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Everything posted by Ala13_ManOWar
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It's just about total objects count. Yeah, we all hope with the world map planned and future engine updates they manage to remove that limitation the current engine is having, despite all the efforts and enhancements we've already seen. It's obvious how PG, Syria, Marianas, Normandy 2 and now Sinai have enjoyed a big enhancement in that regard, still apparently not enough. I'm sure they'll continue getting that better.
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No offence taken, I don't publish the map . Those areas you mention weren't supposed to be there at first, it's not they didn't want to, I guess they weren't even sure how that would work performance wise, but still it's on top of the fact that Siria map already models some of those. They tried to set a couple airports in South Israel to widen the scope of the map, and later on they decided to include a bit more detail in those areas. Now, if you read all these forums, and since performance isn't bad at all (aside from a bunch of people, but there's always a bunch of people even with top notch rigs having bad performance anywhere) apparently they plan to widen even more that area, but still I'm quite sure it won't overlap already existing Siria map by too much. Anyhow, just remember that area, those exact spots you mention, even if they enhance them later on are meant to be low detail. There's a limited amount of detail you can ad in handmade maps like these are before your computer starts to scream.
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Israel is low detail area, IIRC, not even meant to be there at first.
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You can force updating from start menu ED/DCS folder, Update. You can either from the console manually, just open CMD on /bin folder of your installation or navigate to that folder and type "DCS_Updater.exe update" w/o quotes.
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It depends, Normandy 2 had a trial from the very first day so people complaining it's "the same map" could try and see it's not. The rest of the modules (I recall Apache, for instance) take a while to be added, as well as some modules aren't in the trial thing, I guess it's up to its publisher to be included or not.
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Welcome mate. …not to mention this is the bugs section specific to the Channel map, it'd be better on the Spitfire module section (not bugs, though…). Aside from clearing all the default settings as they don't usually work well, as suggested by the previous fella, if the key works for you the way it should it's as easy as making sure you assign that very same key to the joystick button you plan to use. If it doesn't work, you more probably than not have doubled assignments to the same action, also as suggested previously. When in controls setup page, if you push whatever joystick button, key, or whatever, it lights up and brings you to the place telling you what's currently assigned to that key-button, so check if there's any doubled key-button. It's pretty visual on the full list.
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Beautiful .
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If I'm not mistaken that's probably due to having used some old template which featured misplaced elements back then. Anyhow, wings, better or worse represented, are a feature. P-51 wings were puttied, sanded, and painted silver dope, not bare metal. Once done (in the latest P-51 update, it wasn't there before) many old skins already there just stopped working or work badly.
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Yep, having RSBNs would definitely be nice, as well as some instant action missions which are already lacking in some other maps, but Sinai is a rightful place for the -21.
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Normandy 2 map is now even in stable after the latest patch. You can send a support ticket to ED in case something is going on there because everything must be working by now.
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No need for that. Apparently it's an authentication problem with the server, not any corrupted file.
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Did you update DCS first?
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It works now!! You can run to the store before they run out of maps .
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Yeah, still no way, probably servers are borked for whatever reason, users saturation or whatever. Once I managed to get to the store, and see the map with a direct link (the map doesn't show up at the store), I try to finish the purchase and there's no humanly way, keep spitting 502 gateway even at the payment stage. Will try tomorrow, it's too much of a hassle to keep trying the impossible now.
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Yeah, more of a "brain typo" since I'm no English native and probably mixed at some point the whisper with the whistle . Quite interesting to know about the radiators. Thanks for the quote .
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Not only it keeps saying "502 bad gateway", the time I manage to get into the e-shop the map is not there at all. So who knows how miles work with this .
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Great . Prop in 12.30 probably has a higher grasp than 11.30 or 12.00, so 11.30 gives you more time to react but take off run is longer so if it's uncontrolled it can be trickier either. Anyhow if you tried all the settings and found the one you like better that's perfect, testing always helps. Auto is mostly the same but it varies the pitch while throttling up until you get to the take off power you're asking from the engine, that's probably why you find it less stable but in time you'll find it's more or less the same and you'll get to control it either .
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Yeah, exactly that. WWII version of Marianas map will be released for free like the modern one, so it doesn't matter you buy that map you'll have it . Hope anyway there are assets when we have Corsair and/or Hellcat, we all want to see those Japanese air assets besides ground ones already coming.
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Yeah, I got you. It's like P-47s not having a working turbocharger, Sea Furys not even wearing a Centaurus but an R-2800 instead, P-51s not running max. manifold almost ever, or most warbirds for the sake of conservation. But that whistling should be present since it's a distinct Corsair's feature, that's for sure. I believe M3 said something about it time ago, perhaps they were recording sounds and they told that distinct whistling sound will be there. Hope so, of course.
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So lucky you Marianas WWII will be a free map like the modern version, either you buy it or not .
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Yep, maybe a little frustrating all the wait and all, but I'm sure they have their reasons, and internal affairs, issues, whatever it is is only their concern, not ours. I guess the small team keeps going on as best as they can but Corsair is not just Corsair, it's all the assets it comes with and that's a hell of a lot work for a small team on their own. Yorktown, Japanese ground assets, don't recall but maybe there were also sea assets, everything. Yes, there was already a delay not long ago and it was due to redoing all the 3D model, with regard to Corsair itself, now DM with all the internal detail we've seen previously I guess is something on the like, or more probably even more time consuming since it's not only the 3D DM model it's also all the damage possible and all. And assets DM, I'm not sure how that hinders them either. In any case, even without being inside and knowing their internal stuff, I see Corsair is a really big project, not just the aeroplane module itself, and that kind of big goals for small teams take time, lots of time. I'm sure, and hope, it'll be worth the while if they have being taking that much care in details as we've already seen.
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I guess it wasn't called the "Whispering Death" by chance. Not that unique, just a whistling like any other charger, but of course we want it .
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Yeah, forgot to tell you, but others already said. -1 nose down, or the whole way nose down is better to prevent a too soon lift off. With regards to prop, even if you leave it auto, as far as you don't go crazy and keep it 1.15-1.2 Ata it'd be fine and controllable. I just told you ways to keep it more controlable while learning because once mastered it doesn't matter and you'll take off in almost any way. The thing with too soon lift off and tail rising is you have to be watchful about the stick position, back stick but relieving the pressure while speeding up so it doesn't want to lift off too soon. The 109 (at least earlier versions) were known to be stalled by rookies at 140Km/H lift offs so the right wing stalled and they crashed belly up… not nice. I don't recall what checklist says about MW50, you can set it on if you like in order not to forget it later. The thing is you don't want it to pop in suddenly while taking off. Just watch it, or leave it off so there's no possible mistake but you'll have to recall to turn it on later. If you make yourself sorta post-take off checklist it could include that. In any case, many online serves leave MW50 tank empty, so it's fine to learn to fly without it. Rads are fine in auto if you aren't in a very hot environment. If you use it manual just remember to make them auto once airborne, but it helps with lift off and provide lift, for good while taking off, and for bad once airborne. If you prefer not to mess with it just leave it auto. Perhaps it's too much to say, but some people like to take off with 10º flaps down, since flaps reduce AoA it's nice to have a lower nose attitude though it'll probably lift off also sooner. And it's another thing to remember to set up after take off. But again, you won't need it once mastered, so it's up to you. Bad weather is fine if you want to practice crosswind take offs and landings, just make absolute sure to take off facing the wind or you'll be very sorry. But I think that's a later learning, it's better to master good enough take offs first than adding too much stuff to take care of too soon. And all of it remember, once mastered you'll wonder why I found it so difficult at first being it so easy? You'll be able to take off in any way you want. Those are just tips to try to have it under control while learning, you might not need all of them, you might not like all of them if they don't help for you, etc, etc. Practice is key.
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Hope not so many, this module is official third party now but we've known about it since a year or so, maybe more. Now it's quite more complete than back then despite WIP .