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IronMike

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Everything posted by IronMike

  1. Like, two weeks, but not really two weeks.
  2. Thank you very much for your kind words, Rudel, and for sticking around with us for such a long time! It is much appreciated!
  3. Thank you all for the great feedback, and for finding the double 44 flag @333kenshin! My apologies that I did not get to update the campaign yet, it will be my main focus towards end of June.
  4. Dear all, with this patch we are concluding the ground handling overhaul. The Ground Handling has been re-worked with extensive SME feedback and we are happy to provide you with the results and hope you enjoy it! As always we would kindly like to ask you for your feedback and thank you for your continued support! DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 2: Significant suspension and ground handling qualities update. Increased Brake Torque. Adjusted kneel actuator rate. Completely redone strut forces and dynamics. Adjusted kneel spring energy. Fixed aircraft spawning kneeled on carrier hot starts. All hot starts now spawn with the parking brake engaged. Adjusted default takeoff trim for carrier spawns. Fixed incorrect delay in ejection sequence. EIG brightness adjusted with ambient illumination.
  5. Dear all, we're happy to bring you a new batch of fixes with this patch, which include more than 100 user requested keybinds, an overhaul of the RB-05, BK-90 fixes and more. As always we would kindly like to ask you for your feedback and thank you for your continued support! DCS AJS-37 Viggen by Heatblur Simulations NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.). Does not affect existing keybinds. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Included several BK-90 fixes: Fixed STD switch erroneously affecting pattern setting. Inhibited display of BK-90 HUD symbology above 500m. Max distance release cue not showing correctly. Added U-22 Jammer Mode E (always transmits). Added non-tracer AKAN gunpod. Fixed Jammer warmup not being skipped during hotstart. Fixed U-22 (old) warning light not showing during warmup. Fixed X-TANK BRÄ light showing <50% RPM instead of <70%. Fixed airbrakes not auto-retracting with landing gear releasing. Added feature that allows airbrakes to be stopped in an intermediate position. Added “_(...)” to keybinds for l10n. Now keybinds are localizable. EDIT: Dear everyone, please accept our apologies, we made a mistake in uploading the build as we run several branches simultaneously, and as a result unfortunately the RB-05 fixes are not included in this patch. They are however done and working and will be in the next patch or hotfix. Thank you for your very kind patience and for bringing the issue to our attention. Our sincere apologies again, we hope you enjoy this patch nonetheless.
  6. Thank you, we'll take a look. EDIT: Can be disregarded/ is irrelevant.
  7. Thank you. We are currently working on the kneeled spawn. Unfortunately Jester missing in the menu is a MT related DCS issue and nothing we can do about. ED is aware however. We're tracking Jester view stuck after engagement as a new issue. Thank you for your very kind patience.
  8. Thank you! This is very odd, specifically since we did not make any changes this update. However, the best would be here to simply use the skip function when you restart the campaign again and skip forward to mission 8. Recovering your previous progress likely won't be possible, but also would not make a difference to simply continuing the story with skipping ahead to where you were.
  9. Hey Stickler, thank you for the report. This is a DCS issue however, as we use the canister as is, means iirc we do not alter it in any kind of way. If you would be so kind and report it to ED directly, that would be much appreciated! Thank you!
  10. How are you navigating there? If you are flying some odd course way around north or so, you may be missing the trigger zone on the way there. iirc Romeo checks in with you before you arrive there. I can look into expanding the trigger zone, but it should be covering normal direct approaches from the tanker. if you are unsure, fly there on a direct line between the bombing range at poti and the new waypoint. (disregard the ky28, that is not factoring into progression, and Jester "does" it, aka is mentioned for immersion.)
  11. Thank you for the report! Could you be a bit more specific please, or have a video/ screenshot? Do you mean the landing gear is staying out, or that there is some bug in the retracting animation? Does it happen all the time, or did it just happen once? Thank you.
  12. Mission was stuck at the setting QFE step, so now the mission doesnt require it to fire the next trigger anymore and one can proceed.
  13. I don't know tbh, you would have to ask a pilot. From my understanding they did not hear much else than the ECS. But sound in games is a good way to replace haptic feedback. Like for example hearing the AB kick in, whereas irl you would not as much hear it as you would feel it.
  14. Hi Otulf, thank you for the feedback. Are you maybe running a mod or custom liveries that may cause this? I know you said vanilla install, but mind you mods can leave orphaned files, and sometimes only wiping it completely helps (hence it is good to keep track of all files a mod installs). Generally a repair can remove some of these, but some may remain still.
  15. Thank you for the report. It's possible that this is a coincidence, as in you ending up in situations where he cannot IFF rotaries (at least fast enough), and VIDs them visually and wrongly, for example if the helo is used for both coalitions. We will take a second look at his IFF during the Jester overhaul to come. I definitely had him call helos as friendlies many times before.
  16. Thank you for your report. You are right, no afterburner for take offs in the B. But I cannot confirm what you are saying, put in mil, salute, and it launches me just fine. Can anyone else confirm this?
  17. We're not intending to change the default view (as it is the overall best compromise for most), however we can take a look at the mirrors. But it is possible that their range was limited, and it will stay like that, I need to double check. Mirrors were not really used like in the sim, from what I recall from discussions with our SME, the main purpose of the mirrors was to glance at your wings, specifically for stuff like checking if DLC is out etc, so they were adjusted mainly to provide this view (not to spot a bandit behind you in a dogfight).
  18. Thank you! We hope the AI issues get sorted soon, though I will continue to try and find suitable workarounds in the meantime.
  19. Dear all, we are happy to introduce the first set of ground handling improvements with this update. While we will follow up with changes and improvements that will bring the taxiing and ground roll behavior even closer to reality, you should already notice a significant difference to how it used to be. Particulary power needed to start rolling and to maintain taxiing will be much less (bring it ouf idle to start rolling, keep it idle to maintain a slow taxi speed), while the aircraft should feel more dynamic in stopping and spool up motions, crossing bumps, etc. We hope you enjoy it! As always we would kindly like to ask you for your feedback. Thank you for your continued support! DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 1: Improved general suspension. Improved taxi behaviour and ground roll characteristics. Improved ground handling sounds. More ground handling improvement to come! NEW: Added pedal shaker sound (above 21 units AOA.) NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate Added DLC deployment sound Fixed USS Forrestal taking damage on landing and take off Adjusted buffet intensity and AOA schedule for “realistic” buffet option Adjusted Yaw SAS effectiveness Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction) Fixed MAK-79 loadouts. Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
  20. Dear all, as always we would like to ask you for your kind feedback for today's patch. We hope that specifically issues with HUD readability in bright situations will no longer bother you during your flights! Thank you for your continued support and feedback! DCS AJS-37 Viggen by Heatblur Simulations Tweaked HUD glass for better visibility in very bright lighting. Fixed various sound loop issues. Better ease-in and ease-out for afterburner sounds in cockpit Added ability to move ahead in Cold Start mission in case of misfiring trigger. Show Must Go On livery now shows appropriate droptank textures.
  21. Correct, it is a hybrid carrier now, and hence the default version now is de facto also the SC version.
  22. Please do file a report - many thanks! Please be so kind and also add Despayre's comment that the fix does not work for MP. We're investigating why our previous fix did not succeed. Thank you!
  23. That's just a natural process of something superior besting something inferior. /jk
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