible for 2.0, or rather 3.0, we'll have to see.
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Feedback Thread F-14 Tomcat Patch November 2023
IronMike replied to IronMike's topic in DCS: F-14A & B
Roger, but seeing how hard it was to acquire the necessary info for the aim54, I doubt it was easier for the r33. In other words, I would have no idea how accurate or inaccurate they are, ofc leaning towards being accurate to give ED the benefit of doubt, naturally. But at the same time, they cannot be compared really, except "similar size, purpose and distance." -
Your losing lock in STT all the time? Just for clarification, there is no lock in TWS. Do you mean you keep losing TWS tracks, or PDSTT or PSTT locks?
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Feedback Thread F-14 Tomcat Patch November 2023
IronMike replied to IronMike's topic in DCS: F-14A & B
Those missiles cannot be compared, for one, for the other R-33 is an older missile from times before in DCS, (unless I missed ED updating it). -
Our apologies everyone, our upload hasn't been included by accident, but ED is already looking into it and the possibility to maybe launch a hotfix before XMAS or End of the Year, so you can all enjoy it over the holidays. Ha! Sniped me! Thank you @BIGNEWY
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Dear all, as always we're happy to present you the latest patch, most importantly including a fix and overhaul for the collision model - aka no more sunken tires. Our apologies it took us a bit longer as usual this time. A special thank you also goes to @JonathanRL - who ever so kindly helped us fix the Viggen Red Flag campaign, and in doing so not only fixed the bugs, but also improved it altogether. We are very grateful for it! Before we let you all off into a merry holiday season with our best wishes, we would also like to announce that @MYSE1234 and @TOViper have joined the Heatblur Team, to help us in our efforts for the Viggen and beyond. We're very happy to have two of such outstanding Viggen community members on board. Now, what remains is to wish you all a Merry Christmas and/or Happy Holidays, we hope you all will have a great and festive time with your family and loved ones, and ofc: we wish you all plenty of time to fly DCS! As always, thank you for your continued support and kind feedback! Your Heatblur Team DCS AJS-37 Viggen by Heatblur Simulations Fixed collision and suspension model for the main landing gear. Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects. Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS. Added new and reworked DS37 Data Cartridge model. Revised all splinter liveries for more accurate M90 splinter pattern. Renamed Splinter F7 Skaraborgs Flygflottilj 76. Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. Weather has been adjusted to be accurate for the season. All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. Radio Bug fixed in all missions. AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.
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